Aller au contenu

Photo

Squadmate loyalty


  • Veuillez vous connecter pour répondre
47 réponses à ce sujet

#1
Mous3_78

Mous3_78
  • Members
  • 1 messages

So, loyalty missions will be coming back from me2, which got me thinking; will your squadmates get into arguments like Jack/Miranda and Tali/Legion?

What do you think?



#2
Laughing_Man

Laughing_Man
  • Members
  • 3 607 messages

Source?



#3
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 668 messages

Source?

The leaked survey mentioned loyalty missions for our companions. 

 

Your crew members aren’t merely hired guns – they are part of the living universe in the Helius Cluster that develops in response to your actions and choices. Increase each crew member’s loyalty by pursuing missions that are important to that specific character. For example, when a Krogan colony ship has been stolen by one of the outlaw factions leaving the colonists stranded without resources to survive, your Krogan squad mate, Drack, is determined to strike out against them. If you take the mission and help him track down the outlaws’ hideout to return the ship to its rightful owners, Drack’s loyalty toward you and your squad will increase and Drack will unlock a brand new skill tree.

https://www.reddit.c...vey_about_mass/


  • KirkyX aime ceci

#4
KirkyX

KirkyX
  • Members
  • 608 messages

I'd like some conflict within the squad, though I think I'd prefer that it felt a little more natural/emerged following events within the story, rather than Mass Effect 2's, 'Well, done both these loyalty missions; better go make sure Tali and Legion don't murder each other' system.

 

Liara and Javik's confrontation after Thessia's a good example of the sort of thing I'm after. (And keep in mind that it's very difficult to get me to admit that Mass Effect 3 did anything better than Mass Effect 2.)

 

A good compromise might be to have events within the given squadmate's loyalty mission - super happy those are back, by the by - directly predicate the conflict. 


  • tehturian, Zarro Khai, Adam Revlan et 1 autre aiment ceci

#5
ash2ashes

ash2ashes
  • Members
  • 29 messages

i really hope so. i like seeing character interaction, regardless of my own character being involved.  :D


  • wright1978 et Forbidding aiment ceci

#6
Blueblood

Blueblood
  • Members
  • 132 messages
Well if they do get into arguments, I hope I can encourage them to let all their negative feelings out because you know, it might help (egg them on... basically) or just stand and watch, and let them fight it out. I don't want to ruin any onlooker's day by being the mediator. If there's any Asari on board, I hope they're not too diplomatic.

If I end up spending my time making and breaking up squaddies' relationships with eachother like it's the playground, then I will be... just... very annoyed. Especially if there's no hopscotch. If it's gonna be like a playground, go the whole hog. Hopscotch. And candy dealers.

However, it's nice to see tensions brewing or bonds being formed (or broken) between squadmates. Having them make up or break up without my help, or *gritted teeth* with my help... I don't mind. As long as it's not a quick argument that ol' mother dearest has to cut short.

#7
capn233

capn233
  • Members
  • 17 232 messages

It can make the crew members seem a little more realistic if they don't all have identical opinions.



#8
SKAR

SKAR
  • Members
  • 3 572 messages

So, loyalty missions will be coming back from me2, which got me thinking; will your squadmates get into arguments like Jack/Miranda and Tali/Legion?
What do you think?

I hope so.

#9
themikefest

themikefest
  • Members
  • 21 550 messages

Liara and Javik's confrontation after Thessia's a good example of the sort of thing I'm after. (And keep in mind that it's very difficult to get me to admit that Mass Effect 3 did anything better than Mass Effect 2.)

Too bad there wasn't a renegade interrupt instead of having a paragon interrupt.

 

I would like to have the option to throw the character off the ship  who instigates the confrontation. The best way to avoid any future confrontation is to not have that individual on the ship anymore. For me, I would've thrown Jack, Tali and Liara off my ship.

 

As far as the loyalty thing goes. Why not include some type of loyalty missions for crew members who aren't squadmates? They're just as important as the squadmates.



#10
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 668 messages

As far as the loyalty thing goes. Why not include some type of loyalty missions for crew members who aren't squadmates? They're just as important as the squadmates are.

I'm sure they will. After all, Dragon Age: Inquisition had personal quests for the advisors as well as the companions. 


  • KirkyX et Forbidding aiment ceci

#11
KirkyX

KirkyX
  • Members
  • 608 messages

Too bad there wasn't a renegade interrupt instead of having a paragon interrupt.

 

I would like to have the option to throw the character off the ship  who instigates the confrontation. The best way to avoid any future confrontation is to not have that individual on the ship anymore. For me, I would've thrown Jack, Tali and Liara off my ship.

 

As far as the loyalty thing goes. Why not include some type of loyalty missions for crew members who aren't squadmates? They're just as important as the squadmates are.

I agree that having multiple ways to resolve each conflict - beyond a simple intimidate/charm, renegade/paragon divide - would be great, but I understand why they wouldn't just give you the option to straight up throw characters off the ship.

 

It'd be a great option to have, don't get me wrong; it'd just also be incredibly resource-intensive to do right. The transition from ME2 to ME3 - and, to a lesser extent, from ME1 to ME 2 - demonstrated that one of the hardest, and most expensive, things to do in a choice-driven game is to account for characters that may or may not be present depending upon decisions made earlier in the story. It's not impossible, or anything, but I can understand why BioWare would generally prefer to avoid such instances where possible.


  • Forbidding aime ceci

#12
AngryFrozenWater

AngryFrozenWater
  • Members
  • 8 971 messages

What I didn't like about ME2's loyalty missions was that most had little to do with the story. The Drack example is more like it. But doing 6 or 7 of these again... Not very original.



#13
Boomer-Australia

Boomer-Australia
  • Members
  • 118 messages

I love the loyalty missions but....they aren't unique in the sense that they're all single quests and they're somewhat forced. What I would've loved more was how ME1 handled Garrus' story quest. What I'd love more is a variation between these quests, some of them being quick 15 minute quests and some being lengthy quests/multi quests.


  • AngryFrozenWater aime ceci

#14
ZipZap2000

ZipZap2000
  • Members
  • 5 042 messages
I want to see the Krogan squad mate almost kill the smart mouth squad mate.

"And you, stop teasing the Krogan!"

Bring back the arguments!

#15
AngryFrozenWater

AngryFrozenWater
  • Members
  • 8 971 messages

I would love to be able to remove squad mates from the team. You cannot know in advance if someone fits in. A member may be more trouble than he or she is worth. Loyalty goes both ways.



#16
Stakrin

Stakrin
  • Members
  • 923 messages
I want this to go even further actually. Let's say I do a Krogans loyalty mission, and then something about the genophage comes up in the main story. If the Krogan is with me, he will support the research, and if I protest it I will lose his loyalty (as I wasn't loyal to him when he needed me) and maybe lose his support in future conversations/events

#17
SKAR

SKAR
  • Members
  • 3 572 messages

What I didn't like about ME2's loyalty missions was that most had little to do with the story. The Drack example is more like it. But doing 6 or 7 of these again... Not very original.

Why did they have to do with story? They're loyalty side missions.
  • Forbidding aime ceci

#18
SKAR

SKAR
  • Members
  • 3 572 messages

I would love to be able to remove squad mates from the team. You cannot know in advance if someone fits in. A member may be more trouble than he or she is worth. Loyalty goes both ways.

Interesting but you have less on your squad. Honestly I could give a **** if they're loyal. We have a mission to see through and if they want to leave, leave.

#19
Ahriman

Ahriman
  • Members
  • 2 007 messages

It can make the crew members seem a little more realistic if they don't all have identical opinions.

Squadmates having an opinion would be a good enough start. Most of the time they just don't give a pyjack about anything.

I love the loyalty missions but....they aren't unique in the sense that they're all single quests and they're somewhat forced. What I would've loved more was how ME1 handled Garrus' story quest. What I'd love more is a variation between these quests, some of them being quick 15 minute quests and some being lengthy quests/multi quests.

It's not a bad idea, but I already see these endless "favoritism" complains.

I want this to go even further actually. Let's say I do a Krogans loyalty mission, and then something about the genophage...

Stop right there.



#20
AngryFrozenWater

AngryFrozenWater
  • Members
  • 8 971 messages

Why did they have to do with story? They're loyalty side missions.

Morning. If there are to be loyalty missions then: I'm OK with a majority of Drack-like loyalty missions, but I'm not a fan of ME2-like loyalty missions. I rather have such missions related to the story, because that could add some more depth to it. Adding depth to a character only is OK, but I am not a fan of playing a psychiatrist, a father figure, etc., of a character which is supposed to be some kind of professional.



#21
AngryFrozenWater

AngryFrozenWater
  • Members
  • 8 971 messages

Interesting but you have less on your squad. Honestly I could give a **** if they're loyal. We have a mission to see through and if they want to leave, leave.

Having less members in your squad doesn't seem to matter much in BW games. I usually prefer to play with the same squad members for an entire playthrough, anyway. In the next run I may select some others.

 

It's fine if they want to leave, but I also want to have the option to make them leave. Like I said: Loyalty goes both ways.



#22
Ahriman

Ahriman
  • Members
  • 2 007 messages

It's fine if they want to leave, but I also want to have the option to make them leave. Like I said: Loyalty goes both ways.

If there is another Sera in there, such option is only natural.


  • AngryFrozenWater aime ceci

#23
AngryFrozenWater

AngryFrozenWater
  • Members
  • 8 971 messages

If there is another Sera in there, such option is only natural.

Agreed. I know you can opt to not recruit some, but you first have to try them at least, right? But, yeah, Sera was one. In ME2 it was Jack. I wasn't a fan of Grunt either. Those characters were probably designed to be cool, but for me it was the wrong kind of cool. ;)



#24
Stakrin

Stakrin
  • Members
  • 923 messages

Stop right there.


I hope that we don't just pretend it was never a thing. These people don't know what happened in Me3, but they know they've been plagued with the genophage for hundreds of years.

#25
Ahriman

Ahriman
  • Members
  • 2 007 messages

I hope that we don't just pretend it was never a thing. These people don't know what happened in Me3, but they know they've been plagued with the genophage for hundreds of years.

I've had Genophage decisions twice already. I don't know about you, but I don't want to deal with it anymore. Just show us some Salarian who'll say "Good news, everyone! Krogans now reproduce by spores" or whatever.