System like Trials from DAI?
#26
Posté hier, 09:39
Most of the trials were things that seem legitimately extra enough to me, so I don't think its unreasonable that they're DLC. Could have done with "even ground" in the base game though IMO.
#27
Posté hier, 10:40
#28
Posté aujourd’hui, 12:04
This would make sense if Bio had actually planned on "putting out a game with clunky mechanics and various flaws, and then selling the fixes as DLC later." Are you saying that they did?
It makes sense as stated.
The time to improve basic mechanics is in development, not in paid DLC. That is why the whole "they shouldn't improve games with DLC" question is disingenuous in the first place.
#29
Posté aujourd’hui, 12:06
This would make sense if Bio had actually planned on "putting out a game with clunky mechanics and various flaws, and then selling the fixes as DLC later." Are you saying that they did?
The answer to this question is another question: Did we get a buggy game with poor leveling to the point entire enemy mobs were being removed and replaced and did the DLC add basic features that should have been in the main game?
The answer is yes.
I don't think it was intentional i just think they threw a better version of a good game under a bus and had to make it up a $23.98au DLC pack.
#30
Posté aujourd’hui, 12:10
It makes sense as stated.
The time to improve basic mechanics is in development, not in paid DLC. That is why the whole "they shouldn't improve games with DLC" question is disingenuous in the first place.
I don't think the Trials, with the possible exception of Even Ground, count as "improving basic mechanics". They're challenge modes, and nothing more.
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