Anyway, my actual list for DA:I
The good:
-The improved visuals and character expressions/lip syncing
-The map design was beautiful
-Best character creator BioWare has ever made by FAR (minus the hair, facial hair, and most eyebrows)
-The voice acting is top notch as usual
-Being able to play as a non-human (this is incredibly important to me!)
-The inner circle characters
-The romances
-The entire sequence from when the breach is closed to when the PC is named Inquisitor
The bad:
-The lack of balance in the story, the inquisitor and inquisition have one single setback in the entire game which ends up being a huge boost for them 5 minutes later in that they get an upgraded fortress and only 1 minor character dies. The player might also consider the choice between Hawke or the warden friend a setback but it doesn't affect the inquisitor or the inquisition. They steamroll over everything else with ease, the inquisitor is the bully and Corypheus is the helpless guy getting thwarted at every turn.
-The non-companion sidequests. 99.9% of them were shallow, boring, and useless IMO. I enjoyed the Crestwood one somewhat the first time (though not as much as BioWare's side quests in other games) but the others were mostly pointless chores. I want interesting quests with interesting NPCs that I can feel something for. Either sympathy, rage, humor, or whatever. I want side quests to have choices/multiple ways to resolve, dialogue options (besides "what do you need?" and "no") it doesn't have to be anything world shattering, it doesn't have to affect the rest of the game, I just want more opportunities to ropleplay and define my character and fun, more in depth quests that help build the world, lore, culture, etc...
-The power requirements system: Not only did it not make sense story-wise (how would finding a bunch of lost rings, skinning bears for your own personal use, etc...make you ready to storm adamant fortress, etc..?) but it forces people who hate the shallow and grindy sidequests to do around 124 of them in order to complete the story (more if you want to unlock optional zones) it had me beating my head against the wall in boredom and frustration.
-The war table: The amount of real time it took to finish the missions was ridiculous, the gathering ones got you barely any materials, and the interesting little story snippets just reminded me that there were no interesting side quests like that out in the world for me to do. The inquisitor was off picking berries and finding lost pantaloons while the random grunts did political espionage and other cool things. I was jealous.
-The combat system: while it seemed cool in theory, it was totally broken for me. There was no reason to limit you to 8 skills in battle when the previous games let even consoles use the radial menu to use ALL the abilities. Then I had the hold position command which NEVER worked even once, the tactical camera that respects terrain, my companions often ignoring commands I gave them despite nothing blocking them, long range characters immediately running in to shoot dragons from 2 feet away rather than staying at a distance where I put them, etc...
-Loss of the healing specialization: it didn't make the combat any more tactical, you just spam barrier and guard instead of heal and it took away that roleplaying option
-The cameos and returning characters: I hated this in DA2 and I hate it in DA:I. It makes the world feel small, especially when it seems the characters are shoehorned in for fanservice (Morrigan, Alistair/Loghain, Varric, Hawke, Cullen) when new characters would have served better or are a writer's pet like Leliana and are given increasingly more importance and relevance than they deserve so they can be put in every game.(also Liara from Mass Effect)
-Lack of evil choices/roleplaying opportunities
-No ambient soundtrack(and no, I don't count the 10 second blurb that plays once an hour), I was alone in silence with the sound of my footsteps and the occasional river or chirping bird and it drove me nuts! I know some people don't like ambient music but that's why there are sound sliders in other games T_T
-The distant camera when talking to NPCs or sometimes companions. It made me feel so detached and was so impersonal. I can't relate to a little ant with no face and no personality, especially when they're having me do something like collect elfroot rather than something interesting that teaches me more about the lore, culture, world, etc...
-The typical and cliched plot: ancient evil wizard trying to destroy the world, special snowflake chosen one is the only one capable of stopping him.
-No interesting NPCs outside the inquisition's inner circle and almost no NPCs to talk to in general. The ones you could talk to just sent you out for their lost goats and rings.
-The non-linear plot. (not just a DA:I thing but made more obvious since there are no enjoyable side quests and less RP opportunities to distract me) I think BioWare should move to a linear style of plot so they can write a tighter and more interesting story where each part flows into the next and builds on the previous. The way they do it now means it can only be "go to point A, B, and C and recruit forces" and "go to A, B, and C and stop self contained evil action" in any order. The way they currently do it means it feels very disjointed and doesn't feel like one solid story. Also since you can do the parts in any order it waters down the mentions or effects each can have on the next, often to zero.
-The DLC that made the inquisitor interesting(trespasser) and made me want to play them again was made to "tie off" the inquisitor as a protagonist and though it was written as a call to action, a beginning, sequel bait, it was apparently supposed to be a conclusion.
The ugly:
-The hair: oh maker, it's completely awful! Graphically it looks like it was imported from a last generation console (especially jarring compared to the very nice skin, eye, and fabric textures) and most of the styles look like they were chosen by someone who has a genetic disease that made them permanently bald and has only ever heard stories of hair but never seen it. You have half the styles as some form of bald or crew cut, a handful of feminine styles but with non-removable sideburns added, a mullet, an attempt at copying Miley Cyrus, a bunch of male pattern baldness/shaved pointy temples and the only style imported from previous games wasn't something popular like Leliana's style of hair, Anora's hair, etc...it was that one absolutely horrible granny looking hairstyle with the too-short straight across bangs that remind me of the three stooges. The Qunari were actually much worse than the rest of the races since they only had what, 3 hairstyles? 1)The baby-in-the-bath mohawk that's like an inch tall, the sad attempt at corn rows that are way too big and so poorly textured they look like melted tootsie rolls stuck to the head and 3) The pringles guy/schoolmarm look with a weird center part and a tiny malformed bun.
-The male elf bodies. Not only do these poor guys have obvious man-boobs but their upper arms are completely broken and being sucked into their torso.
-The lack of variety in clothing. Your character only get a few variations on the same armor for their class with a few extra sets here and there (only the warden one looks good IMO), the Qunari are especially restricted and can hardly wear anything. Players are also no longer able to wear mage robes though they are in the game being worn on NPCs.
-The Skyhold outfit (oatmeal long underwear) and the ball outfit (manly nutracker)