It doesn't really matter what the ratio is, unless you make weight nearly unimportant in the calculation.
Hurricane was an example just because it has similar DPS, but much lower weight. The real reason balance is a mess is because they seemed to do weight by class instead of usefulness.
You can look instead at the Predator to illustrate the same thing. Harrier does a little less than twice the dps of the Predator, yet weighs more than 6 times the weight.
Alternatively, look at Arc Pistol where you can potentially one-shot most humanoids depending on setup. It weighs half as much as Harrier.
Wraith weighs about 3/4 as much as Harrier, but does nearly the same DPS and can one-shot a lot of units.
Valiant weighs less than Harrier (1.0) and it makes sense that it should do less DPS, even if it is more accurate.
Black Widow has lower sustained DPS than Harrier, this is true, but the difference is I can slap Phasic on it and one-shot most humanoids on gold and depending on character a lot on Platinum. Similarly with Claymore, there is one-shot potential. This is why I included adjusted damage per shot in the weight appropriateness score formula I made. Doing this makes a lot of the ARs move down relative to pure dps/encumbrance though.
Is that a big deal that ARs seem to be pushed lower in rank? How much do usage patterns indicate power? How much does anybody really see the Harrier in the wild compared to other guns? I didn't really see it more commonly than a lot of "mid tier" guns, except on TGI where it was very common. But infiltrators don't care about weight in the first place, so does that indicate anything about weight appropriateness? You might see it on the odd adept every once and a while, but how much more often would you see Arc Pistol, Acolyte, Hurricane, Paladin, Wraith, etc? Looking at the Gold Solo Speedrun thread, Harrier shows up a little bit, but not nearly as much as Arc Pistol or Reegar, Talon, Hurricane, Wraith or Venom. And when it does show up it is usually on Human Soldier or a class that doesn't care about weight.
How much to "weight the weight" in a power formula is an interesting question. It does affect cooldown on most classes, and we know that very light is certainly beneficial to everybody, as very heavy is detrimental.
I think that Human Soldiers and classes were weight doesn't matter illustrates the point. If these kits don't care as much about weight, then why have we determined that the Harrier is one of the best weapons to use? I thought the point of a kit that cares less about weight was so that they could use the 2.0+ weight weapons which are supposed to be more powerful.
Also keep in mind I said "one of the worst balanced" because I consider other weapons like Arc, Reegar, Hurricane and Talon to be the absolute worst =P
The effect of weapon weight will vary too much between each class in order to be able to effectively have a global variable for it. The 2.0 weight of the Typhoon is a non issue to my Human Soldier since Adrenaline Rush allows for infinite fire even at that weight, but taking another gun with that weight such as the Claymore would be devastating to my N7 Fury's ability to spam BEs.
You've also got a problem where without combo spam most powers do either bad DPS, or only do good damage against a specific defense. When it came to MP, by the end of support even combo spam wasn't very good DPS unless one of your powers wasn't on the GCD like the N7 Fury or any kit that had grenades.





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