I'm wondering how if i create a private lobby, and invite a friend, any friends of theirs can just jump right in without invite.
Is this as intended? If so what do you think the reasons are for preventing a truly private group? I have no issue all the time with players joining in, and usually the ones that join are more than capable players, and this is not a personal thing. (likely an OCD/management desire on my part), but it seems unfair that if i want to invite friends of mine into a private match but cannot when another friend in match has their friends jump in anytime without even asking their friend.
I guess i really don't see private sessions functioning as private. This is probably a petty concern on my part and i get over it but it seems others also have this issue when they want to solo a map on private and their friends jump in uninvited.
Is this deficiency in dev forethought due to the limited budget DAIMP received? In some cases, incremental improvements really don't cut it. DAIMP should have learned a lot from ME3MP, but it seems most issues carried over (lobby glitching especially).
I think what would have been handy would have been 3 different lobby types. Public, Friends, and Private. I want to join in on friends matches but I also don't want to drop in uninvited or without prior carte blanche permission given by the lobby type.
Don't get me wrong, it's great to have active lobbies and players keeping things lively, but the structure is flawed and I hope it's fixed in future Bioware MP developments





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