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Zero effect of saves? And no plans of a trilogy or a roadmap?


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#51
Monk

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                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

Bio has nothing to worry about canon endings. As I said before, whatever ending you chose, that's your canon.

 

Andromeda can and will ignore the ME3 ending. The only way to do that is to leave before the last stages of the war. This "exit" gives the studio the necessary freedom to write a new story without the negative baggage of ME3.  Thus, while the characters are familiar with the MW civilizations, they don't know what happened after they left and they got new things to worry about ... like survival, which by itself, tends to focus your attention on your immediate needs.

 

EA execs believe that Mass Effect still has some legs.  How that translates is the question of the day.

 

Mentioning of the execs makes me wonder if EA is keeping ME around to keep up MP, which isn't unreasonable considering the passion for the game in-general and if the micro-transactions were worth the effort.



#52
Fiery Phoenix

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Wrex was probably the single most significant choice in the trilogy. Everything else simply didn't matter.



#53
Killdren88

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If people are really that hung up on the old trilogy, if I were Bioware, I'd do it Democratically. Vote and that is the Canon ending. (I know my ending would win thus the only reason I would suggest it.)

#54
Dean_the_Young

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Seriously, leaving the trilogy behind is the one aspect of this next game I give an enthusiastic thumbs-up to.

 

It's not like save imports or playing the same character across a trilogy added anything anyway.  If anything it constrained things so no choice had any real impact.  They always had to account for someone choosing differently.

 

Why do you think Shepard got spaced at the start of ME2?  And locked up in ME3?  Because every game has to be zeroed out at the start of the next one.  Save imports don't work because in the end, they can't mean anything.

 

Make choices matter IN THE GAME THE CHOICE IS MADE.  Let the next game take care of itself.

 

Whoa whoa whoa, who are you and what have done with Iakus?

 

The Iakus we know and love spent much of the last year railing against the prospect of Andromedea leaving the trilogy behind. 'Choices no longer matter' angst and all that.



#55
medusa_hair

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What if they leave between Shepard's death and resurrection in ME2? Shepard is dead and not really anything special now.

 

 

 

Good point. That would be a perfect time to leave. The only galaxy wide decision was save the council versus don't save the council at the end of ME1, though, which I guess is kind of a big one, although I suppose one that would not have to be addressed in probably small amount of time we would be in the MW before going to Andromeda, where it really would not matter one bit.



#56
Hanako Ikezawa

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Whoa whoa whoa, who are you and what have done with Iakus?

 

The Iakus we know and love spent much of the last year railing against the prospect of Andromedea leaving the trilogy behind. 'Choices no longer matter' angst and all that.

No, Iakus doesn't want to leave the Milky Way, but he has no problem dropping the Shepard Trilogy. On multiple occasions he said he would prefer it to just have been a movie in the Mass Effect universe or something. 


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#57
AlanC9

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You could say that Iakus wants just about the opposite of what we're getting. He'd like to keep the setting and dump the story, and instead we're keeping the story and dumping the existing locations (meaning mostly dumping the Citadel, given the way locations tend to only appear once.) I wouldn't call this dumping the setting, but I believe he would.
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#58
Iakus

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Whoa whoa whoa, who are you and what have done with Iakus?

 

The Iakus we know and love spent much of the last year railing against the prospect of Andromedea leaving the trilogy behind. 'Choices no longer matter' angst and all that.

 

Oh believe me I am well aware of the hypocrisy between "player choice is important to us" and moving the setting to another galaxy in order to do an end-run around the endings. And yeah, I was upset at first.

 

 The thing is, I don't care about that anymore.  And in retrospect, pretending ME3 and its endings is probably the best thing they can do for the IP.  Looking back, most of the narrative problems (well aside from not have a freaking clue where they were going with the story) can be traced to "big choices" being built up  as these huge decisions only to be rendered completely meaningless

 

I do regret that this means we will never see the old familiar locations in the Milky Way again:  Omega, the Citadel, Tuchanka, Earth.  Or visit other homeworlds we never got a chance to like Palaven or Kahje.  

 

What concerns me is how the frak we're going to get to Andromeda without yet more cruel and unusual retcons to Mass Effect lore



#59
Iakus

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You could say that Iakus wants just about the opposite of what we're getting. He'd like to keep the setting and dump the story, and instead we're keeping the story and dumping the existing locations (meaning mostly dumping the Citadel, given the way locations tend to only appear once.) I wouldn't call this dumping the setting, but I believe he would.

In a way.  I'd like to keep the pre-ME3 story.  But that's clearly gone forever and I've more or less made peace with it.

 

But if MEA means losing the setting and the story...well, we'll see.  Again I'm waiting to see what lore butchery it takes to actually make this happen.

 

Edit:  but most of all what I approve of is moving away from save imports in general.  Mass Effect has shown that it simply doesn't work.  Not with the number of zots they have to work with or stories they're willing to tell at least.



#60
themikefest

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I do regret that this means we will never see the old familiar locations in the Milky Way again:  Omega, the Citadel, Tuchanka, Earth.  Or visit other homeworlds we never got a chance to like Palaven or Kahje.

I do believe there will be another game  that takes place in the Milky Way.
 

What concerns me is how the frak we're going to get to Andromeda without yet more cruel and unusual retcons to Mass Effect lore

That's the one thing I'm looking forward to the most for the next game.



#61
Cyberstrike nTo

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What if they leave between Shepard's death and resurrection in ME2? Shepard is dead and not really anything special now.

 

I think they are doing the right thing. Leaving Shepard in the Past allows them to start the IP fresh. At some point you have to STOP referencing the past games in terms of player choice because these choices become far too divergent so much so that you have to create multiple references to the past and that adds up in terms of costs. Just 3 choices per game creates 27 different combinations, you include just 4 choices per game and you get 64 combinations. 5 choices per game and poof it is 125 possible combinations. You can't expect the developers to continue this process indefinitely. If we extend this to 4 games  3 choices becomes 81 combinations, 4 choices becomes 256 possible combinations, 5 = 625 combinations.

 

The maths get away from you so quickly here that it just isn't reasonable to keep expecting Bioware to do so. They have to cut it off at some point and start a fresh. The fact that Bioware realises this and isn't even trying to continue our choices to me is a sign of their honesty and intelligence with regards to this issue. They won't pretend to keep our choices when really just ignoring it nor will they try to do something that just isn't feasible. This is a smart move on their part. 

 

I remember someone (I want to say it was Casey Hudson but I'm sure) saying that all the decisions both major and minor added up too over 1,000 things that had to be resolved in ME3 and that is a lot. That might be why the Jacob and Thane romances weren't continued or at the least very well (that might not have been as popular as say the Garrus and Miranda romances were). 

 

At certain point even if they had done or ever do a fourth installment in Shepard's story, I don't think something like Dragon Age Keep (and to be fair that just barely works) would have worked due to all paths, choices, outcomes, and etc, which would break any attempt to make a game with any kind of story and also would probably have made the game just to expensive to make.



#62
Iakus

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I do believe there will be another game  that takes place in the Milky Way.
 

Only if they figure out a way to puree all the endings into Reaper-style smoothie or they do a hard reboot of the series.



#63
Spirit Vanguard

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I liked the import feature with the trilogy, if only for the little things like Conrad, but as has been stated MEA is purposely separated from all that.

 

As for another trilogy with a singular character or a DA mixer style... not sure. I could take either approach but I don't think they'll mirror DA. Part of me does feel that if they want to set MEA farther apart from the original trilogy they don't need to 3peat a protagonist, otherwise Ryder might just feel like our "new Shepard" but that's probably unavoidable already anyway. Even so, I'm not at all adverse to a "Ryder Trilogy."  :) I just wonder what it will all bring...

 

We don't actually know that; Bio never released a definitive stat. Destroy is more popular here, but lots of things are more popular here than among the general population of players. For instance, more players sided with the geth than with the quarians.

The squadmate survival statistics are quite ambiguous. We can say for sure that Kaidan got blown up on Virmire a lot, though.

 

I peacefully ended the Geth/Quarian war... and...  :crying: Kaidan is my survivor.  <3

 

So generally speaking I'm more than thrilled there isn't a "canon" anything. It's definitely smart on their part.



#64
themikefest

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Only if they figure out a way to puree all the endings into Reaper-style smoothie or they do a hard reboot of the series.

I like to see ME3 made for the folks who played ME1/2 since the ME3 that was released was made for people that never played the previous games especially since its the best place to start playing a trilogy

 

My personal preference is for them to redo the trilogy


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#65
straykat

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I liked the import feature with the trilogy, if only for the little things like Conrad, but as has been stated MEA is purposely separated from all that.

 

Nonsense. Conrad will be there... just wait.


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#66
DoomsdayDevice

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It's funny how this topic keeps popping up.

 

I'll say it once again.

 

They're moving the franchise to another galaxy because they don't want to deal with any decisions made in the trilogy.

 

It's the entire reason for this absurd turn of events.

 

Realize.


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#67
Sylvius the Mad

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But what about the likelihood of a DA like structure of the series from now on?

A DA structure would be my preference.

Because of the ongoing nature of the authored narrative in the ME trilogy, they needed to control what type of character Shepard was a lot more than I would like. As such, Shepard was never really my character, and I didn't care about him.

Whereas, I quite enjoyed both the Warden and the Inquisitor, because who those people truly are is left for me to decide. This would never have been possible if they'd planned to reuse them.

You can even see this with Hawke in DA2. Hawke was initially intended to be a returning protagonist (like Shepard), and we can see how much that constrains our ability to define him. Luckily, DA2's poor reception killed that idea.

Returning protagonists are as much of a problem as save imports (which also need to go away).

#68
straykat

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A DA structure would be my preference.

Because of the ongoing nature of the authored narrative in the ME trilogy, they needed to control what type of character Shepard was a lot more than I would like. As such, Shepard was never really my character, and I didn't care about him.

Whereas, I quite enjoyed both the Warden and the Inquisitor, because who those people truly are is left for me to decide. This would never have been possible if they'd planned to reuse them.

You can even see this with Hawke in DA2. Hawke was initially intended to be a returning protagonist (like Shepard), and we can see how much that constrains our ability to define him. Luckily, DA2's poor reception killed that idea.

Returning protagonists are as much of a problem as save imports (which also need to go away).

 

DAI is still constraining. It ties archetypes to races. Like I can't be a true "rogue-ish" human rogue. I have to have some shitty Sebastian backstory tacked on to it. All I can do is look for workarounds, but never truly escape it. I bet there isn't one person who thinks of Rogues like this. It's just not what attracts people to a class like that. 

 

Not just that, but various little snippets in the game treat you like you're some young, uppity noble. Like the codex you find in those smuggler mines, in the Hinterlands. So it's not just the Trevelyan codex that sucks, but events in the game itself.



#69
Sylvius the Mad

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DAI is still constraining. It ties archetypes to races. Like I can't be a true "rogue-ish" human rogue. I have to have some shitty Sebastian backstory tacked on to it. All I can do is look for loopholes and spaces to fill, but never truly escape it.

Not just that, but various little snippets in the game just treat you like you're some young, uppity noble. It's very specific. Like the codex you find in those smuggler mines, in the Hinterlands. So it's not just the Trevelyan codex that sucks, but events in the game itself.

I didn't get that at all.

I mostly played mages. I did play two rogues, but neither was human.

#70
straykat

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I didn't get that at all.

I mostly played mages. I did play two rogues, but neither was human.

 

The point is that this should have been left to the player. It's not as open as you're trying to say. 

 

If you're an elf rogue, there's a hunter archetype. Dwarf is more what I'd prefer.. but dwarves suck.



#71
Sylvius the Mad

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The point is that this should have been left to the player. It's not as open as you're trying to say.

If you're an elf rogue, there's a hunter archetype. Dwarf is more what I'd prefer.. but dwarves suck.

I will agree that the DA series generally does try to shoehorn elves into specific personalities.

#72
In Exile

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DAI is still constraining. It ties archetypes to races. Like I can't be a true "rogue-ish" human rogue. I have to have some shitty Sebastian backstory tacked on to it. All I can do is look for workarounds, but never truly escape it. I bet there isn't one person who thinks of Rogues like this. It's just not what attracts people to a class like that. 

 

Not just that, but various little snippets in the game treat you like you're some young, uppity noble. Like the codex you find in those smuggler mines, in the Hinterlands. So it's not just the Trevelyan codex that sucks, but events in the game itself.

 

DA:I doesn't have rogues, though, regardless of the class. A rogue is just a way to fight. 



#73
Sylvius the Mad

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DA:I doesn't have rogues, though, regardless of the class. A rogue is just a way to fight.

A distribution of skills is all a class should be. They shouldn't constrain personalities at all.
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#74
Sanunes

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I like to see ME3 made for the folks who played ME1/2 since the ME3 that was released was made for people that never played the previous games especially since its the best place to start playing a trilogy

 

My personal preference is for them to redo the trilogy

 

I think if they would even mention they were thinking of just rebooting the first trilogy it would have gone over about as well as the new Ghostbusters movie for people hold the different aspects of the first two games in such a high regard there is no way BioWare could deliver on that again combined with people that would be upset that their favorite feature was either left the same or updated.



#75
Killroy

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Why are people so gung ho about trilogies? The trilogy format didn't even work out for Mass Effect. ME2 was pointless and they didn't even bother coming up with ending until they were halfway done making the third game.


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