This isn't like Naughty Dog trying to make an open world game. BioWare made the Baldur's Gate games, so there's a history there. Darrah commented that they noticed each of their games had become smaller than the last, and they wanted to try and change that. It's clear that there was more content planned for DAI, a lot more, and it just didn't work out. Some of the issues that prevented that content are gone, like last-gen systems. But it still remains to be seen how BW plans on making exploration in MEA interesting to the player. Contrary to what newbies to RPGs claim, it doesn't have to be meeting a bunch of NPCs who have small problems or vignettes to tell. There's going to be some of that, but it's also going to be a space exploration game. Expecting to meet a bunch of people out in deserted planets is dumb. So the question is, to what extent can BW make those types of planets interesting. The response is going to come down to whether the player is actually interested in feeling what space exploration would be like. If they don't care and just want to meet space ****** witches everywhere, I predict they'll have issues. If they care about role-playing the Pathfinder, though, I think they'll find deserted planets more interesting.
They couldn't give me a space exploration experience without making a simulator.
Which would make me truly hate it then. Not necessarily because I hate simulators. I just hate most.. and I definitely don't expect it in a series known for action.
If they think they can still pull it off without doing that, then... I wish them luck. I'm barely excited about No Man's Sky, and that has more ambitious ideas than anything I've heard here.
That all said, I still ended up disliking DAI for it's story elements more than anything. Even a closed world wouldn't have worked for me. The only positive thing I'll say about it is the armor designs (oh and some characters).





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