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Zero effect of saves? And no plans of a trilogy or a roadmap?


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#101
straykat

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If I didn't want to see all of them, I'd just kill them off. Which I do. I just don't appreciate the games themselves virtually doing the job for me.

 

I might be alone in all of this, but ME3 had more than than enough new crew. And two were larger than life (Javik and EDI). Not to say they were great for everyone.. I mean larger than life in a symbolic sort of way. You couldn't get more Mass Effect-y than an AI and a Prothean.



#102
Killdren88

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I think if they would even mention they were thinking of just rebooting the first trilogy it would have gone over about as well as the new Ghostbusters movie for people hold the different aspects of the first two games in such a high regard there is no way BioWare could deliver on that again combined with people that would be upset that their favorite feature was either left the same or updated.


It could work.
ME 1: Same exact game but with nicer Graphics, and less clunkier gameplay.
ME2: Polish the graphics and gameplay, but tie it in to the story better.
ME3: more or less the same. But if you promise choices matter, you best deliver. And of course....avoid the same mistake with the ending.

#103
TheRevanchist

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It could work.
ME 1: Same exact game but with nicer Graphics, and less clunkier gameplay.
ME2: Polish the graphics and gameplay, but tie it in to the story better.
ME3: more or less the same. But if you promise choices matter, you best deliver. And of course....avoid the same mistake with the ending.

 

Correction. ME1: Fix the Mako mechanics and diversify the planet terrains and building assets and take the Lancer mechanics from Citadel and redo the gunplay, lastly redo the entire purpose of the Conduit so it actually matters, and isn't a pointless plot device that makes the antagonist look retarded.

 

ME2: Don't retcon the entire direction of the plot and universe in the opening 5 minutes of the game, instead create a proper sequel where you actually do what Shepard said he was going to do. Search the Galaxy for how to stop the Reaper's from ever arriving to begin with. We scour the galaxy, searching ancient ruins and uncharted worlds, searching for any and all answers that might help us. No ham-fisted Cerberus nonsense, no nonsensical Shepard rebirth and no blowing up the Normandy just to bring it back again 10 minutes later. Don't retcon Companion personalities, like Liara, into something she totally wasn't in the first place. Now instead we use her for her original intended purpose. Her genius level of knowledge regarding the Protheans and how that will help us from preventing The Arrival.

 

ME3: This game would have to be entirely redone, imo. The entire purpose was to stop the Reapers from ever arriving to begin with. By having the Reaper's successfully reach us, Shepards mission has frankly already failed. IMO ME3 should have instead ended with us finally discovering the big secret, how to basically cut them off from ever coming back, leaving them stranded forever in the voids of Dark Space. This of course requires that the Reaper's can't just go "Lol we'll just FTL there anyway". Because otherwise the ENTIRE Citadel relay plan...is just retarded. 



#104
Gothfather

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It could work.
ME 1: Same exact game but with nicer Graphics, and less clunkier gameplay.
ME2: Polish the graphics and gameplay, but tie it in to the story better.
ME3: more or less the same. But if you promise choices matter, you best deliver. And of course....avoid the same mistake with the ending.

 

 

Correction. ME1: Fix the Mako mechanics and diversify the planet terrains and building assets and take the Lancer mechanics from Citadel and redo the gunplay, lastly redo the entire purpose of the Conduit so it actually matters, and isn't a pointless plot device that makes the antagonist look retarded.

 

ME2: Don't retcon the entire direction of the plot and universe in the opening 5 minutes of the game, instead create a proper sequel where you actually do what Shepard said he was going to do. Search the Galaxy for how to stop the Reaper's from ever arriving to begin with. We scour the galaxy, searching ancient ruins and uncharted worlds, searching for any and all answers that might help us. No ham-fisted Cerberus nonsense, no nonsensical Shepard rebirth and no blowing up the Normandy just to bring it back again 10 minutes later. Don't retcon Companion personalities, like Liara, into something she totally wasn't in the first place. Now instead we use her for her original intended purpose. Her genius level of knowledge regarding the Protheans and how that will help us from preventing The Arrival.

 

ME3: This game would have to be entirely redone, imo. The entire purpose was to stop the Reapers from ever arriving to begin with. By having the Reaper's successfully reach us, Shepards mission has frankly already failed. IMO ME3 should have instead ended with us finally discovering the big secret, how to basically cut them off from ever coming back, leaving them stranded forever in the voids of Dark Space. This of course requires that the Reaper's can't just go "Lol we'll just FTL there anyway". Because otherwise the ENTIRE Citadel relay plan...is just retarded. 

 

Seriously why bother? Most reboots don't survive people's nostalgic bias head on collision with reality. This means any reboot has to be much 'better' than the original to achieve general acceptance. They have an entire universe to explore with the ME franchise now why go backwards? And as much as this is some nerdgasmic idea that this will 'FIX' the endings that alone is reason enough it will never happen. All doing a reboot does is pick at that scab and if you don't like the new ending it magnifies the entire issue. And seeing as gamers are not a unified voice and actually are a diverse body that want mutually exclusive things you WILL anger gamers no matter what ending you do (just not the same gamers). So this will bring the whole ME3 endings back to the forefront of peoples mind not what you want when you have a bad outing with a franchise. You want people to forget the bad and focus on the good, you do this by making your next offering better than the last. Or at least that is the goal. We will see what happens in the spring.

 

There is no UP side to a remake for them. The IP already has a chance to grow and become invigorated by being freed from "The Shepard" it seems to me that it makes far more sense for the franchise to let the old trilogy fade into memory because CLEARLY some gamers need to LET IT GO. The endings were bad, it happened, suck it up and let it go. It was just entertainment media not anything actually important. I see movies and read books all the fraking time that end with a whimper vs a bang. I don't expect the studio to fix it or the author to rewrite the book. I just accept the book, movie or game didn't end how I would have SUBJECTIVELY liked it to end.


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#105
TheRevanchist

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Seriously why bother? Most reboots don't survive people's nostalgic bias head on collision with reality. This means any reboot has to be much 'better' than the original to achieve general acceptance. They have an entire universe to explore with the ME franchise now why go backwards? And as much as this is some nerdgasmic idea that this will 'FIX' the endings that alone is reason enough it will never happen. All doing a reboot does is pick at that scab and if you don't like the new ending it magnifies the entire issue. And seeing as gamers are not a unified voice and actually are a diverse body that want mutually exclusive things you WILL anger gamers no matter what ending you do (just not the same gamers). So this will bring the whole ME3 endings back to the forefront of peoples mind not what you want when you have a bad outing with a franchise. You want people to forget the bad and focus on the good, you do this by making your next offering better than the last. Or at least that is the goal. We will see what happens in the spring.

 

There is no UP side to a remake for them. The IP already has a chance to grow and become invigorated by being freed from "The Shepard" it seems to me that it makes far more sense for the franchise to let the old trilogy fade into memory because CLEARLY some gamers need to LET IT GO. The endings were bad, it happened, suck it up and let it go. It was just entertainment media not anything actually important. I see movies and read books all the fraking time that end with a whimper vs a bang. I don't expect the studio to fix it or the author to rewrite the book. I just accept the book, movie or game didn't end how I would have SUBJECTIVELY liked it to end.

 

I couldn't care less if they rebooted the trilogy or not. I already know they never would. I was merely pointing out to him how much effort would actually be required to do so, one of many reasons why it would never happen.