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The ammo situation ....


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#51
LiechockiRJ

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OR, they can use me1 ammo system and just remove the frictionless materials mods. Just an idea.

 

Cant do this. I can´t force myself to play with a inferior build because ..... reasons?

 

Anyone here that NOT think that frictionless materials is the best weapon mod? When I find one, it is as certain as the heat of the fire that I will use.

 

edit: Oh, THEY (Bioware). Sorry, mistook the balls.



#52
Cyonan

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In ME3 the Lancer was the best weapon in the game.

 

Do you have a moment to talk about our lord and saviour, Highlord Claymore?


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#53
capn233

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I don't know why silly lore in ME1 to justify infinite ammo is sacrosanct, while the thermal clip lore is absurd.  Gun lore in ME is absurd in whichever example of the trilogy you pick.

 

Gunplay improved by leaps and bounds in ME2.  A minor change to silly lore with another silly bit isn't all that problematic if the game is improved.  And likely if you surveyed a representative sample of the playerbase the overwhelming majority would agree that guns improved in 2 relative to 1.  A lot would say ME3 was an improvement still, even if by that point they had pretty much just threw in whatever they wanted without much in the way of "lore justification."

 

Since realism is also getting thrown in, I wonder if a VI driven weapon would even allow the user to fire the last magic shot that overheats the weapon, such that it takes several seconds longer to cooldown than it would have otherwise.  Why wouldn't the VI either reduce rate of fire as heat builds, or stop firing before you hit the overheat cap?  Is the last overheat bullet always going to win the fight so that sitting on your behind for extra time with a useless weapon doesn't matter?


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#54
Laughing_Man

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I don't know why silly lore in ME1 to justify infinite ammo is sacrosanct, while the thermal clip lore is absurd.  Gun lore in ME is absurd in whichever example of the trilogy you pick.

 

So that's a reason to do, what? Implement finding thermal clips on the ground in Andromeda?

 

By all means, revamp the whole ammo thing into something that makes sense logically.

 

Overheat or no, ME1 style or no, I just want to see BW fragging give a damn about the internal logic of things. (Ammo is just one example)


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#55
Xen

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thermal clips are in the game. RPG scrubs look at the UI (22/210 ammo count) and crai about not being able to spray infinite bullets everywhere.
masseffectandromedajetpack.gif
 

 

In ME3 the Lancer was the best weapon in the game. They made it so that the oldest weapon in the entire game was the most useful despite all this ridiculous lore that made termal clips tech superior to heat sink techs.

It wasn't even among the top 5 assault rifles (Carrier, Typhoon, Saber, Mattock, PPR and even the Adas, OPed singleplayer version taken into account) let alone anywhere near the top weapons. 

Even among overheat weapons, PPR, CSR and arguably even the CSMG were better. 


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#56
Laughing_Man

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thermal clips are in the game.

Ammo count isn't the same as the idiotic thermal clips.

 

In fact, from the reloading action in the trailer it seems that there is only a new mag going in, no used thermal clip jumping out.


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#57
Xen

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Ammo count isn't the same as the idiotic thermal clips.

 

In fact, from the reloading action in the trailer it seems that there is only a new mag going in, no used thermal clip jumping out.

That'd be nice considering thermal clips are pretty retarded (though no moreso than the spacemagic powered infinite ammo sandblasters they are already used in), but ultimately it's irrelevant how we get the limited "ammo" system. The same people will still be salty that they have to aim in a shooter.

They'll probably keep making up excuses to be butthurt about it too even if it's technically changed. In that case, my guess would be that now the sudden apperance of conventional magazines and cartridges or whatever in the lore would be cried about (even though the entire lore premise of this game is already garbage).



#58
Laughing_Man

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That'd be nice considering thermal clips are pretty retarded (though no moreso than the spacemagic powered infinite ammo sandblasters they are already used in), but ultimately it's irrelevant how we get the limited "ammo" system. The same people will still be salty that they have to aim in a shooter.

They'll probably keep making up excuses to be butthurt about it too. My guess is that now the sudden apperance of conventional magazines and cartridges or whatever in the lore will be cried about (even though the entire lore premise of this game is already garbage).

 

You know, you could make your point just as easily without desperately trying to be so over-the-top caustic.


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#59
Xen

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You know, you could make your point just as easily without desperately trying to be so over-the-top caustic.

oh stop it, you charmer.



#60
Sylvius the Mad

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I prefer the ammo system.

In ME1, if you play as a soldier and install 2 Frictionless Materials in the assalt rifle, you turn yourself into a human turret. No need to stop shooting. Never.

That could be solved by removing the ability to stack frictionless materials (which didn't make sense anyway).

#61
Sylvius the Mad

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That'd be nice considering thermal clips are pretty retarded (though no moreso than the spacemagic powered infinite ammo sandblasters they are already used in), but ultimately it's irrelevant how we get the limited "ammo" system. The same people will still be salty that they have to aim in a shooter.

If they make us aim in real time, I will complain very loudly.

#62
Sylvius the Mad

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Because EA, that's why. The game needs to have enough generic crap in it to appeal to casual shooter fans.

That's a good reason to put ammo in the multiplayer, not the lore.

#63
TheRevanchist

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That could be solved by removing the ability to stack frictionless materials (which didn't make sense anyway).

 

Come on now, don't be silly. Bioware does not fix things, they flat out gut the entire system and rebuild a whole new thing that was entirely different to replace it instead. That is how Bioware has always functioned, since the the times of Baulder's Gate. They don't fix good ideas that are flawed in execution, they just remove it and move on. 

 

Them bringing back the Mako in MEA is actually shocking, since this is the first time they've ever backtracked on such a thing.  


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#64
Sylvius the Mad

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Come on now, don't be silly. Bioware does not fix things, they flat out gut the entire system and rebuild a whole new thing that was entirely different to replace it instead. That is how Bioware has always functioned, since the the times of Baulder's Gate. They don't fix good ideas that are flawed in execution, they just remove it and move on.

Them bringing back the Mako in MEA is actually shocking, since this is the first time they've ever backtracked on such a thing.

No, the non-cinematic conversations in DAI fit that description.

#65
Cyonan

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Come on now, don't be silly. Bioware does not fix things, they flat out gut the entire system and rebuild a whole new thing that was entirely different to replace it instead. That is how Bioware has always functioned, since the the times of Baulder's Gate. They don't fix good ideas that are flawed in execution, they just remove it and move on. 

 

Them bringing back the Mako in MEA is actually shocking, since this is the first time they've ever backtracked on such a thing.  

 

Not really, BioWare just has a habit of going overboard in addressing complaints. Dragon Age Inquisition is a good example of them taking complaints about Dragon Age 2 and going kind of nuts with it.

 

People didn't like the repetitive levels? Have a bunch of large open zones.

Didn't like getting a herb and having it forever? Collect Elfroot every 5 steps.

Complaints about "player sexual" LIs? Have like 9 total romance arcs.

 

Not to mention that heat isn't "entirely different" from ammo, as it's basically just regenerating ammo in reverse.

 

While a normal ammo system has you go from 100 to 0 bullets before reloading, in Mass Effect 1 you go from 0 to 100 "bullets" before "reloading". They just obscured the actual numbers behind the system with the flavour of an overheat mechanic.



#66
TheRevanchist

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No, the non-cinematic conversations in DAI fit that description.

 

and almost everyone besides me hates those conversations, so...



#67
Sylvius the Mad

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and almost everyone besides me hates those conversations, so...

I've been asking for a return to NWN's conversations since 2003. DAI only serves to give me hope.

#68
TheRevanchist

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Not really, BioWare just has a habit of going overboard in addressing complaints. Dragon Age Inquisition is a good example of them taking complaints about Dragon Age 2 and going kind of nuts with it.

 

People didn't like the repetitive levels? Have a bunch of large open zones.

Didn't like getting a herb and having it forever? Collect Elfroot every 5 steps.

Complaints about "player sexual" LIs? Have like 9 total romance arcs.

 

Not to mention that heat isn't "entirely different" from ammo, as it's basically just regenerating ammo in reverse.

 

While a normal ammo system has you go from 100 to 0 bullets before reloading, in Mass Effect 1 you go from 0 to 100 "bullets" before "reloading". They just obscured the actual numbers behind the system with the flavour of an overheat mechanic.

 

Aye, they also have the problem of over-correcting problems. I personally have no issues with the more limited romances. I vastly prefer it to the ridiculous DA2 system. More importantly, their games are not a dating simulator, so I don't particularly care if they ever add romances or not, part of me almost hopes they totally skip romances for 1 game, just to see the petty outrage over not being able to have a waifu for once. But that is beside the point. I think the massive levels of Dragon Age Inquisition was the right idea, personally. It just feels awful because there is no substantial content in those areas to make use of them. Witcher 3's area's are gigantic, but the game made total use of those large areas so it does not feel like a chore to get around, ignoring how clunky and terrible Roach was imo.



#69
TheRevanchist

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This is something that was written by someone on another site, where he explains how the programming of the thermal clips work, and it makes them sound even more ridiculous, and really defeats the point of introducing the mechanic to begin with.

 

 

 

"Thermal clips are a blight, even by normal game design standards. I think it’s pretty universally agreed that the idea behind ammo mechanics is to force players to aim more carefully and be economic with their shooting, by tying shooting to an expendable resource. This rewards pre-planning and smart play; if a player stocks up on ammunition and aims well, they won’t run out in a time of need.

…but thermal clips are not expendable, and can’t be planned around. The damnable things are scripted not to appear unless the player is already low on ammo, and magically poof into the surrounding environment. Thanks to the small capacity for spares, they’re needed constantly.

So… the only time you can find more bullets is after you’ve run out of them, and must flail around awkwardly in the midst of battle looking for environmental cues. You cannot go exploring to stock up ahead of time. But rationing your shots is pointless, because once you’re spent the clips will reappear infinitely. We wouldn’t want you to actually run out of bullets, after all – just to experience the same annoyance over and over with no way to mitigate it.

This is a system designed specifically to capture the biggest downside of ammo-based shooting mechanics (having to dumpster-dive for bullets halfway through a boss battle), while eliminating all of the upsides with precision that borders on the immaculate.

Game design is part of my job. I’ve built a competitive FPS. I could not make a more horrible mechanical framework if I tried my hardest. Thermal clips are a true marvel."

 

You can find this comment here http://www.shamusyou...#comment-984332


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#70
Kabooooom

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There was a leak awhile back that said we use both thermal clips and cool down. I approve of this.

#71
nfi42

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I'm betting on a mix of both ammo types plus a third (or more) new on which is what the Andromeda natives use.



#72
AngryFrozenWater

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I'm betting on a mix of both ammo types plus a third (or more) new on which is what the Andromeda natives use.

I don't want to be negative, but I wouldn't be surprised if BW never gave it a second thought. Something like "most players liked clips in ME2 and ME3 so lets stick with it". I hope that a BW employee who cares about it reads this thread, though. Maybe it's not too late.



#73
thepiebaker

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I don't want to be negative, but I wouldn't be surprised if BW never gave it a second thought. Something like "most players liked clips in ME2 and ME3 so lets stick with it". I hope that a BW employee who cares about it reads this thread, though. Maybe it's not too late.

Heck at this point I don't think they're reading the threads beyond having some non dev team employees run the moderation.


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#74
TheRevanchist

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Heck at this point I don't think they're reading the threads beyond having some non dev team employees run the moderation.

 

Indeed, ever since DA2's release, Bioware more or less utterly disappeared from these forums. The Dragon Age team was always active here, talking and chatting and all that ****, but once that half finished thing came out, and people got upset by it. Bioware retreated and never came back. 


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#75
thepiebaker

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Indeed, ever since DA2's release, Bioware more or less utterly disappeared from these forums. The Dragon Age team was always active here, talking and chatting and all that ****, but once that half finished thing came out, and people got upset by it. Bioware retreated and never came back. 

Mods are also not allowed to post with a unique username anymore. Just "mod ####" last I heard mention of them even posting to prevent any community grudges like what was his name... wuu or something? The Devs for ME probably retreated due to the community lashing out for ME3 and to prevent any puffery being perceived as promises. I was more active on the ME forums than DA at that time as that is my preferred Bioware series, but having a similar lashback does not sound out of possibilities.

I don't blame them honestly. As a film student I feel the jitters every time I present a project to a class, let alone the end of the semester when it's presented to any and all who want to see the student films when we have the end of semester film festival. I can't imagine some of the dev's jitters when a game releases and if I got the same lashback, reasonable or not I would have a hard time releasing something else to the public let alone make appearances.