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Custom terrainmaterial issue


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#1
comeandsee

comeandsee
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Hello, I'm having an issue with a terrainmaterial I made.

 

Here's the hak: https://dropfile.to/8JRq1xw

 

I have the hak on the top of the priority list. The textures don't show in the toolset unless I put them in the override folder. They look normal and fine to me. But, when I log in-game they look like this ( http://i.imgur.com/6wk9HPu.jpg ) with just the textures in the hak or the textures in the override.

 

http://i.imgur.com/N67KIc6.png Save as TT_GS_Cobblestone_49.bmp in %game install folder%\NWN2Toolset\Terrain

 

Also, how do you remove the shininess from custom terrainmaterial when the sun is shining on it? It's almost like glass.

 

Thanks.



#2
Tchos

Tchos
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I can't answer the first question, though it looks like it's using a tint map instead of a diffuse map for the terrain, and terrains shouldn't have tint maps anyway if I understand correctly.

 

As for the shininess, that's controlled by the alpha channel of the normal map.  You may have a pure white alpha channel, or perhaps no alpha channel, and these could cause the extreme shine you report.  You'll want to darken the alpha channel, and preferably start with something textured.  A greyscale copy of the diffuse map would be a good start.



#3
comeandsee

comeandsee
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I figured out what was going on. I am about 99.9% sure it had something to do with NWN2 hak packer v2 so I deleted the hak and used the older v1 to remake the hak and it worked without any further issues. I had a similar issue like in the past with textures not loading properly.