Aller au contenu

Photo

Martial Arts in Dragon Age


  • Veuillez vous connecter pour répondre
60 réponses à ce sujet

#1
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages
I really wish they create a martial arts for 3 classes especially for mages, it would be cool as hell for mages use their body as a weapon while augment their fighting styles with fire, frost, ethereal, and lightning. And rogues can have various Chinese martial arts inspired by The House of Flying Daggers, The Iron Monkey, and Crouching Tiger Hidden Dragon. And warriors pretty much fit for more of Pankarton a Spartan H2H combat style to demolish enemies with brutal efficiency and strength to overpower foes.

#2
Squinterific

Squinterific
  • Members
  • 75 messages

Well, mages already use a sort of stick fighting technique mixed with magic. When you meet Dorian, he smacks a demon right across the face with his staff. I imagine in a combat scenario, well trained mages would know how to use their staves as weapons rather than just foci for their magic.

 

But yeah, it would be nice if they incorporated that aspect into the gameplay.

 

 


  • Patchwork, Bayonet Hipshot, Gilli et 2 autres aiment ceci

#3
Leo

Leo
  • Members
  • 797 messages

I'd rather those types of martial arts show up in a Jade Empire type of action RPG.


  • Obsidian Gryphon aime ceci

#4
straykat

straykat
  • Members
  • 9 196 messages

Well, every weapon use technically requires a martial art.

 

But I don't think they even take that seriously. What with things like "earthquake" strike and dominating their warrior specializations with magic.



#5
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

Well, mages already use a sort of stick fighting technique mixed with magic. When you meet Dorian, he smacks a demon right across the face with his staff. I imagine in a combat scenario, well trained mages would know how to use their staves as weapons rather than just foci for their magic.
 
But yeah, it would be nice if they incorporated that aspect into the gameplay.
 
https://www.youtube....h?v=ENqMy1BU2-Y
 
https://www.youtube....h?v=ZHvvEKpkLw4

BioWare has wasted so much potential. They can do so much of their combat gameplay, but I digress I wish there was Yin Shou Gun stickfighting style for mages can engage foes close and personal. And this!



#6
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages


Nariko could tap Cassandra's ass!!!! But I wish there was a specializion/style for warrior class to have similar fighting style with dual blades and a 2H weapon inspired by Heavenly Sword.

#7
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

I'd rather those types of martial arts show up in a Jade Empire type of action RPG.

BioWare screwed the pooch with Origins as slow and unbearable combat, and they should've bring back the Action RPG style back in DA. And they could bring back martial arts to mix with magic for those who wanted to have their mages want to fight hand to hand.

#8
Patchwork

Patchwork
  • Members
  • 2 585 messages

Bending is how I imagine ancient elf battles especially between arcane warriors. They could use/conjure weapons if they wanted to, and becoming an expert in that weapon could kill a few decades, but magic was an extension of themselves as it is in the Avatar cartoon.

 

I think game mechanics would stop it from working well as a class or specialisation for the pc or a companion but magical martial arts could make an interesting enemy type and Tevinter is the perfect place to explore different ways of using magic.


  • ThePhoenixKing et IHaveReturned1999 aiment ceci

#9
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

Bending is how I imagine ancient elf battles especially between arcane warriors. They could use/conjure weapons if they wanted to, and becoming an expert in that weapon could kill a few decades, but magic was an extension of themselves as it is the the Avatar cartoon.
 
I think game mechanics would stop it from working well as a class or specialisation for the pc or a companion but magical martial arts could make an interesting enemy type and Tevinter is the perfect place to explore different ways of using magic.

Hey that's a damn good one man! It would made so much sense that what if the Ancient Elves were doing ancient martial arts with magic once upon a time for meditation and spirituality, before it was use for combat in the battlefield. And it would fit perfectly for the Circle of Magi to have mages develop martial arts for focusing on the mind, body, and spirit purposes as a way for preparing them for the Harrowing and a way of healing themselves on a spiritual level.

#10
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

BioWare screwed the pooch with Origins as slow and unbearable combat, and they should've bring back the Action RPG style back in DA. And they could bring back martial arts to mix with magic for those who wanted to have their mages want to fight hand to hand.

 

 

I preferred DA:O combat...it was a little slow, but at least warriors felt like warriors not 'mages with swords' 


  • DeathScepter aime ceci

#11
Squinterific

Squinterific
  • Members
  • 75 messages

I preferred DA:O combat...it was a little slow, but at least warriors felt like warriors not 'mages with swords' 

 

I just really miss Crushing Prison. That was my favorite spell.

The "demon hands" death blow effect they added to it in DA2 was a nice twist



#12
Gervaise

Gervaise
  • Members
  • 4 525 messages

They have a ready made Order set up that they could use to introduce it, the Order of Argent.  They have only been mentioned up to now as running the school of last resort that Dorian's parents sent him to in Minrathous.   It is said that they run their school on "strict Andrastrian discipline" without really elaborating on what that might be.  It would perfectly fit an order of warrior monks, who discipline their minds to control their emotions and their magic into a unique fighting style that doesn't require any weapons at all, just their own natural gifts.   They could even have a separate discipline for Soporati which does involve using certain weapons instead of magic but not the sort used by conventional warriors or rogues.



#13
Tidus

Tidus
  • Members
  • 1 285 messages

I vote no! If I wanted chop suey fighting I would buy a chop suey game. I see nothing wrong with DA:O fighting controls. Its easy, fast and very simple to use and the best part you don't need 5 thumbs and 20 fingers. So,why screw that style of battle control  that up?

 

Why would you allow a enemy  to get that close to your mage when you can freeze them and back away?


  • Anthreya, Vargeisa et Elyunha aiment ceci

#14
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

I vote no! If I wanted chop suey fighting I would buy a chop suey game. I see nothing wrong with DA:O fighting controls. Its easy, fast and very simple to use and the best part you don't need 5 thumbs and 20 fingers. So,why screw that style of battle control that up?

Why would you allow a enemy to get that close to your mage when you can freeze them and back away?

They could make a combo-based mechanic for combat design, and they could make it more easier hell GoW and Heavenly Sword proves it could be possible. DAO combat sucked compared to other par games that focuses on combat, so they need to replace with guys who ate masters of combat design, and choreography to make this work.

#15
Tidus

Tidus
  • Members
  • 1 285 messages

I still vote no!  DA series combat is easy and simple to use..DA:O battle controls doesn't suck on a regular controller unless one uses that stupid tact cam and that's not needed.

 

I have sold RPGs that actually sucked since you needed those 10 thumbs and 20 fingers for simple combat.

 

No and that's all the frigging no's in the world I do not want to see DA become so dang complicated.

 

A solution would be different battle controls for consoles and PCs and then you can have your chop suey combat gear.



#16
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

I still vote no! DA series combat is easy and simple to use..DA:O battle controls doesn't suck on a regular controller unless one uses that stupid tact cam and that's not needed.

I have sold RPGs that actually sucked since you needed those 10 thumbs and 20 fingers for simple combat.

No and that's all the frigging no's in the world I do not want to see DA become so dang complicated.

A solution would be different battle controls for consoles and PCs and then you can have your chop suey combat gear.

That game looks cheap, boring, and horribly designed. Sure the game has an excellent storyline and characters but as far as gameplay as far as concerned is horrible. I mean everything is slow and frustrating, no fluid movements of swinging swords, dodging, parrying, and blocking. IDK how the game got a good score to be honest, I expected the combat gameplay to be like the cinematics on the game, but they really blew it with that one.

#17
German Soldier

German Soldier
  • Members
  • 1 015 messages

 

Why would you allow a enemy  to get that close to your mage when you can freeze them and back away?

Stealth may allow an enemy to  get close to the mage without problems while warriors with the templar spec can hit  the mage at distance.
The OP SW of DAO had very high magical resistance that with armor can increase to 100%.
In short there are many reasons as for why it is not a good idea for a mage to rely only on magic.


#18
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

Stealth may allow an enemy to  get close to the mage without problems while warriors with the templar spec can hit  the mage at distance.
The OP SW of DAO had very high magical resistance that with armor can increase to 100%.
In short there are many reasons as for why it is not a good idea for a mage to rely only on magic.

And that is why they have to have martial training unarmed, and armed with swords and staffs to engage the enemy without relying entirely on magic. Like Geralt can use his blade to kill enemies with incredible skill, and use of magic is optional and Elder Scrolls series does it as well. Do why Dragon Age can do the same?

#19
Tidus

Tidus
  • Members
  • 1 285 messages

Then buy a chop suey game and leave the DA series alone!  I have no problems defending my mage-ever notice how the NPCs rush in to help protect the mage?

 

A walking bomb can handle 100% magical resistance or your fighters and rouges will take out the baddie. That's why you have a group.



#20
Qis

Qis
  • Members
  • 985 messages

There is a misconception about martial art, people always think martial art is oriental thing, actually it is not, it is not specifically related to Asia, the west also have martial arts, but not propagated as such. Sword fighting is a martial art, no matter what the form, western sword art is martial art.

 

And martial art is NOT unarmed fighting technique, that is just a part of martial art. So in simple meaning, martial art is an art for fighting, combat, war...it just that in the late 70s there are post WW2 propaganda by Japan and China promoting their style of fighting in the media as "culture war" giving the perception of "martial art is Asian unarmed fighting style"

 

Western boxing and wrestling is actually martial art too and is effective, as well Brazilian capoeira, African spear hunting, Arab fencing and much more.

 

If DA want a martial art, they don't have to be made based on any existing martial art, just made suitable with DA universe. In our real world we only fight human, but in DA there are giants like Qunari, small people like Dwarf and skinny people like Elf, so martial art should be different and not the same at all with real life martial art that emphasis only on  fighting human and exploit human weakness

 

How human/elf/dwarf would fight a Qunari?

 


  • Bayonet Hipshot, Elyunha, straykat et 1 autre aiment ceci

#21
German Soldier

German Soldier
  • Members
  • 1 015 messages

And that is why they have to have martial training unarmed, and armed with swords and staffs to engage the enemy without relying entirely on magic. Like Geralt can use his blade to kill enemies with incredible skill, and use of magic is optional and Elder Scrolls series does it as well. Do why Dragon Age can do the same?

All the things i said does it no apply to the AI of the enemies since  the AI system in Dragon age is too simplistic to elaborate meaningful strategies against the player.Only in the Draogn age multiplayer you can make true challenges where mages are not OP simply because the others players know how to deal with them this is the difference in being a strong player who challenge others real people rather than brag about on how strong the PC mage is in a world where it is the only real person who exists.


#22
dragonagenewbie

dragonagenewbie
  • Members
  • 97 messages

And that is why they have to have martial training unarmed, and armed with swords and staffs to engage the enemy without relying entirely on magic. Like Geralt can use his blade to kill enemies with incredible skill, and use of magic is optional and Elder Scrolls series does it as well. Do why Dragon Age can do the same?

 

TW3 and Skyrim aren't the only games out there with mage classes.  How would you compare Geralt and Skyrim magic users to mages/casters from WoW, SWTOR, LOTRO and GW2? 



#23
Mike3207

Mike3207
  • Members
  • 1 723 messages

Shapeshifters in DAO do use their body as a weapon with their transformations into creatures with much greater strength.



#24
Qis

Qis
  • Members
  • 985 messages

Qunari have horns, in martial view they should using their horns as weapon, like bull. All other races that have contact with Qunari on battle should have a technique or a way to handle Qunari horn attacks, like matador or something

 



#25
IHaveReturned1999

IHaveReturned1999
  • Members
  • 365 messages

There is a misconception about martial art, people always think martial art is oriental thing, actually it is not, it is not specifically related to Asia, the west also have martial arts, but not propagated as such. Sword fighting is a martial art, no matter what the form, western sword art is martial art.
 
And martial art is NOT unarmed fighting technique, that is just a part of martial art. So in simple meaning, martial art is an art for fighting, combat, war...it just that in the late 70s there are post WW2 propaganda by Japan and China promoting their style of fighting in the media as "culture war" giving the perception of "martial art is Asian unarmed fighting style"
 
Western boxing and wrestling is actually martial art too and is effective, as well Brazilian capoeira, African spear hunting, Arab fencing and much more.
 
If DA want a martial art, they don't have to be made based on any existing martial art, just made suitable with DA universe. In our real world we only fight human, but in DA there are giants like Qunari, small people like Dwarf and skinny people like Elf, so martial art should be different and not the same at all with real life martial art that emphasis only on  fighting human and exploit human weakness
 
How human/elf/dwarf would fight a Qunari?
 
https://www.youtube....h?v=8ic2k2P_FG0

Well of course they're all varieties of martial arts all around the world like Krav Maga from Israel, Systema from Russia, Kajukembo from the U.S. and many other styles around the world. Well height does have advantages the shorter fighters can maneuver their tall opponent and go for weaknesses and strike.