
Well, no surprises here, I guess. What is more interesting, "in-completion" is a very common thing among RPGs:

Pity, DAI data is not there, but I think the tendency about "wast world" - "less completion" is obvious. Same, as the conclusion of this article : "if, at best, just over half of your players will finish and more than half quit before they’re halfway through, wouldn’t development time on the second half be better spent on content most players will actually see?"
Makes you think about necessity of exploring in a story-driven games, is not it?





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