Ive been reading forums and comments about who the new Protagonist is going to be in 4. some want Inky to return because trespasser ends very open ended others want a new protagonist so we can have a new point of view. I think Bioware should do what some people have suggested and do a dual protagonist approach, but wont doing that take away from the NP if Inky returns and how would that work given what happen to the inquisitor at the end you might be asking. well its simple when ever we return to the base of Operations what ever it be we play as the inquisitor where we do all the war table stuff and make the big choice like do we ask the quinari or tevintars for help and anytime we leave the base we play as the NP where we can make some small choices and interact with the companions. what do you guys think could this work?
DA4 How to have Inky return and have a new Protag
#1
Posté 19 juillet 2016 - 05:11
#2
Posté 19 juillet 2016 - 05:13
So basically the time we play the Inquisitor as the tactician and strategist choosing operations to do, and when we choose an operation we play that operation as the new PC?
- ButtHurtPunk et phoray aiment ceci
#3
Posté 19 juillet 2016 - 05:29
https://forum.biowar...or-da4/page-1<-Can't recommend this enough.
So basically the time we play the Inquisitor as the tactician and strategist choosing operations to do, and when we choose an operation we play that operation as the new PC?
I would also accept this, with the finale with Solas being Inquisitor centered so they can say their goodbyes to a likely dying Solas.
#4
Posté 19 juillet 2016 - 05:44
Ive been reading forums and comments about who the new Protagonist is going to be in 4. some want Inky to return because trespasser ends very open ended others want a new protagonist so we can have a new point of view. I think Bioware should do what some people have suggested and do a dual protagonist approach, but wont doing that take away from the NP if Inky returns and how would that work given what happen to the inquisitor at the end you might be asking. well its simple when ever we return to the base of Operations what ever it be we play as the inquisitor where we do all the war table stuff and make the big choice like do we ask the quinari or tevintars for help and anytime we leave the base we play as the NP where we can make some small choices and interact with the companions. what do you guys think could this work?
I'd like that! I wouldn't want the Inquisitor to make all the big decisions in the game, but of course their top field agent would often be called upon to make important choices in the moment.
#5
Posté 19 juillet 2016 - 05:47
#6
Posté 19 juillet 2016 - 06:13
If Quizzie's still making all the leadership decisions, then it's still not really a new protagonist. It's most just like playing an all-companions party.
LOL Considering I was just saying on the forum the other day that I'd just like to play a party of Sera, Varric, Cole, and Dorian and leave Quiz at home, I'm not so sure I'm opposed to that.
- Lazarillo aime ceci
#7
Posté 19 juillet 2016 - 07:34
I'm hopeful this is exactly what the writers intended with that final scene in Trespasser. There you have the core group of people that are going to continue the hunt for Solas, led by the Inquisitor. We have Cassandra, who goes to train new Seekers in the Hunterhorn Mountains whether Divine or not (don't know what she does if you told her not to), Harding, to whom we are told Leliana hands over responsibility for the future fight, together with Carter, and the Inquisitor, plus whoever your love interest is (or none). The Inquisitor, Cassandra and Harding could be your team of advisors. The Inquisitor says they need new people that Solas doesn't know and in any case most people in the old team were based on the south and had no link to Tevinter, except Dorian of course who they ensured returned there no matter what.
So I can definitely see the new PC being recruited as an agent in Tevinter, probably by Dorian, being introduced to the team and receiving advice from them, with the Inquisitor being the main decision maker (or at least being the only one who offers the advice) in matters to do with Solas and the new PC makes decisions on everything else. A lot depends on whether chasing after Solas is the main focus of the plot or, for example, resolving the crisis in Tevinter in order that the scene is set up for a major showdown in DA5.
I definitely think the Inquisitor will be involved in some way, although I would rather they dropped the title of Inquisitor if you disbanded the organisation. May be they will have a new code name that they will be going by, other than the Herald or the Inquisitor.
#8
Posté 19 juillet 2016 - 10:02
I didn't disband the Inquisition due to the coming storm with Solas so,a one arm Inquisitor as a adviser (like Cullen,Josie,Leliana and Cass) isn't a bad idea since the Inquisitor just carried out the plan mission(quest) anyway without much input at the war table.
#9
Posté 19 juillet 2016 - 12:28
Fair point, sometimes I feel the same way. Although I think it's too late to have Quzzie in that sort of role. Or in some ways to have that sort of role at all. I preferred the more personal stories of the first two games, and hope they go back to that, but which kinda necessitate keeping the main character in the party.LOL Considering I was just saying on the forum the other day that I'd just like to play a party of Sera, Varric, Cole, and Dorian and leave Quiz at home, I'm not so sure I'm opposed to that.
#10
Posté 19 juillet 2016 - 01:13
Been there, done that, forums are info-starved.
#11
Posté 23 juillet 2016 - 09:48
The war table could be a interesting app and/or mini game.
And the 'In The Meantime' cut scenes should return, I liked knowing what Loghain and co were up to in Origins and seeing Cory interact with his people could have done wonders to flesh him out as a character.
Seeing the Quizy in a few of those plus the war table should be enough to give them a presence in DA4 without overshadowing the new protag. Most of Solas' plot could even be resolved that way; all cloak and dagger stuff through agents with the new pc doing a few vital quests but DA4 has it's own main plot rather than finishing DAI's.
- TheBlackAdder13 aime ceci
#12
Posté 23 juillet 2016 - 02:36
The only problem here is that this might restrict the personality and moral stances of the new protag. What (x)Inqiz would work with someone who has a sinister worldview or will essentially be an example of why Solas should let this world burn?
#13
Posté 23 juillet 2016 - 03:51
(Ex)Inquisitor as a high level overseer is probably what BioWare will go with. They won't want to feature the (x)Inqiz too much because of the lost arm.
The only problem here is that this might restrict the personality and moral stances of the new protag. What (x)Inqiz would work with someone who has a sinister worldview or will essentially be an example of why Solas should let this world burn?
Loss of the arm has nothing to do with it. They could be just given a prosthetic arm if they wanted Inquisitor to be the main player character again.
Maybe the new protagonist doesn't take his orders directly from the Inquisitor - he could be independent agent recruited by someone else - maybe Leliana or Dorian?
#14
Posté 23 juillet 2016 - 04:03
Another one of these threads...
Look, the Inquisitor is not coming back as the playable character. If you don't believe that, you are clearly in denial and you need to seek some kind of help in understanding what exactly happened and why.
#15
Posté 23 juillet 2016 - 04:32
Loss of the arm has nothing to do with it. They could be just given a prosthetic arm if they wanted Inquisitor to be the main player character again.
A mere prosthetic won't function properly in battle. To have proper functionality BioWare would need to create a new style for a one armed warrior, mage, and rogue of all styles. Or they would need to make the specializations come into play, a Stone Fist arm for Rift Mage, a Spirit Arm for Necromancer, and perhaps a magic gauntlet for Knight Enchanters that operates on the same energy as the sword. This would still leave warriors and dual weapon rogues with no options however.
I suppose they could make a golem type arm made of metal, but that might seem a bit far-fetched.
Maybe the new protagonist doesn't take his orders directly from the Inquisitor - he could be independent agent recruited by someone else - maybe Leliana or Dorian?
But why would they work with a protagonist who is immoral? They will only want someone who proves to be a force for good.
#16
Posté 23 juillet 2016 - 06:03
I propose 4 possibilities.
New protagonist with Inquisitor as advisor via Dorian if that concern Tevinter.
Inquisitor recruit Hawke and refounding the group of DA2 to fight Solas. (hard with Fenris and Merill) or help Dorian on the Qunari Invasion.
Inquisitor recruit via Morigan the hero of ferelden/ the warden of Orlais to find first to fight Solas, help Dorian on the Qunari Invasion.
New protagonist/Hawke/ Hero of Ferelden /Inquisitor vs Solas Cooperation of Qunari, Tevinter, Orlais, Warden, Orlais, Ferelden to avoid the end of Tedas.
#17
Posté 23 juillet 2016 - 06:27
#18
Posté 23 juillet 2016 - 10:27
A mere prosthetic won't function properly in battle. To have proper functionality BioWare would need to create a new style for a one armed warrior, mage, and rogue of all styles. Or they would need to make the specializations come into play, a Stone Fist arm for Rift Mage, a Spirit Arm for Necromancer, and perhaps a magic gauntlet for Knight Enchanters that operates on the same energy as the sword. This would still leave warriors and dual weapon rogues with no options however.
I suppose they could make a golem type arm made of metal, but that might seem a bit far-fetched.
As much as I don't like the idea, I don't see why a golem arm would be far fetched when we spent the entire first game traveling with a complete golem that functioned perfectly, and the character in question has the influence/money/power to get the best treatment. Compared to a lot of other things that conveniently happen/get discovered in the game, it's really not any worse.
I also doubt they would redesign all the combat specs. Some of Iron Bulls designs had only one arm, and I doubt they were going to redesign all the warrior animations just for him. It wouldn't have been something that got as far as having designs drawn up if it was something they thought they would need extra resources to implement. It would just be one of the those things that realistically should be animated a bit differently, but isn't due to resources (like circle mages/dalish mages having different magic styles, etc).
#19
Posté 24 juillet 2016 - 04:34
A mere prosthetic won't function properly in battle. To have proper functionality BioWare would need to create a new style for a one armed warrior, mage, and rogue of all styles. Or they would need to make the specializations come into play, a Stone Fist arm for Rift Mage, a Spirit Arm for Necromancer, and perhaps a magic gauntlet for Knight Enchanters that operates on the same energy as the sword. This would still leave warriors and dual weapon rogues with no options however.
I suppose they could make a golem type arm made of metal, but that might seem a bit far-fetched.
Except mere prosthetics have functioned properly in battle in our own history, like with Gotz of the Iron Hand. And at the time we didn't have the engineering know how of the Dwarves and Qunari as well as of course magic.
- BansheeOwnage aime ceci
#20
Posté 24 juillet 2016 - 06:34
Except mere prosthetics have functioned properly in battle in our own history, like with Gotz of the Iron Hand. And at the time we didn't have the engineering know how of the Dwarves and Qunari as well as of course magic.
That hand of his didn't function as a normal hand though. Sure, it could hold things like a shield or pen, a fixed position, but it couldn't move with the fluidity sword work requires.
And with the case of Iron Bull. Have you ever wondered why they didn't give him a prosthetic? Because, by what is being said, they wouldn't have had to change anything. All it would have required was an aesthetic change. A different design in his appearance. Not difficult to do.
No, they didn't give Iron Bull a prosthetic because it is a ridiculous idea that would defy logic.
Accept that the Inquisitor isn't coming back as a playable character. Accept it and move on.
#21
Posté 24 juillet 2016 - 07:50
That hand of his didn't function as a normal hand though. Sure, it could hold things like a shield or pen, a fixed position, but it couldn't move with the fluidity sword work requires.
And with the case of Iron Bull. Have you ever wondered why they didn't give him a prosthetic? Because, by what is being said, they wouldn't have had to change anything. All it would have required was an aesthetic change. A different design in his appearance. Not difficult to do.
No, they didn't give Iron Bull a prosthetic because it is a ridiculous idea that would defy logic.
Accept that the Inquisitor isn't coming back as a playable character. Accept it and move on.
The Inquisitor lost their left hand. That was the hand that held a shield. And making a prosthetic that swivels for sword work like with the Dual Wield or Two-Hand play styles isn't hard to imagine at all when the world has been shown to be able to have a prosthetic limb intricate enough to work as a grappling hook.
Not really. Like all characters The Iron Bull went through various changes in design.
How would it defy logic? Again, real history has done it, and real history doesn't have Dwarves, Qunari, or magic. There is everything needed in Dragon Age for it to be a thing, and even is a thing in cases, so no it wouldn't defy logic.
- Nefla et BansheeOwnage aiment ceci
#22
Posté 24 juillet 2016 - 01:00
That hand of his didn't function as a normal hand though. Sure, it could hold things like a shield or pen, a fixed position, but it couldn't move with the fluidity sword work requires.
And with the case of Iron Bull. Have you ever wondered why they didn't give him a prosthetic? Because, by what is being said, they wouldn't have had to change anything. All it would have required was an aesthetic change. A different design in his appearance. Not difficult to do.
No, they didn't give Iron Bull a prosthetic because it is a ridiculous idea that would defy logic.
Accept that the Inquisitor isn't coming back as a playable character. Accept it and move on.
It's quite likely the Inquisitor isn't coming back (playable anyway, I imagine they will be back in some way considering the lead writer said he wanted to give them more closure which is kinda hard to do if they're not there), but that doesn't mean it's because of the hand.
You really think it's likely that the concept artists wasted time drawing up designs that would be impossible to implement? You think they just forgot for several days that there was a battle system the character would have to be animated for? If the design was unrealistic to implement in the game, it wouldn't have got that far. The fact that they went with a different design in the end just means they preferred that design. Not to mention the fact that the devs have specifically said the loss of a hand wouldn't be a reason not to have them as the protagonist.
The idea that the loss of a hand is impossible to implement relies on both -
1 - the concept artists having no idea about their job and just sitting around wasting days drawing up impossible designs rather than anything realistic
2 - the devs being outright liars
And that doesn't even get into the fact that we have seen golems (aka, fully working constructed limbs) and a person regrow their entire arm after losing it.
- BansheeOwnage et Nimlowyn aiment ceci
#23
Posté 24 juillet 2016 - 01:26
It's quite likely the Inquisitor isn't coming back (playable anyway, I imagine they will be back in some way considering the lead writer said he wanted to give them more closure which is kinda hard to do if they're not there), but that doesn't mean it's because of the hand.
You really think it's likely that the concept artists wasted time drawing up designs that would be impossible to implement? You think they just forgot for several days that there was a battle system the character would have to be animated for? If the design was unrealistic to implement in the game, it wouldn't have got that far. The fact that they went with a different design in the end just means they preferred that design. Not to mention the fact that the devs have specifically said the loss of a hand wouldn't be a reason not to have them as the protagonist.
The idea that the loss of a hand is impossible to implement relies on both -
1 - the concept artists having no idea about their job and just sitting around wasting days drawing up impossible designs rather than anything realistic
2 - the devs being outright liars
And that doesn't even get into the fact that we have seen golems (aka, fully working constructed limbs) and a person regrow their entire arm after losing it.
Hundreds, thousands of ideas get thought up. Dozens get drawn up. Only one is 'right'. Ideas are not set in stone. Ideas allow for more ideas to flourish, but that doesn't mean that the original idea had to absolutely work. No. The idea just has to be interesting enough to the artist, in order for it to be drawn up, because hey 'why not?'.
#24
Posté 24 juillet 2016 - 01:34
The Inquisitor lost their left hand. That was the hand that held a shield. And making a prosthetic that swivels for sword work like with the Dual Wield or Two-Hand play styles isn't hard to imagine at all when the world has been shown to be able to have a prosthetic limb intricate enough to work as a grappling hook.
Not really. Like all characters The Iron Bull went through various changes in design.
How would it defy logic? Again, real history has done it, and real history doesn't have Dwarves, Qunari, or magic. There is everything needed in Dragon Age for it to be a thing, and even is a thing in cases, so no it wouldn't defy logic.
Why did they, the BioWare writers, decide to cut off the hand? And don't say "because it's supposed to be tragic" - bollocks! That scene was not tragic in any way, shape or form, and if it was, it wasn't for that reason.
The writers could have simply removed the mark without having to remove the hand itself.
The writers could have made it so the mark just disappeared after a period once the breach had closed.
The writers could have written any number of different ways that could have played out, many of which would have led credibility to the Inquisitor returning as a protagonist in the next game.
But they chose the one that had the hand get cut off. What does that tell you all?
#25
Posté 24 juillet 2016 - 01:42
Dragon age did always had a new protagonist per game, this is not going to change because of for some fanboys of Solas and his romance who want to redeem him.





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