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Martial Arts in Dragon Age


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#26
Qis

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Well of course they're all varieties of martial arts all around the world like Krav Maga from Israel, Systema from Russia, Kajukembo from the U.S. and many other styles around the world. Well height does have advantages the shorter fighters can maneuver their tall opponent and go for weaknesses and strike.

 

Well the small always assume can counter the big, but don't forget in the other way the big should also know how to counter the small. It is another misconception in martial art and dangerous one actually. It is started from Judo propaganda then followed by others, small vs big, while it is true their technique can do that, but martial art isn't one sided.

 

That's what Bruce Lee try to show in the scene fighting Karim Abdul Jabbar, he only win because of plot, Karim is somehow weak when seeing light, a demon of some sort. Bruce cannot win the fight just by physical contact. That's the philosophy behind that scene. Originally Karim represent the form with no form, the formless form, Bruce fighting his own "Dark Side"



#27
IHaveReturned1999

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Then buy a chop suey game and leave the DA series alone!  I have no problems defending my mage-ever notice how the NPCs rush in to help protect the mage?
 
A walking bomb can handle 100% magical resistance or your fighters and rouges will take out the baddie. That's why you have a group.

What if your companions are incapacitated and you're the only mage standing? Your lyrium potions are fine and your mana meter is depleted? It would be best for mages for not to completely rely on magic alone, and it's nothing wrong with versatility of having mages capable of unarmed combat.

#28
dragonagenewbie

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What if your companions are incapacitated and you're the only mage standing? Your lyrium potions are fine and your mana meter is depleted? It would be best for mages for not to completely rely on magic alone, and it's nothing wrong with versatility of having mages capable of unarmed combat.

 

Does a last mage standing scenario happen often enough to justify the addition of an unarmed combat spec?

 

Better to just be honest and say that you want it added in for fun instead of trying to come up with one in a million scenarios to explain why it should be in game.



#29
Bayonet Hipshot

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If Bioware wanted to be realistic, they would have had City Elves develop some form of Theodosian Krav Maga, since Krav Maga traces its roots back to the Jewish ghettos. 



#30
IHaveReturned1999

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Does a last mage standing scenario happen often enough to justify the addition of an unarmed combat spec?

Better to just be honest and say that you want it added in for fun instead of trying to come up with one in a million scenarios to explain why it should be in game.

Of course it would be for fun but for reliability as well, when your magic is depleted fall back on unarmed combat with augmented magic imbued with the fighting style.

#31
straykat

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Qunari have horns, in martial view they should using their horns as weapon, like bull. All other races that have contact with Qunari on battle should have a technique or a way to handle Qunari horn attacks, like matador or something

 

 

Qunari horns are so pointless. I don't know why they evolved that way as bipeds. Other than rule-of-cool factor. Or what Bioware thought was cool.

 

But I guess that's off the point. :D



#32
IHaveReturned1999

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They have a ready made Order set up that they could use to introduce it, the Order of Argent. They have only been mentioned up to now as running the school of last resort that Dorian's parents sent him to in Minrathous. It is said that they run their school on "strict Andrastrian discipline" without really elaborating on what that might be. It would perfectly fit an order of warrior monks, who discipline their minds to control their emotions and their magic into a unique fighting style that doesn't require any weapons at all, just their own natural gifts. They could even have a separate discipline for Soporati which does involve using certain weapons instead of magic but not the sort used by conventional warriors or rogues.

I think the magic martial art should be like Wushu and Shaolin Kung Fu for mages, they can create a back story what was originated from. It was founded by 3 elven apostates who left the Circle of Montsimmard and ventured into the Emerald Graves, they meditate within the forest to find spirituality and peace within. When they meditate they discovered the Way of the Arcane Fist, they use this form as spiritual growth and healing the land and themselves like the Native American dances healing the earth according to the legends. It was use for combat where they assisted the Dalish clan to fight against human bandits raiding their camp. It was passed to Keepers of the clan and the First to pass on the teachings of the Arcane Fist. That would be cool!

#33
dragonagenewbie

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Of course it would be for fun but for reliability as well, when your magic is depleted fall back on unarmed combat with augmented magic imbued with the fighting style.

 

Right now every class that runs out of resource can still use their basic attack.  So are you proposing that the mage basic attack be changed from ranged to melee?  you mentioned this stuff about augmented magic imbued stuff but if you go beyond making their resource filler ability a basic attack how do you think people who play warriors and rogues are going to react to that kind of change?  if your proposal is going to end up making mages go into melee ranged to be able to do their basic attack how do you think other people who play mages are going to react to that? 

 

Its not as easy as slapping boxing gloves on a DAI mage and saying "hey now we're doing it like Skyrim".  It would probably just be better to ask them to add in a new class that uses light armor and can have its own set of talent trees.  That way you dont have to get rid of 1-2 mage talent trees to make room for a melee mage talent tree because people will object to that kind of change too.



#34
IHaveReturned1999

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Right now every class that runs out of resource can still use their basic attack. So are you proposing that the mage basic attack be changed from ranged to melee? you mentioned this stuff about augmented magic imbued stuff but if you go beyond making their resource filler ability a basic attack how do you think people who play warriors and rogues are going to react to that kind of change? if your proposal is going to end up making mages go into melee ranged to be able to do their basic attack how do you think other people who play mages are going to react to that?

Its not as easy as slapping boxing gloves on a DAI mage and saying "hey now we're doing it like Skyrim". It would probably just be better to ask them to add in a new class that uses light armor and can have its own set of talent trees. That way you dont have to get rid of 1-2 mage talent trees to make room for a melee mage talent tree because people will object to that kind of change too.

They could make it as an extra spec like @ Origins and it can be a versatile class to go either ranged and unarmed, for example you decide you don't want a magic staff for combat instead you use your hands to shoot magic @ foes with the R1 button and light and heavy attacks with triangle and square buttons for combo moves against your foes. It couldn't hurt none.

#35
Qis

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Qunari horns are so pointless. I don't know why they evolved that way as bipeds. Other than rule-of-cool factor. Or what Bioware thought was cool.

 

But I guess that's off the point. :D

 

I used to think that Arishok rush attack in DA2 was with his horn, turn out to be not true, it will be cool if he does.

 

Headbutt should be Qunari power attack

 


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#36
vertigomez

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Utha the dwarf from The Calling used some kind of unarmed, martial arts-y fighting technique. She was a Silent Sister.

#37
Qis

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The problem of martial art in DA is like i mentioned the world is diverse, unlike our real world, of course we have a lot of different races with different size but we are all human, sharing the same weakness, the same advantages and the same way of thinking actually. Surely "races" in DA are not the same like us in real world, the differences are too extreme.

 

Dwarf martial art surely not be the same at all with human martial art, because their size are extremely small and extremely short, fighting among them will be no problem, but fighting other races? The effectiveness of their martial art technique will be questionable. Surely a human will not benefit learning dwarven martial art, and also true the other way

 

Not to mention there is a creature like Qunari who have horns, surely their weakness will not the same as human, their head and neck will be stronger, their skull will be harder, they can headbutt anything with no problem. So attack to the head and neck with punches and kicks might be not effective at all, no matter how strong the punch and kick is. Not to mention they're giants, to face them will not be the same as facing the same species opponent.

 

Each "races" will have different martial arts that are extremely differ from one another. Every martial art must be fit their physical and purpose, every martial art must have techniques to counter every "races" physical, it will be too complicated and don't much making sense unless every races since the beginning of time already having war with each other to develop such art

 

But in weapons and magic, all these are null, because weapons and magic just simply cover all the things. The only thing that matter is how much damage dealt in successful attack with the said weapon and magic. So logically in the world of DA, there will be no unarmed martial art because weapon technology and magic already defeat the purpose of having unarmed combat. It is easier to beat any "races" by using weapons and magic than to develop special unarmed technique to beat each "races"

 

Example, for a human, which is easier to fight a bear? Using spear or fighting them with punch and kick? There is no martial art in the real world to fight bear, lion, tiger, snake...ect, we simply use weapons.



#38
IHaveReturned1999

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The problem of martial art in DA is like i mentioned the world is diverse, unlike our real world, of course we have a lot of different races with different size but we are all human, sharing the same weakness, the same advantages and the same way of thinking actually. Surely "races" in DA are not the same like us in real world, the differences are too extreme.

Dwarf martial art surely not be the same at all with human martial art, because their size are extremely small and extremely short, fighting among them will be no problem, but fighting other races? The effectiveness of their martial art technique will be questionable. Surely a human will not benefit learning dwarven martial art, and also true the other way

Not to mention there is a creature like Qunari who have horns, surely their weakness will not the same as human, their head and neck will be stronger, their skull will be harder, they can headbutt anything with no problem. So attack to the head and neck with punches and kicks might be not effective at all, no matter how strong the punch and kick is. Not to mention they're giants, to face them will not be the same as facing the same species opponent.

Each "races" will have different martial arts that are extremely differ from one another. Every martial art must be fit their physical and purpose, every martial art must have techniques to counter every "races" physical, it will be too complicated and don't much making sense unless every races since the beginning of time already having war with each other to develop such art

But in weapons and magic, all these are null, because weapons and magic just simply cover all the things. The only thing that matter is how much damage dealt in successful attack with the said weapon and magic. So logically in the world of DA, there will be no unarmed martial art because weapon technology and magic already defeat the purpose of having unarmed combat. It is easier to beat any "races" by using weapons and magic than to develop special unarmed technique to beat each "races"

Example, for a human, which is easier to fight a bear? Using spear or fighting them with punch and kick? There is no martial art in the real world to fight bear, lion, tiger, snake...ect, we simply use weapons.

You thinking too much on it, the game is fiction and if course you can't use a Flying Knee on a Bear (Well it would be pretty hillarious to knock the bear's front teeth out. "I knockout that b**ch 2 front teeth and went BOW right in the JAW!") And mages are the only ones who could use it as an effective secondary weapon against any foe, because they have magic to back up their fighting skill.

#39
Heimdall

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I don't need hand to hand mages in DA, but I'd love a Jade Empire 2.

#40
IHaveReturned1999

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I don't need hand to hand mages in DA, but I'd love a Jade Empire 2.

Suit yourself.

#41
Qis

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You thinking too much on it, the game is fiction and if course you can't use a Flying Knee on a Bear (Well it would be pretty hillarious to knock the bear's front teeth out. "I knockout that b**ch 2 front teeth and went BOW right in the JAW!") And mages are the only ones who could use it as an effective secondary weapon against any foe, because they have magic to back up their fighting skill.

 

Mages have magic, who need martial art? I am a martial artist myself, if i have The Force, i just Force Choke the bad guys, don't bother to punch and kick

 

KotOR 2 implement martial art, but who cares to play with it? So they force the game to not have lightsaber in the first to the fourth part of the game (Peragus, Telos station and Telos, and the first planet you visit), they also force the player to fight unarmed in two quest (fighting Handmaidens and fighting Mandalorians), other than these players will just use lightsabers and The Force, or gun....

 

The only animal who know martial art is kangaroo, they know kickboxing, so fighting kangaroos might be similar with fighting human...maybe they are a nice addition to Dragon Age

 



#42
IHaveReturned1999

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Mages have magic, who need martial art? I am a martial artist myself, if i have The Force, i just Force Choke the bad guys, don't bother to punch and kick

KotOR 2 implement martial art, but who cares to play with it? So they force the game to not have lightsaber in the first to the fourth part of the game (Peragus, Telos station and Telos, and the first planet you visit), they also force the player to fight unarmed in two quest (fighting Handmaidens and fighting Mandalorians), other than these players will just use lightsabers and The Force, or gun....

The only animal who know martial art is kangaroo, they know kickboxing, so fighting kangaroos might be similar with fighting human...maybe they are a nice addition to Dragon Age

https://www.youtube....h?v=jahPCzoqrUg

Ha! That's funny! But I don't see why not have mages to be versatile in combat with sword, fist, and magic. Hell look @ Witcher how Geralt can use his sword and his magic to dispose his enemies, and Mace Windu use martial arts and The Force to dispose thousands of battle droids single handedly. Imagine how a mage can use martial arts, skills of a blade of a witcher, and magic. The mage would be a force to be reckoned with and even Templars and Seekers would be outmatched.

#43
CoM Solaufein

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Dragon Age isn't Jade Empire.



#44
IHaveReturned1999

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Dragon Age isn't Jade Empire.

Well they're made by the same company.

#45
Qis

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Ha! That's funny! But I don't see why not have mages to be versatile in combat with sword, fist, and magic. Hell look @ Witcher how Geralt can use his sword and his magic to dispose his enemies, and Mace Windu use martial arts and The Force to dispose thousands of battle droids single handedly. Imagine how a mage can use martial arts, skills of a blade of a witcher, and magic. The mage would be a force to be reckoned with and even Templars and Seekers would be outmatched.

 

 Mages in DA universe are just book worms, not martial art type...Jedis are semi-religious military order like the Knight Templar/Hospitaler and Shaolin monks mixed together, so it can't be compared with



#46
IHaveReturned1999

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Mages in DA universe are just book worms, not martial art type...Jedis are semi-religious military order like the Knight Templar/Hospitaler and Shaolin monks mixed together, so it can't be compared with

They should made the Circle of Magi as a monastery for mages who can control their powers and themselves, like the Jedi Order teaches their students how to use The Force. The Jedi are like the Buddhist warrior monks who believes the balance of the Force, and I love their philosophical beliefs too.

#47
Tidus

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Again,why miss up DA because of chop suey? Why not use "fade step" and escape any enemies? You do that with your archer. with leaping shot.

 

German Soldier, I  quit playing RPGs or NASCAR on line since there is way to many immature  crybaby hot heads. I know my mage is strong enough in DA:O and DA:I to fight toe to toe if there is a need. In my current DA:2 game(the first time I've stayed interested) I was able to beat off two darkspawn in the Deep Roads with mage Hawke.

 

I don't need nor want any chop suey fighting.

 

What's next guns and tanks? Call in a air strike? How about mortar and artillery support too?



#48
fdrty

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An unarmed style of combat would be pure style over substance.

 

You know why unarmed martial arts were invented? For unarmed combat. That's why the first in Asia were innovated by monks - because they were being attacked by bandits who were taking advantage of their pacifist nature. Yes, I know Krav Maga is a thing, but Israel still arms its soldiers.

 

2 warriors, one has a weapon, one doesn't. The one who does wins. The end.

 

How would it be believable to see warriors punching through plate armour?

 

Maybe there could be some bending-style magic, but I imagine it is still an inefficient style of fighting.


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#49
IHaveReturned1999

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An unarmed style of combat would be pure style over substance.

You know why unarmed martial arts were invented? For unarmed combat. That's why the first in Asia were innovated by monks - because they were being attacked by bandits who were taking advantage of their pacifist nature. Yes, I know Krav Maga is a thing, but Israel still arms its soldiers.

2 warriors, one has a weapon, one doesn't. The one who does wins. The end.

How would it be believable to see warriors punching through plate armour?

Maybe there could be some bending-style magic, but I imagine it is still an inefficient style of fighting.

Every combatant should be versatile in all 3 skills: H2H, Melee, and ranged. So what if you're fighting with a bandit who disarmed you by knockoff your sword? If he makes another swing you could disarm him with techniques of disarming and use the weapon against him. H2H combat should be for warriors but martial arts should be for mages and rogues.

#50
Magister Silus

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Qunari horns are so pointless. I don't know why they evolved that way as bipeds. Other than rule-of-cool factor. Or what Bioware thought was cool.

 

But I guess that's off the point. :D

 

 

Everyone knows that the oxmen didn't "evolve" they are experimental hybrids