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Let's talk about Carnage and Barrier Interaction


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Questa discussione ha avuto 5 risposte

#1
capn233

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I was trying to take a look at this because I couldn't quite remember the specifics, and some of the old posts on this were a bit vague.

 

So the part I thought I remembered was that Carnage could cancel Advanced Barrier (and possibly Basic as well), and that is mostly what I saw posted.  Several posts specifically stated for xbox, although not sure if they meant to imply it wasn't on PC.

 

Anyway, I have the PC version and took a brief look.  Loaded up some Vanguard saves and tried Carnage under Basic and Advanced Barrier and it seemed like I got full duration.

 

So I went back to an Eden Prime save and just used console to give myself 10000 xp so I could test variations of builds.  Here was the summary:

 

Basic Barrier - Carnage didn't seem to reduce duration, with or without Barrier Specialization.

 

Advanced Barrier - Carnage did not reduce duration without Barrier Spec.  However, once Barrier Spec was taken, Carnage often caused Barrier to drop.  Often but weirdly not always.

 

Master Barrier - Carnage dropped the duration with or without Barrier Spec.  This is obviously different than what some people experienced in the past because at the least on xbox they were recommending going to Master to work around this glitch.

 

What has everybody else noticed with these two powers, and what platform do you play the game on?



#2
RedCaesar97

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I'll have to check this out when I get back home from work, but I remember you mentioning this glitch before and about a month or so ago I tried it out.

 

I play on Xbox.

 

With my Vanguard, I believe I had Master Barrier with max Shock Trooper specialization (so the Barrier Specialization) and either Basic or Advanced Carnage. If I recall, the visual animation of Barrier disappeared, but the duration remained. 

 

On the HUD, your shields are represented by blue bars. When you activate Barrier, the HUD displays a blue rectangle around your shield bars. So when Barrier is active and I used Carnage, the blue barrier animation surrounding Shepard disappeared, but the blue rectangle around the shield bars in the HUD remained, indicating that Barrier was still active.

 

 

Maybe when I get back home from work I will record a quick video showing what I mean.



#3
capn233

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I know what you are talking about, sometimes the visual effect disappears.  I was using the HUD to keep track of whether barrier is up though.

 

Master Barrier has listed duration of 23s, and with Barrier Spec it is pushed to near 30s.  If I activated Master Barrier, then used Carnage right away, barrier would be gone around 7 seconds per the HUD.  Pretty dramatic.  Of course total barrier duration will depend on when you use Carnage, it seemed like Barrier was gone 3s or so after Carnage animation complete.

 

Basic is ~10 seconds, and Carnage didn't seem to affect it at all.

 

Advanced didn't seem to have consistency.  Without spec it is listed at 16.5s, and it seemed like it lasted the full duration whenever I used Carnage.  But if I took Barrier Spec, then sometimes it would drop a few seconds after Carnage, but sometimes it still stayed up the full duration (even if I used Carnage right away).

 

edit:

 

The old quotes I were talking about were along the lines of:

 

 

 

Warning though: there is a bug with the Xbox 360, using Carnage cancels out your Barrier.

-njorls on gamefaqs

 

 

 

Just watch out for the Carnage/Barrier bug if you use the "standard" shotgun build (when using Carnage, it will deactivate the Basic/Advanced Barrier you just cast, but it won't cancel Master Barrier).

-This one was from Simbacca posting on gamefaqs.

 

 

 

Besides, Carnage deactivates the player's Advanced (and Basic) Barrier, a weird bug that was never fixed, and that's all you'll have the points for unless you drop Aderanline Burst down to Basic (not recommending for a PC player unless you just want AB to be an occasional "oh sh!t" button instead of a constantly used power).  It does not cancel a player's Master Barrier though.

-Simbacca on bioware forums.

 

 

 

*Bug where using Carnage ability causes Barrier to stop working/ end well before it normally would still present from years ago, invalidates a main playstyle for Vanguards.*

-This was from chaosaeon regarding bugs in the PS3 version.

 

It had been ages since I used Carnage under Barrier and I was curious about the specifics, and whether or not the bug works the same way on the different platforms.  All I can say was that it certainly seemed to affect Master Barrier.

 

Since most of the testing I did was on Eden Prime with console command (with a little running mid-game Rosenkov on Noveria), I was in typical Onyx light that you start with.  I suppose that it may be possible the range of total shields has something to do with whether it is being canceled, so I could try giving myself different armors and seeing if that affects it.



#4
RedCaesar97

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Okay, I just did some tests on my Xbox version of the game. It does appear that using Carnage will cause Barrier duration to end early. I look at my recorded footage to see just by how much.

 

* * *

 

Description for Basic Barrier says Barrier can absorb 400 points of damage. When maxed, Electronics adds 270 shield capacity. Engineer is sooooo bad in ME1.



#5
capn233

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I tried a few other things, and couldn't figure out what exactly is happening.

 

Loaded up the Illos save of my shotgun Adept (Lvl 57) with Onyx IX light (161 shields), Savant IX (35 duration), Bastion Barrier Spec and Master Barrier.  Lasted well over 30s without Carnage, but seemed to last about 18s after using Carnage.  This actually wasn't a big deal on this particular character because the cooldown for barrier would be over.

 

Reloaded the Vanguard.  The above mentioned tests I did were on Eden Prime with Onyx I light (49 shields) and Solaris I amp (5 duration).

 

I gave him Predator L X (450 shields) to see if shield strength had anything to do with it.  But it didn't seem to.  Advanced lasted full duration without the spec, and Master lasted a whole 7 seconds if Carnage was used right away.

 

Gave the character the Savant X (35 duration).  Master with Specialization lasted over 30s, but dropped to 16s if Carnage used.  Without the spec it was around 28 seconds or so, but only 12s if Carnage used.

 

My little tests haven't been very scientific in the sense that I am not capturing to get the times, just looking at gross differences, and I mostly tried to use Carnage right away.  I did try a few uses of Carnage later in Barrier duration trying to see if it dropped at a consistent amount of time after Carnage, but that didn't seem to be the case either.

 

I don't know if Carnage causes some of the duration bonuses for Barrier to get dropped or calculated incorrectly.  It seems like Amp duration bonus may have actually affected the it, but I would need to run a real timed test on all these combos I suppose.

 

To some extent it might be moot since Carnage isn't a great ability to begin with that's main claim to fame is lowering Shotgun dps.



#6
RedCaesar97

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To some extent it might be moot since Carnage isn't a great ability to begin with that's main claim to fame is lowering Shotgun dps.

 

This is pretty much my thought. I think Carnage is overrated, and quite frankly not very good. I have only seen it hit/kill multiple enemies with its supposed radius only a handful of times, and even with max Carnage it does not appear to deal that much damage to a lot of enemies. I have seen it kill a Krogan/prevent Krogan regeneration once before, but you tend to have a lot of other options for that as well.

 

Hoperfully later tonight I can look at my recorded footage and see what's going on.