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Wavebend's modding worklog (part 2 ?)


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#1
Wavebend

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IDK if I'll keep this going for long, but why the hell not, since I enjoyed messing around with the files quite a bit and am bored.

 

All previous videos:

Spoiler

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#2
KallenX

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Imagine if you could ride the dragons (or, dare I say, Griffons...) in the game...  Nicely done.



#3
Minuos

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I hope you get back to it. These were always interesting. The modified attacks were my favourite, closely followed by the modified factions you let loose. On that note, did you ever get around to that spider faction?


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#4
AutumnWitch

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Imagine if you could ride the dragons (or, dare I say, Griffons...) in the game...  Nicely done.

 

Whenever the dragon glitches and does that swimming thing in the ground I always try to jump on its back. Sometimes I get thrown so high in the air its scary!



#5
Geth Supremacy

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IDK if I'll keep this going for long

 

 

Still have to respect the dedication.  Should tell Bioware to stop messing around and start cutting you checks so you can help with their MP.



#6
Wavebend

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Cross-post:

 

https://forum.biowar.../#entry20401771



#7
Wavebend

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Some unreleased videos that I'm reposting as public:

 

Dark souls camera test: (Here you can see my early attempts and how strafing animations kinda look bad for a few of those)

 

 

Backflip dodge :

 


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#8
HunterKipling

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IMHO, this is the way it was meant to be. Would've saved me a lot of heartache when I first started playing. 'Dodge' became a skill for some strange reason.



#9
Minuos

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IMHO, this is the way it was meant to be. Would've saved me a lot of heartache when I first started playing. 'Dodge' became a skill for some strange reason.

 

A skill that "worked." Looks kind of OP but it really should have been a thing to begin with.


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#10
Gya

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DAIMP with Dark Souls 3 combat? Gotta love me some jolly cooperation.
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