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Make the missions in MEA and DLC replayable


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Questa discussione ha avuto 62 risposte

#1
FC_paragon

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I know maybe this is too late to ask, or maybe it's too much to ask, but i wish they would make missions replayable. My favorite mission out of the entire ME3 was the Citadel DLC, and it hurts that i have to play the whole damn campaign just to get to that DLC. That DLC was so much close to our hearts, a true DLC where we all just had fun, and there's no way to replay it. I'm sure Bioware is trying really hard to make each and every mission in MEA enjoyable, so please let us have the opportunity to replay the missions, maybe once the player has finished the campaign. Whether the player wants to replay it or not, it's his/hers choice. I dunno, maybe it's impossible to do it since it's RPG, but if there's any chance of it, please make it happen.


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#2
TurianSpectre

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I know maybe this is too late to ask, or maybe it's too much to ask, but i wish they would make missions replayable. My favorite mission out of the entire ME3 was the Citadel DLC, and it hurts that i have to play the whole damn campaign just to get to that DLC. That DLC was so much close to our hearts, a true DLC where we all just had fun, and there's no way to replay it. I'm sure Bioware is trying really hard to make each and every mission in MEA enjoyable, so please let us have the opportunity to replay the missions, maybe once the player has finished the campaign. Whether the player wants to replay it or not, it's his/hers choice. I dunno, maybe it's impossible to do it since it's RPG, but if there's any chance of it, please make it happen.

Yeah i have to admit out of all the missions and DLC this was the one that made me laugh so much because they (the companions) literally ripped the ****** out of Shep and it just made me bond so much more with the characters, and the after party was just the icing on the cake...

 

I mean a Volus pizza delivery guy? I mean James's reaction to the pizza was just priceless :D


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#3
BloodyMares

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I know maybe this is too late to ask, or maybe it's too much to ask, but i wish they would make missions replayable. My favorite mission out of the entire ME3 was the Citadel DLC, and it hurts that i have to play the whole damn campaign just to get to that DLC. That DLC was so much close to our hearts, a true DLC where we all just had fun, and there's no way to replay it. I'm sure Bioware is trying really hard to make each and every mission in MEA enjoyable, so please let us have the opportunity to replay the missions, maybe once the player has finished the campaign. Whether the player wants to replay it or not, it's his/hers choice. I dunno, maybe it's impossible to do it since it's RPG, but if there's any chance of it, please make it happen.

I have never seen a game where you can replay certain missions within the same walkthrough except Assassin's Creed series (where these missions are memories and you can relive them as many times as you want). In that setting, it makes sense. In others? Nothing really comes to my mind.
The only solution to that is to create saves before each mission (that's what I did in ME1).



#4
straykat

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If it's an open type of game, then there's little chance. Replayable missions would be cool if they were designed as stages and had various goals and hidden things you could find on different runs.


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#5
straykat

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I have never seen a game where you can replay certain missions within the same walkthrough except Assassin's Creed series (where these missions are memories and you can relive them as many times as you want). In that setting, it makes sense. In others? Nothing really comes to my mind.

 

A lot of Japanese games. Devil May Cry, for instance. I think it's the more arcade-y pedigree they have there.



#6
FC_paragon

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I know! It was so much, i dunno light and funny. And it's even way better if you use it as the Citadel Ending Mod. CEM makes it so much better, coz all your crew members are relaxed and they bond with each other way better, without thinking about the war. And when they meet with the evil Shep, and they all sort of support you as to how handsome you look than the evil Shep, and how much of an ******* your clone is, it's so awesome! And now i can't replay it :(



#7
BloodyMares

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A lot of Japanese games. Devil May Cry, for instance. I think it's the more arcade-y pedigree they have there.

Oh, yeah, now I remember. But that's not an open world because the default state of the game is a menu, not the free roam.


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#8
straykat

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Oh, yeah, now I remember. But that's not an open world because the default state of the game is a menu, not the free roam.

 

Yeah..

 

Although this would have been cool in the past games. Like if there were ratings from a good performance at Grissom or Collector Ship or something.



#9
BloodyMares

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Yeah..

 

Although this would have been cool in the past games. Like if there were ratings from a good performance at Grissom or Collector Ship or something.

I tought initially that maybe they could do something like that via Journal (it should be a recording after all, right?). Like, pick your entry and "watch the recording" (replay the mission). But now if you think about it, Mass Effect is an RPG. And it wouldn't work in RPGs because that would be a cheating way to change your actions and therefore get different consequences and it doesn't make sense unless you can time travel.



#10
AngryFrozenWater

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OP: On a PC that can be solved by having enough saved games. On a console I can see the problem, though.

 

I hope the PC has an unlimited number of saves and, like in ME3, a folder structure to keep the player characters separated. I prefer that the names of files and folders are more friendly for humans to use and have less randomized and abstract names. In-game renaming would be great.


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#11
straykat

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I tought initially that maybe they could do something like that via Journal (it should be a recording after all, right?). Like, pick your entry and "watch the recording" (replay the mission). But now if you think about it, Mass Effect is an RPG. And it wouldn't work in RPGs because that would be a cheating way to change your actions and therefore get different consequences and it doesn't make sense unless you can time travel.

 

I suppose. I was just thinking that once you first completed it, that counts for the a progression point in the story. Simply replaying it would just be a litle change in details in how things went down.

 

Then again, some missions have a lot of crucial choices during the middle of missions..things that drastically can change things later or give a large boost to P/R. So it wouldn't be right to redo all of this, late in the game.


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#12
straykat

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OP: On a PC that can be solved by having enough saved games. On a console I can see the problem, though.

 

I hope the PC has an unlimited number of saves and, like in ME3, a folder structure to keep the player characters separated. I prefer that the names of files and folders are more friendly for humans to use and have less randomized and abstract names. In-game renaming would be great.

 

You can still save like 30 times on a console. That's what I always do (and still do on PC). ME1 had a 10 save limit, but there really isn't much anyways.


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#13
wright1978

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Hmm not a fan personally. Strategic use of saves is surely the workaround if someone wants to replay a certain mission rather than building a whole feature involving providing a separate mechanic to allow people to replay missions outside of the narrative of the story.


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#14
ZipZap2000

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I have never seen a game where you can replay certain missions within the same walkthrough except Assassin's Creed series (where these missions are memories and you can relive them as many times as you want). In that setting, it makes sense. In others? Nothing really comes to my mind.
The only solution to that is to create saves before each mission (that's what I did in ME1).


Lego games do it as well with a Freeplay mode.

Once you beat a level you unlock freeplay in that level.

I think this could be a neat feature allowing you to explore different decisions and experience different banter and reactions. Only without having to reload a new game or save.
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#15
ZipZap2000

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A lot of Japanese games. Devil May Cry, for instance. I think it's the more arcade-y pedigree they have there.


Transformers does it well.

#16
straykat

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Transformers does it well.

 

The one based on the old cartoon? Is that good? it looks cool..



#17
LiechockiRJ

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Also, the Halo serie.

Because Bungie = love.

Agree OP, but i doubt it.
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#18
Killroy

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Just keep a save from before the mission. Why is that hard? You don't even have to keep the saves on your console. You can transfer them to a thumb drive.


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#19
Obvakhi

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As long as there is NG+, doesn't matter to me.



#20
Furisco

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That would be cool, i don't see any reason to not have this feature.


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#21
AlanC9

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What problem is adding this feature supposed to solve, exactly? Doesn't reloading a save already handle this?
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#22
straykat

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What problem is adding this feature supposed to solve, exactly? Doesn't reloading a save already handle this?

 

I don't think there's any point to it, without challenges or a chance to unlock things. Neither of which ME has either... but I wouldn't complain if they did.



#23
Sanunes

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What problem is adding this feature supposed to solve, exactly? Doesn't reloading a save already handle this?

 

Yeah, something like this I think would also need to be incorporated from the very start of development as well so they can incorporate it smoothly into the game.  Otherwise it will feel like a patched in feature that probably will be buggy or have a negative experience for people.

 

To me the solution for replaying your favorite missions is like you said is to have a save reload ahead of time.  I think a solution that more people would make use of is the ability to label save files, but again I think it is too long into development to make any real changes to the game for a lot of features and functionality probably would need to be designed into the game from the early stages of development even if it might seem like a simple thing to add to us.


Modificata da Sanunes, 24 luglio 2016 - 07:06 .

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#24
UpUpAway95

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I have never seen a game where you can replay certain missions within the same walkthrough except Assassin's Creed series (where these missions are memories and you can relive them as many times as you want). In that setting, it makes sense. In others? Nothing really comes to my mind.
The only solution to that is to create saves before each mission (that's what I did in ME1).

 

I really like this feature of the Assassin's Creed franchise... and I don't see the harm in allowing people to continually replay individual sections of the game after they've completed the game itself even though the role-play aspects would be lost at that point - i.e. the decisions made during the replay would have no impact on anything.  Such a feature would allow players to explore previously "unchosen' bits of dialogue "just for the heck of it" without having to start a new save to "hijack" an old one.  As such, I don't think it would be all that complex a feature to set up.  Of course, they could complicate the feature by allowing various "cheats" during a replay (similar to AC), but I think it would still be worthwhile even without that.

 

While creating saves before each mission might work well for ME1 on PC... it wasn't a viable thing on the Xbox 360; where there was a 10 save maximum; and when you load that same character as an NG+ game, you are still working with that same 10 save maximum (that is, you had to overwrite your old saves in order to play.  ME2 had a higher maximum, but it still wasn't enough to enable saving before each mission with a view of being able to replay individual missions at will).  ME3 reduced the maximum number of saves from ME2 (I think it was 15).

 

(In ME1 - You can copy the entire character game save file over to a thumb drive; but you would have to physically do this to a new thumb drive after every mission since, within the game save file,  the maximum number of individual mission saves is still 10... at least I can't seem to be able to get more than that in the folder at any one point in time).


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#25
Sanunes

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I really like this feature of the Assassin's Creed franchise... and I don't see the harm in allowing people to continually replay individual sections of the game after they've completed the game itself even though the role-play aspects would be lost at that point - i.e. the decisions made during the replay would have no impact on anything.  Such a feature would allow players to explore previously "unchosen' bits of dialogue "just for the heck of it" without having to start a new save to "hijack" an old one.  As such, I don't think it would be all that complex a feature to set up.  Of course, they could complicate the feature by allowing various "cheats" during a replay (similar to AC), but I think it would still be worthwhile even without that.

 

While creating saves before each mission might work well for ME1 on PC... it wasn't a viable thing on the Xbox 360; where there was a 10 save maximum; and when you load that same character as an NG+ game, you are still working with that same 10 save maximum (that is, you had to overwrite your old saves in order to play.  ME2 had a higher maximum, but it still wasn't enough to enable saving before each mission with a view of being able to replay individual missions at will).  ME3 reduced the maximum number of saves from ME2 (I think it was 15).

 

(In ME1 - You can copy the entire character game save file over to a thumb drive; but you would have to physically do this to a new thumb drive after every mission since, within the game save file,  the maximum number of individual mission saves is still 10... at least I can't seem to be able to get more than that in the folder at any one point in time).

 

The problem is that a game like Mass Effect is interconnected unlike Assassin's Creed and I really don't want a menu system to determine what completely stand alone adventure I am about to go on.  I could see issues arise in the game if you take an alternate path during a replay and have completed other areas of the game based on the outcome of that choice.  If not properly designed for that could break your save and corrupt it.  

 

With Dragon Age: Inquisition you had one major choice in the game where you sided with the Mages or the Templars and there was a cascading effect based on that choice, replaying that mission could cause the problems I foresee and if they are going further down that path it could make it into a headache.


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