Well, here I am. I guess the pull cannot be overcome ![]()
Pasquale. if you're just going to ignore the facts, what debate is possible here? Hawke has no life goals? Hmm, let's see... Amassing money and influence enough to keep the Templars away and raise her family out of poverty and reclaim their ancestral home and title? That doesn't count? Not even when she suceeds in doing that? How about to become someone of importance in the city (Varric asks what her amibitions are in Act 2), and she does that too by becoming Champion? That doesn't count either as a goal set and achieved? What kinds of things *do* you consider life goals?! Invent space ships, achieve personal teleportation, travel in time?!
And you can role play Hawke. He/She is who you decide she is, what politics she has and what kinds of attitude she takes. I presume you are referring to not being able to select your race etc. But Bioware consistenty runs into trouble with that (the Dalish Inquisitor who doesn't know who Mythal is, the fact that past the Origin stories and Ostagar, practically all the NPCs except Kester in the game refer to you simply as Warden and treat that as your race effectively. You are not persecuted or railed against or insulted for being an Elf or Dwarf or Mage. It is quickly and definitvely homongenized into you being a Grey Warden and that is the only thing people see when they look at you.
And I hope when you say Hawke failed miserably at keeping her family secure, you are planning to apologize to everyone who has had a family member murdered, yes? You are after all accusing them of failing their families. And lest we forget, the Warden also loses their family in several of the Origins or over the course of the game. Was that their fault too? Stop being such a fool - you can't live the lives of your kin for them. You can't be with them 24/7. Hawke raised them from poverty, and was returned their noble title to them. But Bethany was on the run from the Circle and it was only going to be a matter of time. As for the Deep Roads, anyone who is around Darkspawn runs that risk - your siblings state before they go that they have accepted that possibility. And the death at the start? A group of around 5 warriors against the Darkspawn horde and they lose people. Well that truly is shocking...
Hawkje only becomes Champion in Act 3, and can be involved in the process of supporting one side or the other, or trying to remain neutral. But *it is not her role to do this* so she cannot just click her fingers and order one side or both sides to back down. Appeals to Elthina reveal go nowhere because she only has as much practical authority as the Templars and Mages are willing to give her. If she pushes too hard, they will simply ignore her completely. Bran also states the city and nobility are basically powerless because Meredith has shown in her treatment of the previous Viscount Perrin Threnhold that she will and does act against any Nobiity or Viscount who attempt to curtail the Templars. And since the Templars have the only mandate to oversee the Circles, Hawke cannot intervene openly there either. That doesn't mean you can't work behind the scenes, and it *is* possible to do that, but Bioware Final Act syndrome strikes again, being rushed and unsatisying as it is in every game they have ever made (The Star Forge anyone? The Conduit? That silly King Kong Terminator Reaper thing?' Bioware are awful at endings (as we see in all its glory in DAI).
And having the Guard Captain as a friend is no real help in this regard. Before Act 3, Aveline supports Meredith and the Templars, because she doesn't trust mages. But in Act 3, the Templars start to try to muscle and weasel her out of office. Her hands are full just keeping the Guard in place at all. If she gives the Templars any reason to disband them, they will take it.
The narrative is yours in DAO, but that completely undercuts the story, because then it proceeds to your whims. The story can never engage me if I feel I have total control over it, succeeding when I want to suceed, failing when I want to fail. And I don't know what you want in terms of personality. You only ever get a limited set of options in any game - it simply isn't possible to do otherwise. DA2 monitors how you respond and moulds Hawke's demeanour to match that during the cutscenes. Again you want total control, and again I say that limits the experience. It means you can never have dynamic scenes where characters talk and act, you are always stuck in 'People stand opposite each other and deliver lines of dialogue with infinite time to choose' even in the middle of fights sometimes! (ME2 when you meet Jacob for example).
And it leads to absurd situations where you have control over things you never would have (the Litany of Adralla is held and used by you... because why/ Why would Wynne entrust you with it, when she could just take it and use it herself? Surely its better for someone who knows what the damn thing is to be using it anyway? And since you are in all but one of the Origins, a complete unknown to her, its inconceivable that she would let you have it - it *belongs* to the Circle, and there is no argument your Warden could make for being the one to have it. Or the decision to have the Werewolves kill the Dalish. Everyone except Morrigan (who until this point has praised the Dalish and said how fearsome and dangerous the Werewolves are), think its a crazy plan. The Dalish aren't exactly friendly, but the Werewolves have consistently attacked you and refused to speak. And since they use bites and claws and wear no armor, they would make for highly suspect allies against the Darkspawn no? They'd just become infected as they were fighting and then you'd have a small force of Blighted Werewolves against you! Nice job breaking it Hero. Or the decision to head over to the Circle Tower and leave Connor in Redcliffe, because what's the worst that could happen. Besides well, mind controlling teagan and ordering a zombie horde to destroy the village whilst you're gone. But apart from that...
Yes, it gives you options. Very strange and bizarre options that your entire party often think 'What on earth are you up to?' And your characters are never called out on their nonsense. That makes it less credible for me, and it wastes development time. Many of these options have such low take up rates when they are polled that its basically just been a huge waste of time to even include them. There is content for Morinth if you recruit her in ME2 for example, but she consistently polls below 5% in terms of people who actually do that! Is is really worth putting in such content, especially when it creates te endless dilemma of people getting all uppity when their obscure choices aren't given lots (or any) continuity and content in subsequent games. Because Bioware realize that nobody actually chooses these options, and beyond one time curiosity to see what it does, any content, dev time and money spent on accounting for these kinds of things is good money after bad. If it was a single game, then there wouldn't be a problem. But as part of a series, it just throws up all kinds of irreconcible issues that Bioware are forced to retcon or write out of existence.
The other Bioware protagonists are not relatable to me, because they live their lives in equivalents of the Batcave, they are handed privilege and are free to act outside of the cares that ordinary citizens have. They are always part of secret societies and/or have license to do whatever they please etc. And for someone who has complained so bitterly about Hawke doing nothing (wrongly IMO), you then say there was no reason to stay when her family was gone? How about the fact she had built a life there? That she felt like she wanted to be of service to the city? That she had made her mother a promise that the Hawke and Amell family name would come to be respected in this city again? You continually ignore the facts of DA2, for generalized comments which have no basis in fact. Hawke saves the city many times over, but that doesn't matter to you. She saves the Templar Order but that doesn't matter either. She raises herself from poverty by herself and her own hands, rather be given castles and forts and titles that she has not earned. And she has to deal with poltical opponents and the prejudices of ordinary people, race politics and religion. And that requires you to tread carefully.
Unlike the Warden who ignores her mandate not to get involved in Orzammar, and ensures that the Wardens will be rememberd for meddling in these affairs, which has always been disastrous for them as both Duncan and Riordan tell you. With no knowledge of the candidates (unless they are the Dwarf Noble), they have decided Orzammar policy and leadership for years. They have either placed a tyrant on the throne who will (and does) murder his opponents and activiely employs the Carta as his agents and assassins. Whose only reason for easing Caste restrictions is that he wants to rule all Dwarfs everywhere. Or you place a weak leader on the throne and leave them in stasis. You did not choose the candidates, but you did ensure that one of them won. Its against the Warden's charter, and its incredibly foolish to get involved anyway because you make yourself into a scapegoat when things go wrong.
They are different kinds of story, with different kinds of problems and different kinds of protagonist. The Warden works for the high fantasy, much recycled ancient evil returns storyline that was getting old even in DAO. Its a good game and though a little over famiiar, it does what you expect of The Bioware RPG They Keep Making Over and Over Again. But that was precisely the problems and the devs even said that at the time, that they wanted DA2 to do something new. To not be a game where your hero is instantly someone super special, where it isn't just another ancient evil returning. To give us a more down to earth hero with problems closer to what we actually face. How to get enough money to get by, how to make something out of your life, how to deal with extremist elements. You continually characterize Hawke's actions as failure, but without her the Templars would be infiltrated by demons, the city would have been sacked by the Qunari, and all the Mages would have been massacred (or the Templars would have as the Mages resorted to Blood Mages and demon summoning to defend themselves). And if Meredith had survived, the city would have been run by a increasingly deranged (and probably eventually possessed) madwoman.
Your criteria for success are very odd. If damage to the city is your concern, then what about Denerim? It was sacked by the Darkspawn, the market and palace in flames. King Cailan is killed along with the rest of the wardens in Ferelden. The Inquisitor's watch sees the Divine killed, the Temple of Sacred Ashes destroyed, the Templar Order or the Free Mages corrupted and conscripted to fight for Tevinter Supermacists, the possible assasination of Empress Celene (or execution of Duke Gaspard, a matter which you had business interfering in). I suppose these failires happen to those characters, that's just alright is it? You'll have a list of excuses, and its fine to do that yet it isn't okay to do that for Hawke?
Like I say, if you're going to ignore the facts, then what debate is possible? I have at least conceded that DAO is the better game, and that for the story it tells, the Warden is a perfectly acceptable and fun protagnist to play. Your arguments are just the same 'DAO rules, DA2 sucks' nonsense that we hear so often. Each to their own opinions, I guess. We'll just have to agree to disagree.
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In DAO and DAI, the narrative is entirely mine. I know exactly what my character is thinking and feeling, their goals, their priorities, their motives, their personal agendas, and what they hope to accomplish with everything they do and say. My character also has a fair bit of control over what she does when. Hawke is a complete enigma to me.
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No, but they're interpreting them and doing the actual acting. In DA2, the VA and cinematic animators already did all of that. All I got to do was decide whether Hawke would deliver the previously performed and recorded diplomatic, snarky, or aggressive line.
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Speaking of missing the point...
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I'm not saying every game should be like DA2, but I'm really glad at least that game was. A more down to earth narrative, a more relatable ordinary and fallible protagonist
Sorry, but Hawke is completely unrelatable to me. I cannot fathom why she would stay in Kirkwall once her family was gone.
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with actual life goals
Those goals were... what exactly?





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