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can you not use the tactical cam only occasionally?


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#26
Abyss108

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The calculation take turns...it is fast in modern gaming compared to the older ones

 

Round 1 - your attack score vs enemy defense score

Round 2 - enemy attack score vs your defense score

 

Actions such as overwhelm, shield bash, ect bypassed the turn

 

Dice roll mechanic takes turn, that;s why it is turn based

 

DA:I no longer use dice, they just scripting actions, and there's no auto-attacks anymore because there is no turn anymore

 

 

This is exactly how Inquisition works.

 

You attack the enemy, the computer does a "dice roll" with your attack vs their defence.

The enemy attacks you, the computer does a "dice roll" with their attack vs your defence.

Depending on how quick the creature is you get different numbers of what you seem to be incorrectly referring to as "turns".

 

Dragon Age Inquisition does have an auto-attack. I believe it is bound to the R key by default but I could be mistaken. You press it and then your character will stand there auto attacking until you do something else.

 

Furthermore, what exactly do you think would be the difficulty in implementing auto attacks in a real time game??



#27
Qis

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No it does not. DA:I have no dice roll, regular attack now are "actions" not "turns"

 

That's the reason why you can keep shooting while walking

 

Auto attack basically is like playing steve Jacson Fighting Fantasy books...ever play those game books? it use dice

 

Your stats + dice roll = your attack/defense

Enemy stats + dice roll = enemy attack/defense

 

Round 1--> calculate your attack, if higher than enemy defense, you hit

Round 2--->calculate your defense, if lower than enemy attack, you being hit

 

Continuously until you or enemy die

 

You can do actions that bypassed the turns, and the same with enemy

 

Shooting games are not bound to this like TES : Oblivion/Skyrim

 

DA:I replace regular attacks with actions that takes no turn