Do you think they will have a system like Trials from Dragon Age Inquisition in Andromeda?
I really enjoyed those.
Do you think they will have a system like Trials from Dragon Age Inquisition in Andromeda?
I really enjoyed those.
I don't have that DLC so I can't definitively say I would like them.
But to me it seems like they were mostly necessary to various balance issues as well as relatively extreme power creep that occurred in that game.
I don't have that DLC so I can't definitively say I would like them.
But to me it seems like they were mostly necessary to various balance issues as well as relatively extreme power creep that occurred in that game.
There will always be power creep in solo RPGs if you do everything.
They are designed with a typical user in mind, so 'extreme' players (read: no life) like myself, that go into every nook and cranny to do absolutely everything the game has to offer, we will over level/power everything. Trials were a good way around that, keeping everything at least at your level. Plus the extra bonuses for enemies were pretty good as well.
And its always fun to get extra rewards.
I preferred the Golden Nug and Trials over ME's NG feature. Ideally we will get both tho.
I preferred the Golden Nug and Trials over ME's NG feature. Ideally we will get both tho.
Now I want to have a golden nug space hamster in MEA, thank you.
There will always be power creep in solo RPGs if you do everything.
I am actually mostly talking about what they did via patches and DLC items, not the typical rpg regressive difficulty necessarily. The question is whether or not the game should need a few odd settings to make the highest difficulty difficult, and how much control over difficulty is necessary for the users.
Specifically in DAI, perhaps some of them should have just been in the base game to begin with rather than options that appeared in the DLC. It seemed like it was really a way to sell people improvements to base mechanics instead of just patching them in, or designing them to work that way in the first place.
Even Ground - response to the game's base leveling scheme / area scaling which didn't work out great in practice.
Walk Softly - maybe enemies should have just had better ability use on Nightmare to begin with
Rest Easy - probably should work like this anyway. Also IIRC there is a focus bug that resets level 2 and 3 focus to one anyway.
Rub Some Dirt On It - this one is sort of silly really. People aren't prevented from doing no pot runs in DAO or no medigel in ME1-3 without an option in the settings.
Travel Light - Maybe supply cache's should have been less frequent on Nightmare, or had some sort of scaling to begin with.
Take it Slow - Another response to the specific XP scaling in the game and the bonuses that were available. Maybe XP rate should have been different, and the various XP perks should have been less effective.
Fair-Weather Friends - I don't really know why this is one to be honest.
Grizzly End - there is no cow level.
On the whole, more options are nice, but I am not sure that adding a bunch of options to the difficulty menu really a great use of time when they should incorporate most of this stuff into the original design.
I love the trials, especially Even Ground. This way all of the areas meet my level and I know I will be at the appropriate level for end game content, DLC's, etc.
Tried most of the trials, not all of em. By the time they came around I was pretty burnt out from DAI, fun tho.
I thought the trials were excellent; they allowed you to tune the difficulty to your liking.
I hope that something like them appears in the base game, and that a few of them (Even Ground, mainly) are simply part of Insanity from the start.
As long as there are no space bears I would love to see something similar to the trials.
Now I want to have a golden
nugspace hamster in MEA, thank you.
Yeah, it's a pretty good idea to have synching collectables out there, makes it easier for future play-throughs.
I love the trials, especially Even Ground. This way all of the areas meet my level and I know I will be at the appropriate level for end game content, DLC's, etc.
Ehh, I did not even know there were trials until I looked at the achievement list for the Trespasser DLC after beating it the first time. I only had them on to get the achievements and did not really care about them. Does seem like something they put into the DLC to get feedback on what people think, be it for ME:A or the next DA.
DLC game mechanics?
That's low Bioware.
Really, really low.
*Worries for Andromeda*
That's not how it worked at all.
That's not how it worked at all.
Unless you're saying I can have it without buying DLC that's exactly how it works.
it was in a free update that came out the same time as trespasser I believe
it was in a free update that came out the same time as trespasser I believe
This is Mass Effect, not Dragon Age. You want trials, go play DAI.
So why didn't I get it and why does the wiki say its only available with DLC.
I had the game since launch and remember not buying Trespasser. So I was there att.
Trials and the new power upgrades are both in the DLC.
DLC game mechanics?
That's low Bioware.
Really, really low.
*Worries for Andromeda*
They shouldn't improve games with DLC? Why not?
There's a false equivalency here.
A lot of us think that the base game needs to have well thought out mechanics and some polish to it, and that DLC should expand on story lines, give new missions and new maps, powers, etc. It is fine to have DLC like that.
That is completely different than putting out a game with clunky mechanics and various flaws, and then selling the fixes as DLC later.
As it relates to MEA, that game is obviously not released yet, so clearly most of us hope that the base game comes out polished and that we don't need to buy DLC to fix mechanics a year after release. Specifically with respect to the trials, I don't care if they have so much customization for the difficulty levels in the option screen. I would hope that XP scaling is sensible at release, and that on high difficulty the enemies use diverse skills, and are not simply bullet sponges.
Now I want to have a golden
nugspace hamster in MEA, thank you.

This would make sense if Bio had actually planned on "putting out a game with clunky mechanics and various flaws, and then selling the fixes as DLC later." Are you saying that they did?There's a false equivalency here.
A lot of us think that the base game needs to have well thought out mechanics and some polish to it, and that DLC should expand on story lines, give new missions and new maps, powers, etc. It is fine to have DLC like that.
That is completely different than putting out a game with clunky mechanics and various flaws, and then selling the fixes as DLC later.