The Mistakes of Dragon Age Inquisition
#26
Inviato il 20 luglio 2016 - 05:14
High dragon of the temple
Archdemon
Queen of blackmarsh
High Dragon of the dragon bones lands
There are 5 high dragons in DAO.
#27
Inviato il 20 luglio 2016 - 05:29
The legacy fight was better than the one in DAI.On the mechanics side, a lot of people don't seem to like the final fight with him, but I thought it did okay, and was certainly better than the buggy, exploitative mess that was the Corfishystix fight in Legacy.
- Catilina piace questo
#28
Inviato il 21 luglio 2016 - 02:37
Just because the game is called Dragon Age, doesn't mean it has to have Dragons all over the place. Did the people who bought Baldur's Gate think they were going to get a big gate for their garden path?
The presence of the Dragons is miserably mishandled in this game. There are High Dragons in every zone, yet nobody seems that bothered about this. The various armies involved (Inquisition, Orlais, Venatori and Red Templar etc) seem to think nothing of the danger of establishing camps where these creatures are hanging out, and only Servis seems to understand that they should probably do something about the Dragon, before its too late. To say nothing of the sheer 'Our game's hero is so much betterer than the previous game's heroes' as the Inquisitor and co take down 10 High Dragons and a form of Archdemon, *and* subdue another High Dragon if you drink from the well. Along with a small army of Dragonlings, several dozen Pride Demons, a Tevinter Magister who caused the First Blight, and has presumably at some point the God they are now chasing.
If quality of character was simply down to most amount of legendary foes beaten, the Inquisitor would be laughing all the way to the podium. Sadly, the need to have a personality, believable adventures and not be the insufferable 'Look how awesome you can be playing as this guy!' kind of character, kind of trip him up...
- Dutchess, Nefla, ThatsCk e piace ad altri 2
#29
Inviato il 21 luglio 2016 - 03:09
A scripted fight that takes at least half an hour to complete, one small mistake will cost you the whole thing, forcing a restart, and on top of that, most of the "difficulty" was created by the Devs exploiting the fact that the companion AI they wrote is completely incapable of handling complex commands or pathing? The Legacy fight was the worst thing in the entire Dragon Age franchise, bar none. Heck, I wouldn't just confine it to Dragon Age, it's among the most memorably awful encounters I've had in any video game ever.The legacy fight was better than the one in DAI.
- A Fiskrens e Dutchess piace questo elemento
#30
Inviato il 21 luglio 2016 - 03:31
It doesb't take anything like half a hour. And if you use Move to Point and/or simply move Hawke with the whole party selected, you can get everyone where you need them with no bother at all. Simply run to the alcoves, Select Hold Position (which actually works in DA2 unlike DAI), then use move to point to get them all to budge up as close to the railings as they can. From here activate the magical whatsit, beat the demons, then be on your way again to the next one.
It takes about 10 minutes if that. If your party was good enough to get through Legacy up to that point, then you're certainly strong enough to take down Corypheus. His flame wave is the only truly deadly attack he has. DA2 has pretty taxing bosses in the first 2 Acts, and the Dlcs continue that tradition. Would you rather it just be a walkover, for someone so legendary?
Well, you're in luck - play the final mission of DAI...
- Nefla, ESTAQ99, Adam Revlan e piace ad altri 2
#31
Inviato il 21 luglio 2016 - 05:18
A few problems for me were:
- In my first playthrough I thought Cory was written weakly, considering he filled the role of main antagonist throughout the game. I sided with the mages in that game. After beating Inquisition and understanding what Solas had done, I went back and did a Templar-side playthrough, and when you do that you find out a lot more about Corypheus and Calpernia in additional content and quests. My main beef is that we didn't get that content if we sided with the mages. It really does a lot to expand on what is otherwise a character who treads pretty close to the realm of cliched villain.
- The sheer multitude of fetch quests / broken "find the thing" search tool quests for items that had little or no strategic value or significance to the main story
- Horrible PC controls, but easily fixed if you just play with a controller
Everything else that annoyed me seemed very minor or trivial.
It was a great game. One of my favourites of all time.
I had not played Origins or DA2 when I started Inquisition and have since gone back to play them. Currently playing through Origins (almost at the Landsmeet), and I have to say I really far prefer Inquisition, in terms of the ease of mobility of the open world and the combat. People do complain about combat in Inquisition but I enjoy it immensely. The first few hours of getting used to the fight mechanics were painful, I remember. I had no idea how to even beat the first pride demon at Haven, and that was on Normal. Now I have to play on Nightmare or it gets boring. Playing on Nightmare with some of the trials on, and mixing up parties and specs makes it quite fun. Something really fun about setting up sweet combos or solo kiting stuff on rogues. I like discovering new ways to kill things.
#32
Inviato il 21 luglio 2016 - 05:44
This topic always makes me feel like a real heel, because when I say 'This game did nothing well and shouldn't do anything it does here ever again', it sounds so over the top and trollish.
- snip -
This is the most articulate taking apart of the game I've seen, and somehow even as I do agree or see the wisdom in many of your points, it doesn't change my mind about loving it.
I guess the main strength of the game for me was the ongoing character development. I agree that some of the cameos of characters from previous games came off as clunky or fan servicey, but as someone who played Inquisition first (my first Bioware game ever), I didn't know this until later.
"they consistently fumbled just to make the player feel powerful and awesome etc. The story was the worst kind of bland 'An ancient evil returns' rubbish, that was poorly written, incredibly badly paced (the enemy starts strong, then gets progressively worse, and your characters start out engaged and motivated, but look indolent and detached up in Skyhold etc etc). The party was unremarkable, with no truly standout characters for me, and it wasn't helped by the dreadful new dialogue system that felt so awkward watching your static characters have conversations that amounted to 'insert 50 cents to hear some facts about X'."
The game forces you into doubting the premise of your own status as Chosen and continually interrogates the idea. Once I started to realize that was an intentional message of the game, that the game was forcing me to evaluate how player-controlled characters and protagonists are often treated in video games as somehow automatically "chosen" or "special", without having done anything to earn it, I really got into it. Especially once I realized how this idea is thematically essential to the story they are telling with Solas and his decisions' impact on Thedas. I dunno. It was like a perfect storm of interesting people, fun, and philosophical musing. I can see how it might not be everyone's thing, but it worked for me.
Again, it was my first Bioware game. I am beginning to see how many of the ideas the game explored that were novel to me as a first-time player may have felt recycled to fans of previous Bioware games.
#33
Inviato il 21 luglio 2016 - 06:31
You forgot the Dragon god in the Dlc.Just because the game is called Dragon Age, doesn't mean it has to have Dragons all over the place. Did the people who bought Baldur's Gate think they were going to get a big gate for their garden path?
The presence of the Dragons is miserably mishandled in this game. There are High Dragons in every zone, yet nobody seems that bothered about this. The various armies involved (Inquisition, Orlais, Venatori and Red Templar etc) seem to think nothing of the danger of establishing camps where these creatures are hanging out, and only Servis seems to understand that they should probably do something about the Dragon, before its too late. To say nothing of the sheer 'Our game's hero is so much betterer than the previous game's heroes' as the Inquisitor and co take down 10 High Dragons and a form of Archdemon, *and* subdue another High Dragon if you drink from the well. Along with a small army of Dragonlings, several dozen Pride Demons, a Tevinter Magister who caused the First Blight, and has presumably at some point the God they are now chasing.
If quality of character was simply down to most amount of legendary foes beaten, the Inquisitor would be laughing all the way to the podium. Sadly, the need to have a personality, believable adventures and not be the insufferable 'Look how awesome you can be playing as this guy!' kind of character, kind of trip him up...
Sadly many players think that the quality of an npc it depends on power up or legendary foes beaten so it is not really Bioware's fault,they do what the audience want.
#34
Inviato il 21 luglio 2016 - 07:33
The legacy battle is one of the best fight in the series second only to Meredith.A scripted fight that takes at least half an hour to complete, one small mistake will cost you the whole thing, forcing a restart, and on top of that, most of the "difficulty" was created by the Devs exploiting the fact that the companion AI they wrote is completely incapable of handling complex commands or pathing? The Legacy fight was the worst thing in the entire Dragon Age franchise, bar none. Heck, I wouldn't just confine it to Dragon Age, it's among the most memorably awful encounters I've had in any video game ever.
If players want something too easy that is not Bioware's fault.
The AI will never be able to take the player place in that battle since the field is imbued with dadly magic and the players have to deal with Corypheus on their own.
DA2 boss fight are in general the best of the franchise.
- ESTAQ99 piace questo
#35
Inviato il 21 luglio 2016 - 08:12
The legacy battle is one of the best fight in the series second only to Meredith.
If players want something too easy that is not Bioware's fault.
The AI will never be able to take the player place in that battle since the field is imbued with dadly magic and the players have to deal with Corypheus on their own.
DA2 boss fight are in general the best of the franchise.
The Legacy Cory fight at least required me to do something, like manage my team. Once I realized what it was I was supposed to so it was easy, just like every other fight in DA2 - DAI. But in DAI all I had to do was ignore my team, hit whatever wasn't on cooldown, proceed, have Cory bug out and just stand there doing nothing at 0 health, reload, hit whatever wasn't on cooldown, win.
Overall, I wouldn't say either was particularly challenging but Legacy was at least enjoyable. That said, Meredith was still "hit whatever wasn't on cooldown" but that may have been because I had so much OP equipment by then I could probably not press a single button and still win through AI alone. ![]()
- ESTAQ99 piace questo
#36
Inviato il 21 luglio 2016 - 09:25
The Legacy Cory fight at least required me to do something, like manage my team. Once I realized what it was I was supposed to so it was easy, just like every other fight in DA2 - DAI. But in DAI all I had to do was ignore my team, hit whatever wasn't on cooldown, proceed, have Cory bug out and just stand there doing nothing at 0 health, reload, hit whatever wasn't on cooldown, win.
Overall, I wouldn't say either was particularly challenging but Legacy was at least enjoyable. That said, Meredith was still "hit whatever wasn't on cooldown" but that may have been because I had so much OP equipment by then I could probably not press a single button and still win through AI alone.
It's a simple difference of one being an actual game. Every (legitimate) game has a little pattern reading involved. Like a sequence you need to do before getting an attack in. Once you figure out a pattern, it's always going to be easy afterwards, like you say. But at least it had more going on.
Anyways, I've complained enough about DAI at random. Now I don't have the energy for it here ![]()
#37
Inviato il 21 luglio 2016 - 09:57
With DAI, It felt like more run around fetch quest via shards, ect more than the mission itself. I liked it regardless but it's alot more to trudge through so my playthroughs take a helluva lot longer since I complete everything.
#38
Inviato il 21 luglio 2016 - 11:00
I do agree to the OP to some extend, that's why it is a personal opinion ![]()
Here is what for me makes the game feel like it has some missed opportunities to what could have been the best DA game/RPG for me.
- The lack of tactical options, the main reason i have a problem with it is, that at some point 'they' said that it would be tactical combat if you wanted it to be that (higher difficulty). The tactics menu? i have used it once to check it out. Now i just don't care about it anymore. it's a shame really, it was/is great in DAO.
- Tough bosses. Like the OP stated, the dragons were awesome the first time, now they are just big loot pinata's. Certainly with the Golden Nug around. In DAO the dragons are till this day difficult and hard to kill. They can kill you within seconds if you missed a move. It's a shame that, despite the dragons being awesome and all, they are kind of 'meh' in the combat.
- The NG+- AKA the Golden Nug, it's a great tool and saved me a lot of doing fetch quests 3124524 time
so that's a positive, and it's nice to have those trails to balance the game with because of all the good equipment you can have early on. Didn't notice much difference with the bears though.
- And the main thing i think that pulls this game down from where it could/should be, is Coryphius, (did i write that correct? ) It's a main villain but doesn't feels like that. It was nothing threatening in the first play through already, which is a shame, it has so much more potential. Think of the 'ambushes' in the first 2 DA games, and imagine that with Coryphius with said ambush or one of his lieutenants. Finally kicked that dragons butt, or closed that level 12 rift in the Hinterlands with your level 9 Inquisitor and return to Skyhold/Haven, only to have another fight on your hand with your beaten up squad. Now that could have been tough fights
and would make the situation feel much more threatening as a whole.
In short, i do play this game from time to time, sadly not the MP as it has proven to have a terrible connection issue for a long time and i don't try that anymore, but the SP part of it still holds interest for me, i like it, and i like the DLC, apart for the 'extra ending' that should have been in the main game to begin with.. You don't put extra ending content in paid DLC, that just isn't right.. Money doesn't justify everything. Well, that wasn't that short i think but there you go, my 2.5 cents ![]()
Thanks for reading, and i hope the next DA will improve on this one. If it does right what DAI did 'wrong', it will be a beauty of a game i'm sure. And i really am curious if the let the veil get removed by Solas.
- ThatsCk piace questo
#39
Inviato il 21 luglio 2016 - 11:37
Like/Neutral
*I actually liked the combat system and I played all DAO games. I found it not to difficult, only the focus sometimes was a problem since I would use it and wait for it to refill and nothing would happen or it would take to long. But I don't mind if they go back to the first game when it comes to combat. More weapons would be welcome aswell, but it doesn't have to be included.
*The romance was great in my opinion, way more cutscenes and dialogue and much more options to choose from as your potential lover. BUT I would like to see some more after you get together. Start a family, get a child, get a house and make it your own or go on more personal quests. It doesn't have to stop once you reach a relationship.
*Open world was indeed better then previous games, but I did not like the fact that many levels were sand (Hissing Wastes, Shards Territory and The Western Approach). Some others would have been nice, but I can't complain in general. However if Bioware could make the world like Skyrim, I would find it the best option in general. Just travel constantly where you need to go or fast travel but avoid using regions and such like now.
*Long story and many quests. I don't think we can complain about the story in general or the length of the game. Quests were done well and choices were much better then just "kill or don't kill this person". But I do admit that some quests were getting annoying (fetch quests) and for me the Druffalo quest in the Hinterlands, damm that Druffalo is SLOW and gets stuck almost everywhere!
Bad
*Less about templars and mages. I don't hate it but it already was the major plot in both DAO2 and DAI. Please focus on something else, like the Exalted March/Elves or The Dwarves and the lost Thaigs.
*The terrain can be a really big annoyance sometimes. Especially mountains and rocks, so a climbing option would be nice because jumping on most rocks makes you slide back down immediately. So if I had to reach something really close but a little more high up I would have to travel a long distance to go around and get to the same spot, then if I would be able to just climb to it.
*The mount, they are nice but don't serve a purpose in DAI in my opinion. I think I used them less than 10% in the whole game, only in the big desert area I mostly used them. So either make the terrains more appropriate for mounts or do something else (fast travel carriages, eluvians....I don't know).
*More Judgement for criminals or misbehavior. I really liked the option to choose a punishment for people but there weren't many to judge in the whole game. So more would have been nice, maybe even people you don't encounter but just do bad things in your region/against your troops and such.
*The cells. I don't know if many people encountered this bug but the cells at Skyhold were always empty even if you decided to lock people up. I never saw anyone down there, so there was no use for it at all.
*No option to buy a place. Maybe some people don't want that but I would find it a really nice bonus (like in Fallout or The Elder Scrolls). And it would make romance easier since you can move there with your partner and do more quests in the home, decorate it or upgrade it to certain styles/options.
*No option to own a pet. We have cats, ravens, mabari hounds, dragons and all other kinds of animals so why not have some or one as a pet? Maybe even take them with you in battle like the mabari hound in the first game. Also I want a cat and a griffon, just telling everyone now, that's all.
#40
Inviato il 22 luglio 2016 - 10:55
Hey Ho
I just wanted to post my thoughts on Dragon Age Inquisition. Maybe a year to late but .... better late than never.
Let me know what you think about it. I just finished it for the 3rd time.
First of all, I really enjoyed all 3 main Dragon Age Games. I played them several times. Everything i‘m going to say is only MY Opinion.
Dragon Age Inquisition was a good game. It looked awesome and the gameplay and story were good. It took me about 100 Hours per Playthrough. But there are a few things that just f*cked me off.
First the good:
- Combat was better than in DA2 but not as good as in DA:O
(I really enjoyed the options in DA:O to tell your partymembers what to do when certain conditions were met. e.g. if Teammte is surrounded by 3 Enemies → use Spell XYZ on him; So you could play one Char and wasnt forced to pause the game every 10 Seconds to tell the others what to do)
- Crafting was Awesome. Collecting new Materials to craft new or better Weapons was fun.
- Dialouges …. better than ever.
- Story was good
- Varric, obviously.
It felt like one of the best RPGs i‘ve played, but ….
The bad
- I miss Anders :,(
- the War Table. This whole „wait for XX Minutes to get ingame bonuses “ is a bad idea. It felt like i was playing a f*cking browsergame. My Suggestion: remove the waiting and replace it with using Ressources. So instead of waiting XX Minutes you would need XX Ressources A, YY Ressources B, ... and then the Mission is completed instantly.
- Too many Dragons. In most Games Dragons are super strong Bosses, that will drop super special loot. But in DA:I you had way to many Dragons. 10 if i remember correct. In DA:O you only had 3 +1 in Awakening, and all of them were super strong; DA2 had one Dragon … i guess … still strong but easier than in DA:O. And than DA:I with it‘s 10 Dragons. After tle 5th it was more a „noooo not another Dragon, but i have to do this because i want to complete all the sidemissions“ than a „A Dragon?! I will fight that Evil Creature for Fortune and Glory!!“. And most of them were easy as f*ck.
The ugly, or as you may know it: The Ending
- You simply skipped a build up to the Endboss battle. It‘s an unwritten Video Game Law: „The Bad guy wont challenge you. You are the hero who opposes him. So you first have to fight through minions / solve puzzles or whatever to meet him. And even if he comes to you, he will first send his Minions to weaken you and wont attack you instantly.“
I know you can do way better. Look at DA:O and DA2 and ME and ME2. And Even ME3 had a proper build up.
The Last Battle was too …. how should i say it …. too unexpected / early? If you know what i mean.
- The Epilogue was not even close to being good. DA:O‘s text-only epilougue was more satisfying than that. DA2‘s Epilouge told by Varric was great (because i Love Varric, who doesn‘t?). But this Slideshow was … meh. Too many unanswered Questions about your Partymembers and the Inquisition itself. It felt … incomplete.
Dear Bioware:
- And the worst of all: the after Epilouge Solas Cutscene. The Cutscene itself wasnt that bad. It would have been an awesome Cliffhanger if you planned to explain it in Dragon Age 4. But no, you had to make a DLC out of it ln which you only told us a tiny bit and instead you raise even more Questions … for 15 Bucks.
SRSLY YOU WHAT.
Yeah, i admit, it gave us a way more solid Ending than the original one, but why wouldn‘t you simply include it in the first place? It was like the ME „From Ashes“ DLC which should have been in the game. Or if you really needed the extra time for it, at least make it a free patch. It really felt like you gave us a shitty Ending, just to make us pay for the real Ending. Why?
As an owner of the Digital Deluxe Edition (PC) it would cost me about 55 € to get all the DLC separately, or 40 € for the whole Game of the year Edition. ….. why dont you release a Season Pass like Upgrade Pack for lets say 25 Bucks which includes all DLC? Because it feels strange if its way cheaper to buy the GOTY Edition with all DLCs than buying ONLY the DLCs.
I hope you or EA or whoever is responsible for this DLC-sh*t was fired. I was a big Dragon Age fan and still am a big Mass Effect fan. But if you continue this DLC sh*t instead of either releasing a finished Game or giving us the additional Content for free as patches, you will lose me (and probably many other fans). And dont tell me you cant afford releasing the Patches for free. There are enough examples of small and big Developers who release everything (after you bought the main game) for free (e.g. Terraria [ReLogic], Overwatch [Blizzard])
I enjoyed the ME and DA Serieses so please dont make me hate them because of your marketing.
Thanks for reading
ThatsCk
PS: I'm german. so i just know the prices in €
PPS: Varrics german voice is even better than his english one. :DD
Varric
PPPS: please excuse misspellings
About the war table I felt it was a really nice touch. It got a lot of flak. And perhaps justifiably so. Yet I thought it was nice. It was a way for the Inquisition to actually go on and do things outside of the normal game play, and I thought it was quite ingenious that the system could continue to run when you were off the clock. it added an extra sense of immersion and continuity for the game and the rest of the world.
As for the ending is concerned. The game was about investigating who or what caused the explosion at the Conclave, sealing the breach, and then stopping the threat. All of those objectives were met within Dragon Age Inquisition the main game without any of the DLCs. The events of Trespasser served more as a set up and prologue for DA 4 more then an 'ending' to DA I. Granted it added a few cherries on top for a few character and plot threads from the main game but its almost silly to call it Inqusition's ending.
- A fdrty e Inkvisiittori piace questo elemento
#41
Inviato il 22 luglio 2016 - 10:57
About the war table I felt it was a really nice touch. It got a lot of flak. And perhaps justifiably so. Yet I thought it was nice. It was a way for the Inquisition to actually go on and do things outside of the normal game play
Most of the those things SHOULD have been the normal play. Not running around the wilderness picking flowers and learning about ancient elves.
- A DarkKnightHolmes e Blueblood piace questo elemento
#42
Inviato il 22 luglio 2016 - 11:01
Most of the those things SHOULD have been the normal play. Not running around the wilderness picking flowers and learning about ancient elves.
Perhaps. This is pretty much the only complaint of the War Table I feel has merit. That and I wish it was more integrated with the gameplay, and vice versa.
#43
Inviato il 22 luglio 2016 - 11:06
Oh... well... we're in agreement then ![]()
#44
Inviato il 22 luglio 2016 - 11:13
Oh... well... we're in agreement then
It was a design decision. I mean I suppose it was possible that the writers for Dragon Age Inquisition went *crap we have these great stories for side quests and such but don't hve the resources to implent them for X reason, lets instead do a war table instead!*
#45
Inviato il 22 luglio 2016 - 11:20
The last-gen version, and the treatment of the last-gen customers was just disgraceful. No, I will never let up on this. When you can't even bother getting basic textures in the intro to load, you have a problem. And it just got worse from there.
The "cut everything that actually worked in DAO and DA2" mentality. No tactics? No problem! If you like your party members being stupid as hell. Just try fighting a dragon (or any other random boss) without having to micro-manage the squishy ranged characters. It's why I just started taking all the warriors along to fight them, because the AI can actually (sort of) manage Guard well enough. The others cannot manage "stay the hell out of the way of the thing with the giant claws" because there isn't an option for that anymore.
The generic (Defender, Adventurer, Battlemaster, etc) armor design is just hideous. At least for the PC. You have no idea how angry it made me when I tried putting the Battlemaster Mail on Blackwall, and it actually looks like plate armor. Bioware and all this nonsense about "iconic looks", and the super-special totally-not-Jesus guy with the glowing hand looks like an absolute moron in about half the armor in the game. Oops.
- A DarkKnightHolmes e straykat piace questo elemento
#46
Inviato il 23 luglio 2016 - 02:12
Draconaise:
Well, each to their own interpretation I guess, but to me your Inquisitor seems to be given authority and more importantly perhaps autonomy based on the Anchor alone. Its sheer good fortune on the part of your subordinates that your character also happens to be incredible at everything. Diplomacy, tactical planning, combat, courtly ettiquette despite only getting a short primer from Josephine on the way in, flawless ballroom dancer, excellent leadership and communication skills, expert rider, deadeye artillerist able to operate, range and fire trebuchets by themself, master of board games that others have played their entire lives, fabulously brave, supreme Dragonslayer (because how hard can it be right...) etc etc etc
Your unusually multi-talented character must have been grown in a vat by Cerberus and sent back in time or something. Because nobody has the skill set that your character effortlessly displays and usually with nothing in their origins to suggest they had all these amazing talents. But lucky for the Inquisition that you do, seeing as how they appoint you leader based on the anchor and public opinion, hoping to leech support off people's faith. Your endless incredibleness is just a nice bonus really. And again very fortunate seeing as how they then rely on you to do absolutely everything, run every mission and take every decision. Cassandra sets up the Inquisition and then basically just becomes sword and shield warrior. Her importance to the story ends just before the main titles comes up at the start! By the time you reach Skyhold, she's the one standing in the corner... doing... well, nothing really.
And its the fact you always have people fawning over you and your getting to live in the lap of luxury in your own castle. A castle which seems so chilled out and relaxed, its amazing everyone isn't constantly stretched out on the lawn dozing the afternoon away until their next slap up meal. Saying anything like 'Oh they make you doubt your place etc' is to buy into this terminally self absorbed plot they have set up for you.
Inquisitor: Its not easy being me, you know? Just a little further down there.
(Josephine intensifies her massage)
Josephine: Oh, but you do it all so selflessly, and you're so brave and amazing and well we'd all be dead without you.
(Inquisitor looks soulful, and takes a bite out of the huge tray of food in front of her).
Inquisitor: Somedays, I just don't know how I manage to carry on... A bit higher please.
Bah, I say. The story and the basic premise lack any credibilty and far from getting away from this fawning hero worship of your character which made Sheperd such a tiresome charicature by ME3, they went even further in this game.
- Dutchess, chrstnmonks, ButtHurtPunk e piace ad altri 5
#47
Inviato il 23 luglio 2016 - 02:20
Draconaise:
Well, each to their own interpretation I guess, but to me your Inquisitor seems to be given authority and more importantly perhaps autonomy based on the Anchor alone. Its sheer good fortune on the part of your subordinates that your character also happens to be incredible at everything. Diplomacy, tactical planning, combat, courtly ettiquette despite only getting a short primer from Josephine on the way in, flawless ballroom dancer, excellent leadership and communication skills, expert rider, deadeye artillerist able to operate, range and fire trebuchets by themself, master of board games that others have played their entire lives, fabulously brave, supreme Dragonslayer (because how hard can it be right...) etc etc etc
Your unusually multi-talented character must have been grown in a vat by Cerberus and sent back in time or something.
I can't like this enough..
Fun's fun, but they went so far with this that I'm not even sure I can even enjoy other games now. They specialize in the dumbest kind of power fantasies and player-empowerment and it's making me a bit disgusted at even some of the things they did before. Things I tolerated more in isolation. This was just the most transparent one.
- Blueblood piace questo
#48
Inviato il 23 luglio 2016 - 02:54
From the top of my head:
- The ending was garbage.
- The writing was really amateurish imo, feels like weird fan fic level quality most of the time with the characters.
- Lacked interesting sidequests. Way too many fetch quests.
- I much prefer cutscenes to zooming in on characters.
Overall though it was much improved from DA2.
- DarkKnightHolmes piace questo
#49
Inviato il 23 luglio 2016 - 04:06
I felt tied down in DA:I, it's hard to explain. I actually resented all the companions and the game in general, like they were some annoying spouse that I was forced to stay married to or something.
Also, the companions felt contrived a little bit to me (contrived isn't a word I usually like to use.)
And sometimes it felt like the game was just a stage for our companions and we were their audience within the game. The companions all have banter with eachother, comraderie, unique dynamics with eachother, and it's hard for me to enjoy that when I'm feeling all left out (childish, I know) and uninvolved with it all. I want to have those things with the companions too.
And I too got utterly bored halfway through the game. It was a chore for me. I had to FORCE myself to carry on playing. I would sit there literally yawning and daydreaming whilst playing it at times. Really. Sometimes it felt like turning the game off to go watch paint dry would cure me of the boredom of playing it (too harsh?)
The areas were beautiful, but they could have served just as well as a back drop for a more linear world. Running around doing bugger all isn't as appealing to me as experiencing the joys of interactive story or whatever, which there could've been more of if they hadn't devoted their resources to open areas filled with elf root and not much else.
Hopefully, DA:I was just a slippery stepping stone toward a better DA4.
- ESTAQ99, ThatsCk, straykat e 1 altro piace questo
#50
Inviato il 23 luglio 2016 - 11:52
The MMO feel just gets more and more obvious as the game goes on, doesn't it? Areas filled with endless grindy trivia, and the plot barely ever making any kind of appearance. Its all kept so nebulous - just how powerful and numerous are Corypheus' forces? You never really get a good idea of that. They don't seem to be waging full scale warfare, as so many people have little to no idea who they are. Yet the War Table insists that whole towns and cities are under siege and that hordes of demons are running amok. Yet there's never any suggestion of that in-game. The only time you even encounter demons really is by the rifts, and then its only a dozen or so.
And at the end of the game, you get given the priceless remark 'Now our forces rival theirs...' Wait, really?! With the whole of the Orlesian army, the wardens, the Dalish, support from Ferelden, Orzammar and all the soldiers the Inquisition has been training? After their army lost a whole arm of their forces during Act 1 and saw many more buried in snow, lost their demon support allies, their wardens, their Fade creature etc etc We still now only *rival* their forces?! If they had an army that massive, how haven't they taken over everywhere already, if they still have so many after all the losses and defeats they've suffered?! And what have they been up to until now?
It never feels like all your hoarding of power and troops and money and land etc is in way necessary or justified. And yet again, the story depicts everyone who isn't on the side of the current game's protagonist as disorganized, incompetant fools. If Thedas' nations really were this incompetant, they never would have lived this long!
- chrstnmonks, ESTAQ99, ButtHurtPunk e piace ad altri 4





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