Encounter Type and CR
#1
Inviato il 23 luglio 2016 - 02:49
Another question, how exactly they determine an encounter CR ? I feel some of them don't really make sense. Like, wisp and wyvern are both CR 9. How so ? Wisp is easy encounter, almost like free XP, but wyvern is likely an auto-reload. Other comparison, boar & ogre, both are CR 6, but boars are easy enough encounter while ogre can insta-gib your party member.
#2
Inviato il 23 luglio 2016 - 03:29
#3
Inviato il 23 luglio 2016 - 03:30
#4
Inviato il 23 luglio 2016 - 04:09
About CR, does that mean the builder can set any level to any encounter without restrictions ? (Say, change CR for kobold to 17) ?
#5
Inviato il 23 luglio 2016 - 04:12
As Kamal says, the CR of an encounter is not automatic in this toolset. A builder is expected to use an encounter CR calculator like this one, where you input the CR of individual creatures in the encounter, their number, and the intended number and level of player party members. There were a couple of monsters whose individual CR was corrected in an addendum, like the drowned dead.
Changing the CR (that is, changing the number in the CR field) only changes the XP amount. It will not make the creatures easier or harder.
- GCoyote piace questo
#6
Inviato il 23 luglio 2016 - 04:48
Thx. So it's just a matter of luck ?
About CR, does that mean the builder can set any level to any encounter without restrictions ? (Say, change CR for kobold to 17) ?
Yes.
If you really want to dig deeper into how it works under the hood, I documented it with a demo. http://neverwinterva...d-documentation
- A GCoyote e BoardGuest808888l piace questo elemento
#7
Inviato il 23 luglio 2016 - 05:10
I also reported on how CR and level are related to how the player sees the creature:
Creatures with the same level but different CRs
Creatures with the same CR but different levels
- BoardGuest808888l piace questo
#8
Inviato il 24 luglio 2016 - 05:26
Yes.
If you really want to dig deeper into how it works under the hood, I documented it with a demo. http://neverwinterva...d-documentation
Thx. I'll look into it.
Does NWN 2 has a way to deal with non-standard creature's CR ?I also reported on how CR and level are related to how the player sees the creature:
Creatures with the same level but different CRs
Creatures with the same CR but different levels
For ex; Dire wolf, according to standard PnP this is a CR 3 beast and a summoned one in NWN 2 also goes with same stats & CR. However, the dire wolves roaming Sword Coast, I'm sure a non-standard type. I cast a Dominate Animal to see it's stats, and it shows to be >2X tougher than standard dire wolf and has Will & Fort ST doubled.
I remember, in NWN, if we change a creature's property (ex; giving Undead template skin to a goblin), then it's CR will change automatically to approximate it's new stats/property. Is that same with NWN 2 ?
#9
Inviato il 24 luglio 2016 - 08:05
Does NWN 2 has a way to deal with non-standard creature's CR ?
For ex; Dire wolf, according to standard PnP this is a CR 3 beast and a summoned one in NWN 2 also goes with same stats & CR. However, the dire wolves roaming Sword Coast, I'm sure a non-standard type. I cast a Dominate Animal to see it's stats, and it shows to be >2X tougher than standard dire wolf and has Will & Fort ST doubled.
I remember, in NWN, if we change a creature's property (ex; giving Undead template skin to a goblin), then its CR will change automatically to approximate its new stats/property. Is that same with NWN 2 ?
For nonstandard creatures you're expected to manually update the CR with your estimation of its new challenge. You can add as many levels, stats, feats, and abilities to a creature as you want, but the CR will not change unless you change it manually. Try it in the toolset. In other words, if you don't manually change the CR, then when you examine the creature it will tell you that it'll be easy to kill, but it won't be. And you won't get as much XP as you should if you succeed.





Torna su






