How much of a say do you think fans should have in the direction BW takes ME?
#51
Inviato il 27 luglio 2016 - 06:45
- Dr. rotinaj piace questo
#52
Inviato il 27 luglio 2016 - 07:03
- SurelyForth, zeypher, Dr. rotinaj e piace ad altri 10
#53
Inviato il 27 luglio 2016 - 07:05
I'm all for creativity and I want to be suprised. So I want to let them come with their fresh and new ideas for their upcoming games ~
In another hand, it's always important to listen to the fans who play their games, especially when the request is something serious ~ example : we see many things that keep coming back again and again on the forum, like the hair. Well, yeah, I agree, it's super boing to have 1545535 threads about this BUT the question stays legitimate : BW can improve hair (a lot) and propose more hairstyles so they should take the request in consideration IMO. It's a technical request that will make the game better, visually speaking, and make the fans happy.
Well guys, you know what I mean. Feedback is great as I said on another thread, but it depends of what we ask (sometimes some demands are just crazy when some others are very nice, interesting and could make many players happy) and the way we ask (be rude, negative and impolite certainly doesn't help.......).
Also feedback can help them to see if they are going on the right direction or not.
- A Mustard e Furisco piace questo elemento
#54
Inviato il 27 luglio 2016 - 07:21
Should BW go with their own vision, as long as it's selling. Obviously feedback is important, but where do you think the line is? I know we pay for their games, but it's not like we're not getting anything in return for our money, so it doesn't make us completely entitled. As long as what we're paying for was advertised in a non mis-leading way and we know what we're buying, more or less.
So I guess basically, where is the line in BW following their own vision, and listening to feedback and "fan demands?"
i think fans only have one thing that is important for the development of the ME series and that is "To buy or not to buy." Gamers have an over inflated sense of their own importance in the development process. Only with gamers do we see fans with such a sense of entitlement that they honestly think this should even be something to propose and talk about. WTF do fans of a band think they have a say in the music created or the lyrics? Just because you are a fan of a tv show doesn't actually mean you are entitled to tell the producers or director or the writers what should be in the show. What you thinks fans of a book should have a say in how the author writes their story?
Games don't "belong" to the fans, yes people in the entertainment industry say this but they are not being literal. Games are creations of the developers and the only input we have a right to is deciding to buy or not to buy that is it. IF developers wants to get some feedback from fans they can hire a survey and they are under no obligation to take anything they find from the survey and use it.
So Bioware shouldn't listen to their fan at ALL because one, gamers are too fraking self entitled to begin with no reason to feed that monster and second, fans want mutually exclusive things. Fans are not a singular monolith they are a diverse group that don't want all the same things so frankly Bioware so just make the game they want. Period.
- SurelyForth, Dr. rotinaj, Mustard e 1 altro piace questo
#55
Inviato il 27 luglio 2016 - 07:40
Other than bug reports, and maybe a few bits of constructive feedback, nothing.
- Mustard piace questo
#56
Inviato il 27 luglio 2016 - 08:26
How much of a say do you think fans should have in the direction BW takes ME?
Fans telling BW how they're supposed to develop a game?
Are you serious?

- straykat piace questo
#57
Inviato il 27 luglio 2016 - 08:46
Other games have something like BSN, where listening to the fanbase would produce a weird hybrid game made up of romance visual novels and multiplayer horde mode matches.
- Mustard piace questo
#58
Inviato il 27 luglio 2016 - 08:51
Fans telling BW how they're supposed to develop a game?
Are you serious?
I'm pretty sure if it was up to us we'd spend $3 million dollars the first day debating the importance of eyebrows and blonde hair.
And when its acceptable to set aside the lore.
Then another $3 million on debating the importance installing a gay toggle for the conference room so we can have the conversation from an LGBTIQRSTUVXYZ perspective.
Another $2 million installing it, because "For the lulz." Was deemed a valid argument.
$26 million on Motion capture for beards, eyebrows and various other hairy nether regions.
Weed is expensive. I imagine most of you freaks smoke a lot of it and giggle in front of your monitors/smart devices. Your elderly mother probably thinks you're crazy. This has nothing to do with anything in this thread, I'm just calling you out for being one of lifes parasites.
So we'll probably need bail money too.....
- A ModernAcademic e Furisco piace questo elemento
#59
Inviato il 27 luglio 2016 - 08:54
Hair is a good investment. They should listen to that at least. That could be used again in other games. ![]()
#60
Inviato il 27 luglio 2016 - 10:27
What makes you think there is any sort of consensus here as to what "we" want? All I've seen are arguments after arguments here on BSN. You certainly can't think that your opinions (or anyone's opinions for that matter) universally represent what everyone here wants.
This. I recall a BioWare interview with one of the directors years back: They have to follow their own vision. They largely ignore fan feedback because there is so rarely one clear opinion, unless it is such a strong voice that it become open to consideration. Given development cycles feedback rarely finds effect in the current game, but it might in the next one.
It's like asking someone to 'pass the salt', then 4 years later they might...
- Mustard piace questo
#61
Inviato il 27 luglio 2016 - 11:32
Anyone who has spent any time on this forum should realise by now that actually taking half of what's said here seriously, let alone feeding it into the game development process, is a really, really bad idea.
... or to quote ... "Y'all are kinda weird" ...
- zeypher, Dr. rotinaj, AlanC9 e piace ad altri 3
#63
Inviato il 27 luglio 2016 - 01:03
It's great to hear that many do not like that fan feedback makes it into the game. That means a lot less silly posts on this forum. Now keep your word! ![]()
- Mustard piace questo
#64
Inviato il 27 luglio 2016 - 01:19
Hopefully not much. This forum is as nice as watching a comedy but certainly not as a serious forum where the devs can hope to achieve any constructive feedback. Most of the fans here are worried about menial requests like hairs, clothes and romances.
#65
Inviato il 27 luglio 2016 - 01:27
Should BW go with their own vision, as long as it's selling. Obviously feedback is important, but where do you think the line is? I know we pay for their games, but it's not like we're not getting anything in return for our money, so it doesn't make us completely entitled. As long as what we're paying for was advertised in a non mis-leading way and we know what we're buying, more or less.
So I guess basically, where is the line in BW following their own vision, and listening to feedback and "fan demands?"
I hope they listen to their fans at least a bit ( maybe more then a bit ) it's kinda difficult of course because we all have other opinions and stuff about the game(s) but still i do hope they listen. And where should they draw the line i don't know that's just a difficult question to answer at least for me.
- Mustard piace questo
#66
Inviato il 27 luglio 2016 - 01:37
I see you left out the "W". Your microaggression has been noted and reported.Then another $3 million on debating the importance installing a gay toggle for the conference room so we can have the conversation from an LGBTIQRSTUVXYZ perspective.
#67
Inviato il 27 luglio 2016 - 01:37
None. Its up to the developers whats in their games. Its up to them to not let fans down. Its up to them to make us happy with what they release. And we don't have to buy their games anyway.
That way if a game is good they can earn trust with fans and if a game is bad its entirely on them.
That doesn't mean we can't influence them. But in the end it will ALWAYS come down to what the developers want, as it should.
- A Draining Dragon, Mustard e UpUpAway95 piace questo elemento
#68
Inviato il 27 luglio 2016 - 02:11
None, because if it were up to the fans Andromeda would be a porno with characters with great hair.
Is ... is that a bad thing?
#69
Inviato il 27 luglio 2016 - 02:25
Hair is a good investment. They should listen to that at least. That could be used again in other games.
Agreed that's indeed a very good investment
. And again agreed they should listen to that
.
#70
Inviato il 27 luglio 2016 - 02:29
Should BW go with their own vision, as long as it's selling. Obviously feedback is important, but where do you think the line is? I know we pay for their games, but it's not like we're not getting anything in return for our money, so it doesn't make us completely entitled. As long as what we're paying for was advertised in a non mis-leading way and we know what we're buying, more or less.
So I guess basically, where is the line in BW following their own vision, and listening to feedback and "fan demands?"
<<<<<<<<<<(0)>>>>>>>>>>
The studio must pursue its vision but not 100%. That is foolish. The games the studios put out are also shaped by external hardware factors, such as tablets, smartphones, laptops, consoles and PCs... AR and VR coming next. Let's not forget the demographics... age, hard core gamer, casual gamer, PC, console gamer and last, the Laws of the target country.
Now Bio certainly responded to the backlash from ME3's stupimontous endings. Were they listening?... you bet. The problem however, is in interpreting the fans admiration for competitors' game A, B and C and apply it to their own. Skyrim vast open areas was admired and Bio gave us the Hinterlands and Coast. Bio hyped these vast areas as the bees knees fueling our imaginations. Then, they turned around and shot themselves in the foot by filling these vast empty areas with nothing.
Bottom line.
Internal decisions must be balanced with the target audience and the studio must manage the fans' expectations... which I believe is totally contary to marketing principles. As far as the fans are concerned?... cherry pick their ideas.
#71
Inviato il 27 luglio 2016 - 02:51
A single small granule of salt from a 1000kg bag. No more no less.
#72
Inviato il 27 luglio 2016 - 02:58
Serious feedback should be considered, but mostly in a sense of what players liked and what they thought needs improvement.
Actually letting us have influence over the actual design being used in the game sounds like a terrible idea, given that it's us and we can't agree on anything. I imagine somebody would argue with me over what month it is while somebody else would post about wanting to romance the calendar.
- Dr. rotinaj, Draining Dragon, Mustard e piace ad altri 3
#73
Inviato il 27 luglio 2016 - 04:24
yepHair is a good investment. They should listen to that at least. That could be used again in other games.
#74
Inviato il 27 luglio 2016 - 04:26
hell if I know. I always wanted the N7 destroyer melee for my Vanguard. Nothing wrong with customizable melee options.Is ... is that a bad thing?
- SPACE_GREASER piace questo
#75
Inviato il 27 luglio 2016 - 04:27
I wouldn't either. Leave it to the pros and only listen to the good stuff.Fans could provide feedback, i do not want them making design decisions
- Mustard piace questo





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