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ME3 Character Import - female Shepard's scars worse on import screen than in game


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#1
minedwiz

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I posted this on the reddit, but I figured I'd try here, as well.

 

I tried importing a renegade Shepard ME3->ME3, and I saw that the character's scars are worse on the import screen in game, almost reminiscent of the worse male Shepard scarring the way they extend over the left brow and almost join together in one solid line, and how there are scattered flecks of damage on her right lower jawline.

 

The damage however is in line with the worst female scarring from ME2, and since the first one is clearly in the game files, I was wondering if anyone else had seen this before or knew how to get the import version in game. In ME2, it used to be possible to manipulate scarring via Coalesced, but I don't see the option in the same category any more.

 

Here is an image of what it can look like on the import screen:

 

tzIQ0Ji.png

 

And here's what it looks like after the game proper starts:

 

5rQweuz.jpg



#2
aoibhealfae

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wow... I don't think I ever had a character import with a full alignment bar



#3
minedwiz

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wow... I don't think I ever had a character import with a full alignment bar

 

It was an import from ME3 direct to ME3 (AKA, New Game+). As far as I know, 2->3 always will give you a scaled back version of what you had in 2.



#4
minedwiz

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Just in case anyone comes searching for this again, I found out how to do it - the male versions of the Face/Eye emissive and normal maps work on the female face. I didn't search Coalesced thoroughly enough - in biogame\sfxgame\sfxplayercustomization\, there is the same data entries that encode how the game responds to Para/Ren ratio in determining scar levels. Just as an example, I replaced the value

 

(Threshold=(X=-10.0f,Y=-0.40f),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_05",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_05",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_05",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_05",Color=(R=0,G=0,B=0,A=0))

 

representing the worse scars, with:

 

(Threshold=(X=-10.0f,Y=-0.40f),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_05",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",FemaleEmissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_05",FemaleNormal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",FemaleEyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",Color=(R=0,G=0,B=0,A=0))

 

All I did was replace anywhere I saw texture names (the ones that start with BIOG_HM[M|F]_HED_Alignment in this case), I replaced the HMF (presumably for "human female") in the preamble with "HMM", and removed the "HMF" from the actual name of the texture (the part after "Alignment" (the second part is because while the actual texture names in the engine for the female scars have the gendered preamble, the male ones do not)). This forces the engine to load the male textures, instead of the female ones.

 

It is worth mentioning that I knew how to look for this section of coalesced from this post on this forum https://forum.biowar...shep/?p=1593649.

 

Note also that I have not played the game for very long with this change, and I cannot vouch for whether or not it messes anything up.

 

I hope this helps, in the rare chance that someone else wants to nail this very specific annoyance.



#5
themikefest

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wow... I don't think I ever had a character import with a full alignment bar

Very easy to do