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S&M/Power Relationships in MEA


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#76
nfi42

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You have Solas  :P

 

I can't say this without offending,  but it's just my opinion

 

I hated Solas as a character, villain and ally.  The stupidity of handing the orb to Corypheus pretty much defined the character for me.  I even tried romancing him, and that was bland too.  In one playthrough I punched him in the face and within 10 minutes we were best buds.  He sucked in DAI,  I hope he is a better out and out villain in DA4.

 

This is not the romancing a villain relationship I want.

 

 

That's going a bit far...  :P

 

Why?

 

My gut says you're joking, but my heart says that this is worth considering.

 

Was joking, but I too would be interested if Bioware or any other studio did it.



#77
ash2ashes

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i'm kinkshaming this thread again.

 

also kinks don't have anything to do with the LGBT community nor does it opt you out from being straight. wtf


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#78
Sarayne

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Personally my kink is about hair , I just love the different ways that other people wear them. For example the girl on the right of this picture I found on another thread. 
P2VLACC.jpg?1


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#79
Dean_the_Young

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To flip that around sort of, you could have the villain be a known antagonist inside our own faction.

 

A general or a politician who is part of our system and can't just be killed and we have to work alongside effectively, but have conflicting goals with. Sort of Udina + Kurtz + Palpatine. Or Saren if we hadn't proved he was evil as part of our protagonist club initiation ceremony. 

 

I was thinking Udina, actually, but figured that'd be among the less desirable Bioware characters to bring up, lol.

 

What's interest about a rival-faction-ally is that there's the opportunity to try for conversion. You try to convince them, and they try to convince you. The fact that they try to change your mind, rather than dismiss you, serves as a sort of proof of interest, and the idea of 'winning them over' serves as an alternative metaphor for the chase/struggle/conquest/catch.

 

While, personally, I think a good 'evil' love interest should be self-confident enough in themselves and their beliefs to convert for you (the player should, after all, be interested in who they are, not just what they wish they would be), the idea of love/interest being enough to... I wouldn't say 'love redeems,' but maybe 'consider compromise' could be an interesting idea. If you could avoid the idea that they convert to your point of view- possibly by necessitating the player compromise to theirs- you could use a minor change as a significant character evolution.

 

To pick a Mass Effect context- imagine the love interest is a Ruthless Pragmatic Renegade. They have emotions, but are far from bleeding hearts. Not the sort of compromise or make concessions to terrorists even if they take hostages. A key point in the romance could be whether you accept that or not. Paragon is too good to accept losses, and so takes great risk and risks a potential break-up fight to attempt a hostage rescue. Renegade accepts his/her logic, and the losses, and shows understanding of the viewpoint they bring to the table.

 

But, later on it's the player who's in dire straights, and it's the Renegade LI who has to make the choice- possibly a deliberate setup by the Ruthless LI's enemies to hurt him/her. Be ruthless, and sacrifice you for the safety of the greater good? Or do what he said he wouldn't, and try for a better ending?

 

In such a setup, the Ruthless LI backing away from the 'Renegade' option- and trying to save you instead- would be a pretty cool and significant step for them. Character evolution in that they're not as heartless as they seemed (or tried to be). Emotional significance for the player, since the PC caused them to take that step. And then allowing fallout and emotional release afterwards, as the LI and PC reunite and accept the consequences and fallout.


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#80
In Exile

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To flip that around sort of, you could have the villain be a known antagonist inside our own faction.

 

A general or a politician who is part of our system and can't just be killed and we have to work alongside effectively, but have conflicting goals with. Sort of Udina + Kurtz + Palpatine. Or Saren if we hadn't proved he was evil as part of our protagonist club initiation ceremony. 

 

In principle, it's not a bad idea. The problem is that you then run into the issue of why this character is even an antagonist. Why do we have conflicting goals? Unless you basically make the character a fascist dictator wannabe - and probably, even then - it's hard to see why the player doesn't ultimately want to (or ask to) side with this character. So what makes them an antagonist? 



#81
ZipZap2000

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Sticks and stones break this ones bones but chains and whips excite him.


Fixed.

*Chews Mindfish*

#82
Laughing_Man

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For example the girl on the right of this picture I found on another thread.

 

Well, some people certainly like to cosplay peacocks. And why the hell would you do that to your ear?... *shivers*

 

The only thing that comes to my mind is that this is a desperate call for attention.


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#83
SardaukarElite

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In principle, it's not a bad idea. The problem is that you then run into the issue of why this character is even an antagonist. Why do we have conflicting goals? Unless you basically make the character a fascist dictator wannabe - and probably, even then - it's hard to see why the player doesn't ultimately want to (or ask to) side with this character. So what makes them an antagonist? 

 

You could ask such questions of any antagonist. 

 

Maybe they don't have to be a antagonist, maybe they have a goal that the player isn't given the choice of aligning with. It's not really worth arguing how well it would work outside of specific example.  



#84
In Exile

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You could ask such questions of any antagonist. 

 

Maybe they don't have to be a antagonist, maybe they have a goal that the player isn't given the choice of aligning with. It's not really worth arguing how well it would work outside of specific example.  

 

That's not true. Often, an RPG will create a kind of existential issue: the antagonist wants to kill you even if you share their goals, e.g., Malak or Irenicus. Or the goal of the antagonist is obviously crazy and/or evil. A relatable pragmatic antagonist in your organization, that's hard to oppose. It's kind of the ME1 Council problem - the game tries to make you dislike them for obstructing you, but Shepard behaves like a total unhinged loon. 



#85
BraveVesperia

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I was mostly joking.

 

But fine. The only way I could see something like that working is if they had a character like Loghain, in the sense that they potentially join the protagonist's side after they've been defeated. 

If the Inquisitor is the protag of DA4...

 

Spoiler


#86
wyrdx

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Ask Weekes, but I consider it deeply improbable. If Samantha was bisexual, she'd have been made a bisexual romance option, I believe.

 

 

And I suppose my question here would be "do you really think that the ME team is capable of doing this in an interesting, or arguably even tasteful, manner?"

 

It seems the question of Samantha's orientation is not something that should be answered. Leaving it opened ended provides a space for the player to consider various implications from the known factors. It's something important that art provides.

 

Could the ME team write something like this as you say? For the most part, if unconstrained I think they could but the limitations of the IP may not permit it.



#87
Biotic Apostate

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It seems the question of Samantha's orientation is not something that should be answered. Leaving it opened ended provides a space for the player to consider various implications from the known factors. It's something important that art provides.

Except it has already been answered. Sam confirmed it in the game, by saying Shepard is not her type, and pointing to her attraction to EDI to say she likes women and only women. It's confirmed by the writers too. She and Steve are the only homosexual people in ME. Is it so hard to accept that the single female love interest not available to male Shepard was just not interested in him?


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#88
Jukaga

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Kefka, this obsession is becoming unhealthy.

 

I'm starting to think half the people on this board should go play eroge games instead.



#89
DebatableBubble

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Or romance threads.


please no

#90
GoldenGail3

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This thread is still open? 

 

giphy.gif

I feel like this is a "I'm bored" Thread. 


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#91
Sifr

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Expect it has already been answered. Sam confirmed it in the game, by saying Shepard is not her type, and pointing to her attraction to EDI to say she likes women and only women. It's confirmed by the writers too. She and Steve are the only homosexual people in ME. Is it so hard to accept that the single female love interest not available to male Shepard was just not interested in him?

 

Even How It Should Have Ended  joked about how Sam cannot be romanced by Male Shep.

 

Catalyst: You almost chose (Ashley), but you didn't. You broke (Tali's) heart. And you would have chosen (Sam), but you were the wrong gender.

Shepard: Ah, Fem Shepards get all the luck.



#92
Killroy

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BBC Cuck Relationship in MEA



#93
Battlebloodmage

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BBC Cuck Relationship in MEA

Sound like you speak from experience.



#94
ZipZap2000

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BBC Cuck Relationship in MEA


Gay toggle for this scene or no preorder.

*Licks leather*

#95
wyrdx

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Expect it has already been answered. Sam confirmed it in the game, by saying Shepard is not her type, and pointing to her attraction to EDI to say she likes women and only women. It's confirmed by the writers too. She and Steve are the only homosexual people in ME. Is it so hard to accept that the single female love interest not available to male Shepard was just not interested in him?

 

Thanks for the link. That was an informative read on the writer's process.

 

To the matter of Traynor and romances in ME:A :  It's not that it's difficult to accept a love interest for female Shep wouldn't be available to male Shep. It's the sexual behavior of a claimed non-option toward male Shep which seem in conflict with the claim.

In ME:A it would be interesting if a character could discover aspects they didn't know about their sexuality through application of sexual force in a consensual way. Something that may be possible in the Andromeda narrative.

 

Slightly on topic anecdote behind spoiler:

Spoiler



#96
Tex

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[quote name="wyrdx" post="20395695" timestamp="1468979027"]Thanks for the link. That was an informative read on the writer's process.

To the matter of Traynor and romances in ME:A : It's not that it's difficult to accept a love interest for female Shep wouldn't be available to male Shep. It's the sexual behavior of a claimed non-option toward male Shep which seem in conflict with the claim.
In ME:A it would be interesting if a character could discover aspects they didn't know about their sexuality through application of sexual force in a consensual way. Something that may be possible in the Andromeda narrative.


I'm sorry but anything using force is not consensual.
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#97
Tex

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Well, some people certainly like to cosplay peacocks. And why the hell would you do that to your ear?... *shivers*
 
The only thing that comes to my mind is that this is a desperate call for attention.


Kind of ironic with your picture lol.

#98
wyrdx

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I'm sorry but anything using force is not consensual.

 

That's quite a blanket statement. It seems like you're putting the term "force" into a specific context outside what was intended by post. What do you mean by force?



#99
Tex

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That's quite a blanket statement. It seems like you're putting the term "force" into a specific context outside what was intended by post. What do you mean by force?


As in forcing them into something that they either are not interested in or do not want.
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#100
wyrdx

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As in forcing them into something that they either are not interested in or do not want.

 

Thank you for the clarification. That wasn't what I was saying.