Hi all,
At the moment I'm working on a module with the Aurora Toolset. So far it's all going great, but I can't figure out how to script a bluff or persuade check. Does someone have a link to a good tutorial, or could they explain it to me? That would be a big help!
Thanks in advance!
Creating Bluff/Persuade checks in Toolset
#1
Posté 20 juillet 2016 - 11:05
#2
Posté 20 juillet 2016 - 01:24
The function GetIsSkillSuccessful() would be the key function call in your script.
I assume you are working on a conversation option for a bluff check. So you need to write a "starting conditional" script, and apply it to a conversation option in you conversation editor in the "Actions Taken" tab.
Check out this tutorial on making a quest. Its got the pieces you need.
here is a rough example of the script. you'll want to change the skill and dc depending on the situation.
When you save these scripts use a name that says what it is such as: ck_bluff_15
int StartingConditional()
{
object pc = GetPCSpeaker();
int skill = SKILL_BLUFF; // this is a constant integer for the skill
// see: http://www.nwnlexicon.com/index.php?title=Skill
int skill_dc = 15;
return GetIsSkillSuccessful( pc, skill, skill_dc);
}
#3
Posté 20 juillet 2016 - 01:35
Both these @neverwintervault.org shud help
The Guide to Building Volume I – The Aurora Toolset Manual
LS-TK Script Generator (Lilac Soul's Script Generator, updated for NWN 1.69)





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