K, thanks for the input I guess. The Ad Homenim really drove your argument home, BTW.
Right, quarians are unbelievably suicidal and intrinsically racially self centered as a universal biological trait, got it. After all, human cultures never use civilian structures as military assets
http://www.thetower....rom-un-schools/
mobilize the entirety of their society for total war
https://en.wikipedia...wiki/Volkssturm
or have a tendency to fight fanatically to the death for a cause, especially when information about their cause's defeat is unavailable or withheld
https://en.wikipedia...apanese_holdout
in some cases even deliberately killing themselves to advance the interests of said cause
http://www.aljazeera...2093755915.html
the funny thing is that even in the very video you cited, there are quarians fleeing for their lives, attempting to get to escape pods and ignoring the orders of their leader (Han'Gerrel). Moreover, said leader (though admittedly more fanatical than the typical individual) wasn't even suicidal, and only gave those orders due to a lack of tactical/strategic information. Shep/Tali took down the Reaper and didn't even bother to tell the guy the signal was coming back online (dude though the geth were helpless, just like they had always been in previous battles over the preceeding 3 weeks without their Reaper tech. The "Reaper War" codex states as much if you kill the quarians).
Look what happens when Commander Shitbird and Admiral Useless bother to do their job instead of forgetting how to use a radio and going for a swim
now, if quarians were really suicidal fanatics willing to die over their Homeworld for no reason, why do you think they would surrender it just because they're threatened (for the 2nd time, mind you)? Shala'Raan incredulously asks where the hell they are supposed to go now before being corrected by the Geth Prime's offer, overtly implying they had no idea they were going to accomplish their objective of regaining their home, and thus willingly chose to let it go rather than "commit suicide" over it, when given all of the available information.
For someone who is supposedly a fan, you're making some awfully strange and categorically incorrect blanket statements that I usually see coming from people who want to dehumanize the quarians into a monolithic collective (ironically, usually in support of an actual, albiet opposing monolithic collective) and justify dislike/ killing/removing them, rather than approaching the situation with any sort of nuance as the writers intended (they're "jerks and saints". People, who tend to have a variety of opinions, personalities and behaviors). Sayng that none of them would have any interest in life outside the Fleet (especially if it involved serving the interests of the quarian species at large) and would rather kill themselves for no reason is ridiculous. We're told in the very first game by the walking Quarian codex herself that some never come back from Pilgrimage, despite their vaunted social programming. We don't even have to use the "exile" community (though I wouldn't be against that, either, as it is a potentially quite interesting subculture that is virtually untapped apart from lone basket case Golo'Mekk from
Ascenscion), the pieces are already there.
I should ask you the same question about controlled substances. After all, several do cause memory loss, which would explain your forgetfulness of these details. The fact is that including a small population of quarians (which can then grow or shrink into nonexistence as much as the writers would like) would in no way be a contrivance and would enable their part of the setting and lore to remain without moving many pieces. The only question, as with most other things in the setting, is whether Biower wants to bother keeping them around, and even if they eventually choose not to, bringing them along at first still keeps the possiblity of seamlessly writing them out later (whereas the opposite is not the case).