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My ME:A game breakdown
Story Time
1.- 30 hours for the main arc
2.- 10 hours for side quests
3.- .5 hours for romance dialogue
4.- .5 hours of team chatter
5.- 5 hours for sp-mp
6.- 1 hour character development
7.- 20 seconds of nudity.
8.- 3 hours of loyalty missions.
9.- endless hours of exploration with the Mako
Exploration
1.- 70 +/- planets will be explored vi AI units similar to DA:I advisor missions
2.- 5 +/- planets are Home Worlds of major races visited only my missions if any
3.- 20 planets explorable via main missions / side quests
4.- 10 planets we can explore after a major mission with "things to do"
5.- HUB with major races + NPC quests + stores + bars
Quests, Missions and Loot
1.- 5-10 that actually give you something worthwhile (ie: weapons / gear)
2.- 90% of "loot" is worthless
3.- 6 good NPC quests
4.- major missions will provide good combat + design levels
Romance
Everybody will get a crack at a LI.
Multiplayer
1.- Solo missions with AI characters
2.- Many missions with modest gear gains
3.- poor drop rates (ie: you need to grind)
4.- No trading or team war chest
5.- Buddy without proper gear/weapon can't come with you in certain maps / levels
6.- No market place.
To properly succeed the MP must keep the player invested and be fun to play. Good luck with that.
Combat
1.- dumbed down to target the casual player
Anybody can add / subtract or change my viewpoints. Some numbers were used because games never deliver on marketing descriptions. The 70/30 for example... yes arbitrary but probable in the ball park.
Thoughts anyone?





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