Let me start by saying I liked the way weapons handled in ME1 with overheating/cooldown, barring the bugs that plagued the system and how it could be exploited. When I played ME2 I found that, with the new ammo mechanic, clip availability is inconsistent at best. Especially evident on higher difficulties there are several times where wave after wave of enemies are sent at the player, yet ammunition is barely available.
Yes ME1 was game-breaking by allowing the player to shoot constantly without pause, but this could've been improved without reverting to run-of-the-mill shooter mechanics. The reload mechanic is OK as a solution to the issue, but was it really necessary to add ammo for automatic weapons ?
I thought it made more sense for weapons to have an inbuilt heat-sink that could be vented (reload mechanic), which would preserve the original intended mechanic of overheat/cooldown, instead of disposable heat-sinks which only served as a stand-in for ammunition. It's specifically pointed out in ME1 is that weapons didn't need this anymore, so why do it. In order to not make the game very easy it could've even been a difficult to attain upgrade or come with increased reload times as a downside. On the other side, I do agree that heavy weapons should have some type of ammunition due to their general functionality and destructive power.
I really hope this can be improved in Andromeda, since it's one of the points where I feel the sequels are inferior to the original Mass Effect.





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