Let's hope they have proper m+kb support, too.
I know this is kind of late in the dev cycle but please have controller support for PC
#26
Posté 22 juillet 2016 - 09:00
- Sylvius the Mad et Unata aiment ceci
#27
Posté 22 juillet 2016 - 09:06
If the MEA mako is anything like the one in ME I will appreciate controller support in order to make the driving a lot easier. The rest of the game I will use kbm though. I played DAI that way without any problems for 5 playthroughs and Skyrim over 500 hours without feeling the need for a controller ever. The only games I played that were a complete mess without a controller were Dark Souls 2 and 3.
Funnily, DS 2 had crappy controller support. It's like they tried too hard to make it a PC game. It's just not.
#28
Posté 22 juillet 2016 - 09:21
Don't you worry, after DAI, it might be the only legit way of playing the game
Meh, there were minor things that bothered me but there was far from anything in the game that made it unplayable for me with the keyboard and mouse. Not too fond of playing shooter games either with a controller which is why I bought Saint Row on PC after I played it on console.
That aside, I have no problem with controller support being in the game for those that want it.
#29
Posté 22 juillet 2016 - 10:34
Funnily, DS 2 had crappy controller support. It's like they tried too hard to make it a PC game. It's just not.
I take the crappy controller support over no one at all, at least in that game.
#30
Posté 22 juillet 2016 - 10:44
I take the crappy controller support over no one at all, at least in that game.
I would too. If I recall, it was useless there. Like only the directional keypad worked? Not even the thumbsticks.
#31
Posté 22 juillet 2016 - 10:58
Don't you worry, after DAI, it might be the only legit way of playing the game
DAI has lots of UI issues but it's still far superior with KBM. It will always be superior because a mouse is just a better and more versatile input than a controller for any task that requires a cursor. Plus you have more dynamic control of the screen. And the menus are actually worse to navigate on a controller. I just can't parse how people prefer a controller on DAI.
- Sylvius the Mad, Spectr61 et Zatche aiment ceci
#32
Posté 22 juillet 2016 - 11:00
DAI has lots of UI issues but it's still far superior with KBM. It will always be superior because a mouse is just a better and more versatile input than a controller for any task that requires a cursor. Plus you have more dynamic control of the screen. And the menus are actually worse to navigate on a controller. I just can't parse how people prefer a controller on DAI.
You don't need a cursor on DAI. The mode changes with controller.
I don't need dynamic control of the screen either. All of the tactical play and AI is pure trash. All I need is quick directional control for one character.
#33
Posté 22 juillet 2016 - 11:24
I would too. If I recall, it was useless there. Like only the directional keypad worked? Not even the thumbsticks.
When did you play that game? I played it for the first time earlier this year and with the controller everything worked just fine. Keyboard and mouse however.. not so much.
#34
Posté 22 juillet 2016 - 11:28
When did you play that game? I played it for the first time earlier this year and with the controller everything worked just fine. Keyboard and mouse however.. not so much.
Earlier in the year too. Maybe I screwed something up? It was weird that only the arrow buttons worked.
On Steam btw.. if that matters.
#35
Posté 22 juillet 2016 - 11:47
Earlier in the year too. Maybe I screwed something up? It was weird that only the arrow buttons worked.
On Steam btw.. if that matters.
I played it on steam, too. It had no problem with my xbox 360 controller. I have not the slightest idea of what might have caused you problems.
#36
Posté 22 juillet 2016 - 11:51
I played it on steam, too. It had no problem with my xbox 360 controller. I have not the slightest idea of what might have caused you problems.
Maybe that's it. I used an XOne controller..maybe there's some quirky difference.
I have a Steam controller too, but didn't try that. Total waste of money btw.. don't get one ![]()
#37
Posté 22 juillet 2016 - 12:01
Maybe that's it. I used an XOne controller..maybe there's some quirky difference.
I have a Steam controller too, but didn't try that. Total waste of money btw.. don't get one
I won't
(I took a look at it and let's say: I'm not impressed). You should try it with the xbox 360 controller, like I said: works just fine. They are not that expensive anymore (I think). I don't even own a xbox, but for DS 2 and 3 it was right to get one.
#38
Posté 22 juillet 2016 - 01:27
DAI had a completely different control scheme with KBM. Even how pausing worked was different. DAI with a controller was basically a different game.Don't you worry, after DAI, it might be the only legit way of playing the game
So I'd say KBM was definitely a legitimate way to play DAI. I think it would have been awful to play with a controller.
#39
Posté 22 juillet 2016 - 01:30
I really enjoyed the tactical combat in DAI. The free roaming camera was the best in the series.You don't need a cursor on DAI. The mode changes with controller.
I don't need dynamic control of the screen either. All of the tactical play and AI is pure trash. All I need is quick directional control for one character.
There was still room for improvement, but only having control of one character would suck. Also, there's no true pause with a controller. With KBM, the pause in DAI works just like in DAO and DA2 (it's a toggle that can be used at any tine regardless of camera mode).
#40
Posté 22 juillet 2016 - 02:09
Drasca posted a good thread over in the DAIMP forums where he extensively outlines the pro's/con's of moving from KB&M to controller.DAI has lots of UI issues but it's still far superior with KBM. It will always be superior because a mouse is just a better and more versatile input than a controller for any task that requires a cursor. Plus you have more dynamic control of the screen. And the menus are actually worse to navigate on a controller. I just can't parse how people prefer a controller on DAI.
His stated objective was just for the purposes of comparison.
His result was exactly this. Notwithstanding the fact that DAI PC controls are easily among the worst in recent memory.
Though he remained playing controller because of the "challenge".
Edit; excerpt from his post, quote -
I can make the distinction between what is 'barely useable' and can go above and beyond precise. The controller is sloppy, and dragon age's control and movement scheme doesn't pair well with a gradient pressure based joystick as there's only two speeds and it isn't variable with how much the player pushes on the stick.
The targetting system is sloppy too, but made worse on the controller.
It takes 2-5 seconds for Fire Mine placement to go where it needs to. It should take 0.5 or less. On melee classes they can get away with just swinging whatever is nearby without regard for targetting much, but on any class that needs to actually target, let alone something outside of basic attack range? Takes 10x or more as long. It takes .5 seconds or less to hard to target an enemy no matter where it is on the screen and begin engaging. The joysticks are inherently less accurate.
It definitely does NOT have the same features, and you don't realize the magnitude of the loss because you've never experienced the heights of and peaks of the differences.
Someone who's never shot accurately because they've only used close range shotguns has no clue how much is involved in distance target shooting or what it is like for a long distance sniper. There's hard limits to how fast, how accurately and the range to what the controller can target. Controller can only imagine, and some can't even understand how readily KB&M can do this.
The controller is a set of safety scissors that barely cuts anything. The KB&M is a scalpel both for movement and targetting.
- In Exile aime ceci
#41
Posté 22 juillet 2016 - 03:33
I'd be willing to admit that about mage. But they're gonna suck for other reasons besides controls anyhow. I thought they were better in DA2 (whether mouse or gamepad), and were basically going for the same action rpg feel. And better yet in DAO.
My preference for the gamepad is just the rogue. edit: By rogue, I mean melee.
#42
Posté 22 juillet 2016 - 04:53
You don't need a cursor on DAI. The mode changes with controller.
I don't need dynamic control of the screen either. All of the tactical play and AI is pure trash. All I need is quick directional control for one character.
You still need a cursor. Tactical view is based on moving around a cursor. We can debate whether you "need" a mode of play or not, but my point is that the functionality on KBM is superior. Frankly even for controlling one character given how all magic is AOE cones, and that's again cursor based.
Edit: I see Spectre already made this point. I can't speak to rogues - I've never played a melee rogue, always having found them useless. Not that when handled well they don't do a lot of damage and make it so that they can gracefully avoid it, but I find the opportunity cost of their micromanagement - even in DA:I - to not be worth it. In DA2 I find archer rogues to be far superior, and in DA:O every class is a waste compared to mages.
#43
Posté 22 juillet 2016 - 05:04
I always prefer kbm for shooters, but I do think the controller will be available for MEA, and the mechanics will likely be a lot simpler than DAI, so I can see the controls being more serviceable for both. I just hope they don't lock down two movement abilities, like cover and sprint, to one key/button.
#44
Posté 22 juillet 2016 - 09:43
#45
Posté 23 juillet 2016 - 12:44
It's not that hard to do this. I'm a console player and ive managed to program my computer to use a ps4 controller for video editing. (Rather use a keyboard + mouse but when I have 20 hours to edit a class project and 12 are spent in a car idle in a parking garage for work keyboard + mouse is hard.)
I have a Nyko AirFlo EX controller. It's not a matter of difficultly. Mapping controller buttons to keys is what it does. I don't understand why all controllers aren't like this. Why have companies wasting time making individual control schemes for every game when it's not necessary. As a PC gamer I wouldn't want the developer's control scheme anyway. The PC Master Race decides their own control scheme.
Sometimes I use the controller for browsing the internet.
#46
Posté 23 juillet 2016 - 12:48
You still need a cursor. Tactical view is based on moving around a cursor. We can debate whether you "need" a mode of play or not, but my point is that the functionality on KBM is superior. Frankly even for controlling one character given how all magic is AOE cones, and that's again cursor based.
Edit: I see Spectre already made this point. I can't speak to rogues - I've never played a melee rogue, always having found them useless. Not that when handled well they don't do a lot of damage and make it so that they can gracefully avoid it, but I find the opportunity cost of their micromanagement - even in DA:I - to not be worth it. In DA2 I find archer rogues to be far superior, and in DA:O every class is a waste compared to mages.
We really don't have to debate it. You simply don't need it.
Maybe the game gets harder with those new challenges they put in... I don't know. But otherwise, you can concentrate on your own character in Insanity and be fine. edit: Nightmare, I mean ![]()





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