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Mass Effect 2 has highest completion rate in ME, Dragon Age series


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#151
Loki_344

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Makes perfect sense to me. Even though ME2's plot was far from the best in the series, it did have the best execution. It started off hitting the ground running and kept up that pace right up until the end. The heavily linear game structure obviously helped with this as well as the streamlined side quests acquisition in comparison to ME1. The experience of the whole game can be summed up with "new". New characters, new aliens, new planets, new squad mates, new missions, new plots, etc. delivered rapid fire to keep the player engaged and playing. This is all topped of with the suicide mission which is still one of the best executed finales in a squad based RPG I've ever experienced.

 

Personally, I've still got major reservations about the game and some of the design decisions made around it, but on some level you cant argue with success. Truthfully, I've probably completed ME2 more than ME1, ME3, Dragon Age, DA2, & Inquisition put together. They really figured out a formula that worked for that game, I'm glad they're moving in a different direction this time though.


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#152
BountyhunterGER

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I like how Dark Souls 3 has the highest completion rate of any of the games on that chart.

Doesn't really suprise me. They made the gameplay a lot more fluid, dumped the max health loss mechanic, you don't have to look like beef jerky anymore when you die and teaming up with a friend is a lot easier. There is not much of a (difficulty-)reason not to finish the game. Except for jailers.. these guys still give me nightmares.



#153
SKAR

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Makes perfect sense to me. Even though ME2's plot was far from the best in the series, it did have the best execution. It started off hitting the ground running and kept up that pace right up until the end. The heavily linear game structure obviously helped with this as well as the streamlined side quests acquisition in comparison to ME1. The experience of the whole game can be summed up with "new". New characters, new aliens, new planets, new squad mates, new missions, new plots, etc. delivered rapid fire to keep the player engaged and playing. This is all topped of with the suicide mission which is still one of the best executed finales in a squad based RPG I've ever experienced.

Personally, I've still got major reservations about the game and some of the design decisions made around it, but on some level you cant argue with success. Truthfully, I've probably completed ME2 more than ME1, ME3, Dragon Age, DA2, & Inquisition put together. They really figured out a formula that worked for that game, I'm glad they're moving in a different direction this time though.

me 2 plot, far from best? I don't know about that.

#154
Chealec

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...

 

I also think that Divinity original sin players and pillar's of eternity players may not be as enamoured with the isometric engines that a very vocal minority on the would like to admit. It doesn't surprise me that in 2015 people liked the IDEA of a isometric rpg but when they actually got it in their hands the 20 year old UI and game play wouldn't hold their interest. It is exactly what happen to me i just found the experiences tedious after awhile. This was especially true for PoE as half of a conversation would be voice acted then the rest was text but I found myself reading all the text which meant things became monotonous for me as I was reading what I just heard. Which ruined the voice acting for me and ruined the text reading as well. I simply found in hindsight i had no desire to go back in time to 20+ year old systems. We have far better ways today to make rpgs I see no advantage fr going backwards. But again people have different subjective tastes so lots of people will/have enjoyed the game I am sure. It just doesn't surprise me that people said 'I'm done' with either of these games even if they are good games.

 

I love D:OS it's got just the right level of silly and humour in it... and the systems are relatively transparent. I think I've completed it 3 times.

 

PoE I managed 1 play-though but it just never really grabbed me and I've not gotten around to playing the DLC yet - I've bailed on my second play-through. It occurred to me, on that second attempt through, that I have no idea exactly what the stats mean or how they relate to the skills (or rather what 2% extra power in widget-wrangling actually means in terms of gameplay). It's all a bit dense and obfuscated.

 

So although both games are ostensibly fairly similar isometric RPGs... one's like hmmmmmm yummy lemon drizzle cake and the other's the stodgiest, heaviest sticky toffee pudding known to man. I can eat a lot more lemon drizzle cake!


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#155
Laughing_Man

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So although both games are ostensibly fairly similar isometric RPGs... one's like hmmmmmm yummy lemon drizzle cake and the other's the stodgiest, heaviest sticky toffee pudding known to man. I can eat a lot more lemon drizzle cake!

 

I helped kickstart the new lemon drizzle cake... (DOS:2)

 

And an honorable mention to my personal favorite isometric RPG: Shadowrun. (I liked all three, but particularly Dragonfall and Hong Kong)


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#156
straykat

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I'm surprised they need a kickstart for that. DOS was a relative success.



#157
Laughing_Man

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I'm surprised they need a kickstart for that. DOS was a relative success.

 

Supposedly the new one will have some improvements in depth and scope.


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#158
straykat

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I've never donated anything to kickstarter before. Maybe I should.

 

They have whatshisface now too..



#159
Laughing_Man

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They have whatshisface now too..

 

Whatshisface?...



#160
SNascimento

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Doesn't really suprise me. They made the gameplay a lot more fluid, dumped the max health loss mechanic, you don't have to look like beef jerky anymore when you die and teaming up with a friend is a lot easier. There is not much of a (difficulty-)reason not to finish the game. Except for jailers.. these guys still give me nightmares.

DS3 numbers are inflated because of multiple endings. 



#161
straykat

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Whatshisface?...

 

Drew a blank..

 

Chris Avellone. He's at Larian now.


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#162
Pearl (rip bioware)

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Doesn't really suprise me. They made the gameplay a lot more fluid, dumped the max health loss mechanic, you don't have to look like beef jerky anymore when you die and teaming up with a friend is a lot easier. There is not much of a (difficulty-)reason not to finish the game. Except for jailers.. these guys still give me nightmares.

Oh I know, I just think it's hilarious that it has a higher completion rate than ME2. I wish they had the completion rate for Bloodborne up there as well, but that wouldn't really be fair since it's PS4 exclusive and I think all those other games are on PC (which is where I assume they're pulling the statistics from).

#163
Seboist

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I've never donated anything to kickstarter before. Maybe I should.

 

They have whatshisface now too..

I donated to the Mighty No. 9 kickstarter, needless to say, I'm not donating ever again.



#164
Sylvius the Mad

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These numbers don't surprise me at all. There is no correlation with enjoying a game and completing it. Achievement hunters will still finish many games just to get achievements in games they hate. As people get older, games get longer and there are more games to choose from game completion rates have dropped. It has been a long standing, dirty little "secret" that most games are never finished. That gamers are not as dedicated to actually finishing games as they are dedicated to the 'franchise.'

I have friends who buy games and rarely even get past the first quarter of a games content. When they asked me if they should get X game I often say 'NO because you will never finish it,' but they do it anyway. I have put in over a 1000 hours on skyrim and I still haven't completed the main quest lol and i pretty much try to finish most games I buy that i enjoy. If I don't enjoy something i usually shelve it fast but I have suffered through to some endings of games i don't like, DA2 comes to mind.

I also think that Divinity original sin players and pillar's of eternity players may not be as enamoured with the isometric engines that a very vocal minority on the would like to admit. It doesn't surprise me that in 2015 people liked the IDEA of a isometric rpg but when they actually got it in their hands the 20 year old UI and game play wouldn't hold their interest. It is exactly what happen to me i just found the experiences tedious after awhile. This was especially true for PoE as half of a conversation would be voice acted then the rest was text but I found myself reading all the text which meant things became monotonous for me as I was reading what I just heard. Which ruined the voice acting for me and ruined the text reading as well. I simply found in hindsight i had no desire to go back in time to 20+ year old systems. We have far better ways today to make rpgs I see no advantage fr going backwards. But again people have different subjective tastes so lots of people will/have enjoyed the game I am sure. It just doesn't surprise me that people said 'I'm done' with either of these games even if they are good games.

Whether people finish games tells us nothing about the extent to which they like them.

Personally, I think finishing the story and having the game end diminishes the experience of playing them, and I think this is more true the shorter the game is. To me, what's fun about these games is the possibilities they offer. That's why I'll almost always start the game several times before I make any real progress in it. Even if that first character is the one I eventually play the most, starting out I usually want to try as many things as possible.

But finishing the game and seeing the story tied up in a neat little bow undermines all the possibilities I see earlier, but I can see that they can't ever happen. And I don't want to know that. I'd much rather just run out of things to do in a game than see it end.

So yes, sometimes I'll even actively avoid finishing a game. Games I finish quickly enough to show up in these published stats are probably games I didn't enjoy much (like ME2, which I tore through pretty quickly).

#165
In Exile

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I also think that Divinity original sin players and pillar's of eternity players may not be as enamoured with the isometric engines that a very vocal minority on the would like to admit. It doesn't surprise me that in 2015 people liked the IDEA of a isometric rpg but when they actually got it in their hands the 20 year old UI and game play wouldn't hold their interest. It is exactly what happen to me i just found the experiences tedious after awhile. This was especially true for PoE as half of a conversation would be voice acted then the rest was text but I found myself reading all the text which meant things became monotonous for me as I was reading what I just heard. Which ruined the voice acting for me and ruined the text reading as well. I simply found in hindsight i had no desire to go back in time to 20+ year old systems. We have far better ways today to make rpgs I see no advantage fr going backwards. But again people have different subjective tastes so lots of people will/have enjoyed the game I am sure. It just doesn't surprise me that people said 'I'm done' with either of these games even if they are good games.

 

Well, POE has a far more serious problem that the text and VO have no connection to each other. The text and voice just don't line up. The voice says:

"Run away!" "The wall has collapsed!" 

 

The text says:

 

"Run away!" The crowd races around you, rocks being hurled every way from the force of the explosion. "The wall has collapsed!" 

 

It's just nonsensical to me. I had to turn off the voices to even be able to make it through the text. 


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#166
Dr. Rush

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I'm genuinely shocked that ME2 has a higher completion rate than ME1.

 

Sure ME1 is objectively the best game in the trilogy, but lets not focus on that. 

 

Instead, lets focus on the fact that you can beat ME1 in about 5-6 hours, but you can't really beat ME2 in less than 10-12, and the same goes for ME3. I would have expected a higher percentage of people to have finished ME1, given how few mainquests you had to do to reach the ending. 



#167
9TailsFox

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I donated to the Mighty No. 9 kickstarter, needless to say, I'm not donating ever again.

You can freely donate for obsidian, Pillars of eternity was good.



#168
themikefest

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I'm genuinely shocked that ME2 has a higher completion rate than ME1.

PS3 players were able to start playing ME2 and not ME1 since it wasn't avaiable for the console. So that might make a difference
 

Instead, lets focus on the fact that you can beat ME1 in about 5-6 hours, but you can't really beat ME2 in less than 10-12, and the same goes for ME3.

Its not hard to complete each one in less time.



#169
straykat

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I'm genuinely shocked that ME2 has a higher completion rate than ME1.

 

Sure ME1 is objectively the best game in the trilogy, but lets not focus on that. 

 

Instead, lets focus on the fact that you can beat ME1 in about 5-6 hours, but you can't really beat ME2 in less than 10-12, and the same goes for ME3. I would have expected a higher percentage of people to have finished ME1, given how few mainquests you had to do to reach the ending. 

 

It's not presented as a quick game though. There's a lot there, at least on a superficial level. Nor is the shooting element all that great - or at least, not what many expect from shooters.

 

And I always said the planets suck. That's a sure way to wear some people out.



#170
Loki_344

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I'm genuinely shocked that ME2 has a higher completion rate than ME1.

 

Sure ME1 is objectively the best game in the trilogy, but lets not focus on that. 

 

Instead, lets focus on the fact that you can beat ME1 in about 5-6 hours, but you can't really beat ME2 in less than 10-12, and the same goes for ME3. I would have expected a higher percentage of people to have finished ME1, given how few mainquests you had to do to reach the ending. 

 

Speed runs aren't the norm. Casual players play to engage the content as they encounter it until they are disengaged from it for whatever reason, not to rush through the game with the specific objective of getting a low completion time. It's much more likely that a casual player would stop playing the game completely before they'd finish a game that didn't keep them interested enough to explore every nook and cranny of the experience.


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#171
Chealec

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I helped kickstart the new lemon drizzle cake... (DOS:2)

 

And an honorable mention to my personal favorite isometric RPG: Shadowrun. (I liked all three, but particularly Dragonfall and Hong Kong)

 

Heh I backed DOS2 and SR:HK on Kickstarter ;)

 

... not 100% convinced by the Matrix in HK, but other than that, yeah. SR used to be my favourite paper 'n' pencil RPG back in ye olde days and I love the Harebrained games. Shotgun wielding Orc mage?! hellyesplease, I'll have me one of them :D



#172
Addictress

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Hudson said the same thing. "The funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story."

Yep. Some people just don't understand what ME2 was. Or recognize the various ways stories can be told.

And no, Inquisition was not one of those ways.

#173
AlanC9

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Speed runs aren't the norm. Casual players play to engage the content as they encounter it until they are disengaged from it for whatever reason, not to rush through the game with the specific objective of getting a low completion time. It's much more likely that a casual player would stop playing the game completely before they'd finish a game that didn't keep them interested enough to explore every nook and cranny of the experience.


But that doesn't really address Dr. Rush's point about ME1. Most of the UNC worlds are a crashing bore -- well, YMMV, so let's say "worse than the critical path content." Unless a player can't tell which content is which, I don't see how a casual player doesn't end up sticking with the high-value content if he finds the low-value content unattractive.

#174
UpUpAway95

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But that doesn't really address Dr. Rush's point about ME1. Most of the UNC worlds are a crashing bore -- well, YMMV, so let's say "worse than the critical path content." Unless a player can't tell which content is which, I don't see how a casual player doesn't end up sticking with the high-value content if he finds the low-value content unattractive.

 

Your comment doesn't make sense to me.  First time players really have no way of knowing where the "high-value content" is without going through the game once (which would mean they would be credited with a completion, right?).  Some people I knew were really turned off by the mako... and it soon seemed to them that they encountered the mako everywhere, with the repetitive drop on each UNC world as well as at the start of Therum and soon after the start of Feros and Noveria.  (if they made it to Virmire, they probably completed the game).  Also, for the "casual" difficulty player, the combat mechanics got pretty repetitive after a short time since you could just basically enter the room and just stand there firing away endlessly.  Also, the main missions had set pieces that were, in many ways, very similar to the UNC sets.  For example, Therum's mines don't really look a whole lot different than any of the other UNC mines; and the docking bays at Feros and at Noveria look very much alike as well. 

By comparison, ME2 offered a lot more variety in the look and feel of the set pieces for the various missions.

 

In addition, new conversations weren't triggered unless the player advanced to doing one of the main missions or one of the loyalty missions.  That meant that first time players that felt they should talk to the crew after each and every UNC mission found themselves engaging in the same convos over and over again... which could also lead to them just getting bored, thinking the game was bugged, or just giving up and quitting the game.

 

As others have said, I think the fact that ME1 did not come out on the PS3 until after ME2 played a role.  If they are still keeping track, I expect that the ME1 completion rates relative to ME2 will climb here prior to ME:A simply because ME1 is backwards compatible on the Xbox One and ME2 and ME3 aren't.  Since ME:A is coming out on the Xbox One and not on the Xbox 360, I expect some people will play ME1 to get a taste of it before ME:A is released but won't be able to finish that Trilogy on the Xbox One.


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#175
AlanC9

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First time players really have no way of knowing where the "high-value content" is without going through the game once (which would mean they would be credited with a completion, right?). 


My thinking was that ME1 is pretty clear about the mission/assignment distinction. How many UNC worlds does a player have to land on before realizing how things work?Two? Three? Yeah, you get the Mako on every main world too, but it's used differently.

Having said that, there's a problem if the player goes to Therum first, yeah. Recruiting Liara does look an awful lot like one of the UNC worlds.(The original plan was for something better, of course; that content was cut late enough for them to have already built what became the BDtS main complex.) I can see how a player could get the wrong idea about the game.