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Skillbased or classical ME-Classes?


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Questa discussione ha avuto 79 risposte

#76
Meof

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if we're getting skill trees, I expect a lot of options for abilities and passives as I was heavily disappointed in the past ME games and DA:I's skill trees. 



#77
Spectr61

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I'm never going to take MP into account when building SP mechanics.
Just as MP probably shouldn't worry about SP.
Games used to be better documented. I get that we can't have printed manuals anymore, but all of the information that would have gone into a printed manual should still be available to players in a convenient format (in-game codices are not convenient).


Fine.

But the correlation between effective, efficient MP builds being the same in SP remains.

#78
Sylvius the Mad

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Fine.

But the correlation between effective, efficient MP builds being the same in SP remains.

But builds that work well as part of a full squad in SP may not work well when controlled individually in MP.

#79
capn233

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It's fine if you don't want to take MP into account, but the developers obviously have to do so.

 

As far as working in SP or working in MP, there isn't a whole lot of difference in synergy between powers on different characters whether one person is controlling 3 characters, or if 3 people are controlling 1 character each.



#80
goishen

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They could be cheaper to manufacture. Or perhaps they've been surpassed by more modern weapons, but there was a time when they were ubiquitous (much like the AK-47 has been for the past 50 years).