Hello everyone, nice to meet all of you. I've got a quick question, but first, a little background.
I've recently come back to playing Neverwinter Nights after NOT doing so a very long time, and on a different PC so that I've had to go and re-download all of my favorite stuff for it (like the Aeilund saga, etc).
I found a very helpful blog by a person calling herself Lilura that was extraordinarily helpful on getting started again, located here: http://lilura1.blogs...isual-mods.html
Near the bottom of this post, she explains how to load Project Q as a 'patch hak'. Lilura explains to make a file in the main directory named 'nwnpatch.ini' and she warns everyone to list the following EXACTLY as she has it shown on her blog.
[Patch]
PatchFile000=q_vfxgui
PatchFile001=q_tilesets
PatchFile002=q_sounds
PatchFile003=q_robe3
PatchFile004=q_robe2
PatchFile005=q_robe
PatchFile006=q_race2
PatchFile007=q_race
PatchFile008=q_portraits
PatchFile009=q_placeables
PatchFile010=q_items
PatchFile011=q_creatures
PatchFile012=q_2da
PatchFile013=q_!tilesets
PatchFile014=q_!tilereskins
PatchFile015=q_!fightingsfx
PatchFile016=q_!armoury
I've gotten that to work, I think, but would like to ask further questions about doing this, so I understand it better. My guess NWN has a specific 'load order' of materials or assets. I believe I've also heard that hak files in a particular mod will override haks in the patch folder and the nwnpatch ini.
Will some kind soul please explain a bit about how this works so that if I wish to include more into the 'patch hak' order I do so correctly? Or perhaps point me to a full discussion on how this is done properly? I've looked around a bit and can't seem to find any instructions on how to do this.
Thanks, everyone!





Retour en haut






