Tips for first-time, new players
In the first third of the game, you can defeat anything with three pretty simple techniques:
- Have a tank warrior under AI control and have them spam Horn of Valor/Fortifying Blast, Tactic set to Preferred in the Character Record
- Have your highest Critical Chance% character throw Bee grenades -- upgraded as much as possible. There are two boss battles you have to fight before you get to Skyhold, use Bee grenades for both of them to make your life easier.
- Everyone else should equip Regenerate Health potions, upgraded as much as possible. Drink one at the start of any battle that is giving you trouble, like a Rift:
- Optionally, have everyone else equip Antivan Fire grenades, good for anything that isn't fire resistant.
- See Tempered Glass Flasks Perk discussion below
The first item requires the Trespasser DLC. If you don't have Trespasser DLC, get it right away. If you can't (PS3, Xbox, can't afford it), get or craft armor with the highest armor rating you can and equip accessories that boost max health. Not heal bonuses, max health.
Tip for using Antivan Fire: it has a big AoE (Area of Effect) and stays put, so don't necessarily throw it on an enemy -- they might just run out of the AoE. Instead, either put it in the middle of the area where you think the most melee combat is going to happen, like centered on your Taunting tank, or, put it defensively on your weakest ranged character, like a mage. Having a circle of fire around a mage means that any melee enemies that close with that mage to hit them have to take a lot of fire damage.
Perks
Perks can make a huge difference in the first third of the game, so focus on collecting them in the most cost-effective way possible. I would prioritize Perks in this order:
- Tempered Glass Flasks (1 point in Inquisition, no requirements) - so that everyone can have Regen potions and carry grenades
- More Healing Potions (1 point in Forces, 3 points in category -- 2 or 3 from agents in the Hinterlands or Storm Coast)
- One of:
- Antivan Tailoring or History Knowledge (towards getting Exclusive Training for non-human Inquisitors, 1 point in Inquisition, no requirements)
- Deft Hands, Fine Tools (1 point in Secrets, 4 points in category -- all from agents)
The extra potion/grenade slot doesn't have to be used for grenades. If your rogue or warrior would rather carry Mighty Offense tonic, or a defensive tonic like Stone Skin, that's fine. At least one character should carry Bees and another Antivan Fire, though. They are just too useful not to have in the first third of the game.
More Healing Potions is tough to get on agents alone. You either have to do a fairly long and potentially risky series of fetch quests to get Vale's Irregulars, or, you have to open the Storm Coast and fight a demi-boss battle to get the Blades of Hessarian. A lot of first-time players enjoy doing Vale's Irregulars, particularly if you are playing a helpful hero, so knock yourself out if that's what you like. It certainly helps with Perks.
It's not cost-effective to get Deft Hands, Fine Tools before Skyhold -- you need agent Jana from Crestwood to complete the 4 points in category requirement. Well, you could do it without Jana, but it would be a waste of Perk points. It's more efficient to gather agents to pay most of the requirements. See my Making Short Work of the Hinterlands for a guide on how to get most of the agents you need for Deft Hands, Fine Tools while spending the least amount of time in the Hinterlands.
Exclusive Training isn't really needed by human Inquisitors, because they already start with 1 extra point. Of course, having another extra point is good, but the cost is pretty high, since it requires 4 points in the Inquisition category, which doesn't have very much useful in it. For non-humans, the 4 points is more worth it, but there are higher priorities, like getting Advanced and Master Focus in Forces after you get to Skyhold.
NOTE: You don't have to spend Perk points the moment you get them. I often end up with an extra Perk point before getting to Skyhold. I just hold onto it, don't spend it, until I get Jana from Crestwood, then I spend the point on Deft Hands.
Grenades and Upgrades
You have to invite Sera to join the Inquisition to get the Bee Grenade recipe. You can kick her out after the War Table mission "Red Jenny: Inquisition Needs Beeees!" is completed, if you want. Just don't kick her out the first time you meet her.
Antivan Fire Recipe has to be purchased from the Crossroads Merchant in the Hinterlands.
Upgrades to Healing and Regeneration potions, and Grenades, require rare ingredients. If you are lucky, you will get most or all of those ingredients from loot in Haven itself. You always start with one Dawn Lotus when you wake up in bed in Haven. You may get one or a few Dragonthorn in various loot bags and boxes.
If you don't roll lucky, you will have to open some new maps, which means Power. You should have an excess of Power if you followed the Hinterlands guide above, but if not, close a few more Rifts or do some Requisitions to get the required Power to open, as needed (to upgrade Healing, Regeneration potions, Bees and Antivan Fire grenades):
- Hinterlands for 2 x Royal Elfroot (should already be open)
- Forbidden Oasis to get 2 x Withersalk and 3 x Dragonthorn
- Fallow Mire to get 2 x Dawn Lotus
To open the Forbidden Oasis, you have to pick up at least one Shard from the Hinterlands. Look through one of the skull Ocularums (the one near the Upper Lake Camp is most convenient), spot the Shards, and pick one up. You only need one to make the Forbidden Oasis available on the War Table map. The Witherstalk and Dragonthorn are right near the first camp. Just head due west, skirting the rock wall and search. The Dragonthorn is near the rocks, the Witherstalk is a bit more south in the desert sand. You should be able to get all that you need (see below) without having to fight anything.
For the Fallow Mire, it can be tough for a low level character. Avoid fighting anything! Do not step in the water! From the camp, skirt the rock wall to the east and carefully move south. Keep your left hand against the rock wall as much as possible. If you hug that wall and follow it south, you eventually get to one of the Mysterious Veilfire Rune beacon areas. Don't go near that thing! Instead, continue south until you see water, you'll be standing on a broken bridge or wharf. Dawn Lotus is right below you, on the water's edge. Jump down on dry land and skirt the shore until you can pick all the Dawn Lotus. Then fast travel back to Haven.
You'll also need a ton of Elfroot and Blood Lotus. 120x Elfroot and 150x Blood Lotus would not be too many.
Go back to Haven and upgrade, in priority order:
- Healing Potions - Increase Healing 1
- Regeneration Potions - Increase Healing 1
- Regeneration Potions - Increase Duration 1
- Jar of Bees - Increase Duration 1
- Jar of Bees - Increase Duration 2
- Antivan Fire - Increase Damage 1 (optional)
- Antivan Fire - Increase Duration 1 (optional)
Conclusion
With careful attention to gear and abilities, you can survive Nightmare with the above. On Easy, you could run naked with the worst weapons and only use auto attacks and still survive.





Back to top







