So, loyalty missions will be coming back from me2, which got me thinking; will your squadmates get into arguments like Jack/Miranda and Tali/Legion?
What do you think?
So, loyalty missions will be coming back from me2, which got me thinking; will your squadmates get into arguments like Jack/Miranda and Tali/Legion?
What do you think?
Source?
Source?
The leaked survey mentioned loyalty missions for our companions.
Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.
https://www.reddit.c...vey_about_mass/
I'd like some conflict within the squad, though I think I'd prefer that it felt a little more natural/emerged following events within the story, rather than Mass Effect 2's, 'Well, done both these loyalty missions; better go make sure Tali and Legion don't murder each other' system.
Liara and Javik's confrontation after Thessia's a good example of the sort of thing I'm after. (And keep in mind that it's very difficult to get me to admit that Mass Effect 3 did anything better than Mass Effect 2.)
A good compromise might be to have events within the given squadmate's loyalty mission - super happy those are back, by the by - directly predicate the conflict.
i really hope so. i like seeing character interaction, regardless of my own character being involved. ![]()
It can make the crew members seem a little more realistic if they don't all have identical opinions.
I hope so.So, loyalty missions will be coming back from me2, which got me thinking; will your squadmates get into arguments like Jack/Miranda and Tali/Legion?
What do you think?
Liara and Javik's confrontation after Thessia's a good example of the sort of thing I'm after. (And keep in mind that it's very difficult to get me to admit that Mass Effect 3 did anything better than Mass Effect 2.)
Too bad there wasn't a renegade interrupt instead of having a paragon interrupt.
I would like to have the option to throw the character off the ship who instigates the confrontation. The best way to avoid any future confrontation is to not have that individual on the ship anymore. For me, I would've thrown Jack, Tali and Liara off my ship.
As far as the loyalty thing goes. Why not include some type of loyalty missions for crew members who aren't squadmates? They're just as important as the squadmates.
As far as the loyalty thing goes. Why not include some type of loyalty missions for crew members who aren't squadmates? They're just as important as the squadmates are.
I'm sure they will. After all, Dragon Age: Inquisition had personal quests for the advisors as well as the companions.
Too bad there wasn't a renegade interrupt instead of having a paragon interrupt.
I would like to have the option to throw the character off the ship who instigates the confrontation. The best way to avoid any future confrontation is to not have that individual on the ship anymore. For me, I would've thrown Jack, Tali and Liara off my ship.
As far as the loyalty thing goes. Why not include some type of loyalty missions for crew members who aren't squadmates? They're just as important as the squadmates are.
I agree that having multiple ways to resolve each conflict - beyond a simple intimidate/charm, renegade/paragon divide - would be great, but I understand why they wouldn't just give you the option to straight up throw characters off the ship.
It'd be a great option to have, don't get me wrong; it'd just also be incredibly resource-intensive to do right. The transition from ME2 to ME3 - and, to a lesser extent, from ME1 to ME 2 - demonstrated that one of the hardest, and most expensive, things to do in a choice-driven game is to account for characters that may or may not be present depending upon decisions made earlier in the story. It's not impossible, or anything, but I can understand why BioWare would generally prefer to avoid such instances where possible.
What I didn't like about ME2's loyalty missions was that most had little to do with the story. The Drack example is more like it. But doing 6 or 7 of these again... Not very original.
I love the loyalty missions but....they aren't unique in the sense that they're all single quests and they're somewhat forced. What I would've loved more was how ME1 handled Garrus' story quest. What I'd love more is a variation between these quests, some of them being quick 15 minute quests and some being lengthy quests/multi quests.
I would love to be able to remove squad mates from the team. You cannot know in advance if someone fits in. A member may be more trouble than he or she is worth. Loyalty goes both ways.
Why did they have to do with story? They're loyalty side missions.What I didn't like about ME2's loyalty missions was that most had little to do with the story. The Drack example is more like it. But doing 6 or 7 of these again... Not very original.
Interesting but you have less on your squad. Honestly I could give a **** if they're loyal. We have a mission to see through and if they want to leave, leave.I would love to be able to remove squad mates from the team. You cannot know in advance if someone fits in. A member may be more trouble than he or she is worth. Loyalty goes both ways.
It can make the crew members seem a little more realistic if they don't all have identical opinions.
Squadmates having an opinion would be a good enough start. Most of the time they just don't give a pyjack about anything.
I love the loyalty missions but....they aren't unique in the sense that they're all single quests and they're somewhat forced. What I would've loved more was how ME1 handled Garrus' story quest. What I'd love more is a variation between these quests, some of them being quick 15 minute quests and some being lengthy quests/multi quests.
It's not a bad idea, but I already see these endless "favoritism" complains.
I want this to go even further actually. Let's say I do a Krogans loyalty mission, and then something about the genophage...
Stop right there.
Why did they have to do with story? They're loyalty side missions.
Morning. If there are to be loyalty missions then: I'm OK with a majority of Drack-like loyalty missions, but I'm not a fan of ME2-like loyalty missions. I rather have such missions related to the story, because that could add some more depth to it. Adding depth to a character only is OK, but I am not a fan of playing a psychiatrist, a father figure, etc., of a character which is supposed to be some kind of professional.
Interesting but you have less on your squad. Honestly I could give a **** if they're loyal. We have a mission to see through and if they want to leave, leave.
Having less members in your squad doesn't seem to matter much in BW games. I usually prefer to play with the same squad members for an entire playthrough, anyway. In the next run I may select some others.
It's fine if they want to leave, but I also want to have the option to make them leave. Like I said: Loyalty goes both ways.
It's fine if they want to leave, but I also want to have the option to make them leave. Like I said: Loyalty goes both ways.
If there is another Sera in there, such option is only natural.
If there is another Sera in there, such option is only natural.
Agreed. I know you can opt to not recruit some, but you first have to try them at least, right? But, yeah, Sera was one. In ME2 it was Jack. I wasn't a fan of Grunt either. Those characters were probably designed to be cool, but for me it was the wrong kind of cool. ![]()
Stop right there.
I hope that we don't just pretend it was never a thing. These people don't know what happened in Me3, but they know they've been plagued with the genophage for hundreds of years.
I've had Genophage decisions twice already. I don't know about you, but I don't want to deal with it anymore. Just show us some Salarian who'll say "Good news, everyone! Krogans now reproduce by spores" or whatever.