At this point, his mug should probably read "while heterosexual male tears" since a lot of the flak for games like Inquisition came from those screaming "SJW!" because Bioware dared have lesbian only romances, a gay only romance, and a transgender character. Seriously, less than 5 percent of the total game and there were people that went insane over it. And this is from the same dev that decided to relax their "censorship" and actually show quite a bit of nudity... if anything, Bioware bucked the SJW trend since some of those moments and DLC clothing can be looked at as the "evil" sexualisation (not arguing against those additions just to be clear). I just don't get it sometimes.
The only thing I have with Inquisition in this regard is how it seemed to have more emphasis on the... what can you call it, segregation(?) of sexuality in romances and different accents and skin colors. I don't care about skin colors, personally. It's a fantasy setting where if there's any sense of allegory to history of racial oppression they use elves rather than blacks because it's socially responsible and can be taken without being seen as racism that relates to the real world, and it's not based in history so they have no incentive to be pro-white. But to go back to sexuality, it did bother me but in an overbearing way, that I know they are trying to be inclusive because it's the nature of the game, being an RPG that highly focuses on self-customization, power-fantasy and player-agency in general but where increasingly Bioware gives supporting characters more agency as well, so it's not for the player to decide whether a woman wants him or not or whether they'll be straight for him or not.
I disliked it in an overbearing way because I'm a straight white guy and I couldn't help but compare it to ME2 where I had a lot of fun trying out all different romances on subsequent playthroughs, where in DA:I I really only had two options as a male straight character and I had no desire to play as a gay character since i'm attempting to immerse myself. But alas, I understood it; it's because there is parity and something for every type of gamer which is more satisfying across a wider audience. So anything else is greediness.
But still, the sense of "inclusivity" did slightly diminish my impression of the game. It's was trying so much to respect everybody that there was also less enjoyment for each player. I welcome the changes, but honestly, I'd rather maybe some day they said "Okay, you have a character who is homosexual by default, and you have 4 options per gender" than trying to squeeze as much which then becomes little in for everybody. I wouldn't personally enjoy playing as a homosexual but I guess I would play it still if I could opt out of romance and the characters were good nonetheless as well as a great plot.
I just think DA:I is too transparent in how safe it is in trying to pander to as many people as possible. People jokingly calls it a "high fantasy wonderland" and I have to agree on that sentiment, unfortuantely... no it's not a positive. I guess it's okay since Bioware games are so player-driven, but I couldn't help but prefer how after all I had a clearer defined personality and character arc in other games and that being straight-only (IIRC) in KOTOR2 and ME1 for example enabled a lot of tension between the romanceable characters, that was lacking in DA:I due to how they had to add in a lot of extra dialogue in total which became one or two casual sentences from a character going "So, I've heard you like Cassandra, eh?"