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The Rift Mage and the Trespasser DLC and My Confusion


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#1
TheAtomicSurvivor

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So, from my poor poor recollection of memory. It is explained that the Inquisitor, my Mage Inquisitor that is, if he chooses to be a Rift Mage. Has somehow imbued his own magical energy into the anchor, or something like using the anchor as part of his own magic.

 

But then there's the confusion of the Trespasser DLC. Consider my Inquisitor is a Mage, he's around magic all the time, not only that, but as a Rift mage would then be using the magic of the anchor to infuse his own magic with the power of the Rift veil b.s.

 

How is my Rift Mage Inquisitor even at all affected like everyone else by the magic that destroyed the Inquisitor arm? Shouldn't as a mage, he be able to not have that happen?

 

I assumed by anchoring his magic to the Anchor itself. that in someway he had exerted some control over it.

 

Then again though this might be my misunderstanding of the whole way magic works. I think.....



#2
Abyss108

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No, Rift magic isn't really related to the Anchor. Your trainer is a rift mage and she doesn't have one, so is Solas. (The plot would be going quite differently at this point if Solas had access to the anchors power).

 

Maybe your character could use some of the anchors power as part of their Rift magic, but a very limited amount of control over it to somehow add its power to a few basic spells when it is "dormant" is much different from having any real understanding of it and being able to control it when it goes crazy. No-one has any idea how to deal with the anchor other than Solas.



#3
TheAtomicSurvivor

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No, Rift magic isn't really related to the Anchor. Your trainer is a rift mage and she doesn't have one, so is Solas. (The plot would be going quite differently at this point if Solas had access to the anchors power).

 

Maybe your character could use some of the anchors power as part of their Rift magic, but a very limited amount of control over it to somehow add its power to a few basic spells when it is "dormant" is much different from having any real understanding of it and being able to control it when it goes crazy. No-one has any idea how to deal with the anchor other than Solas.

 

But I disagree with this notion completely. I swear there was a dialogue somewhere in there, that my Mage Inquisitor explains he chose to be a Rift Mage because of the Anchor.

 

Thus I do not think that Solas could be the only one to understand the Anchor.

 

I always took a Mage as a scholar as well. Someone who learns about magic. And the way I assume mages work, is I know an Inquisitor who said I wanted to be a Rift mage to understand the Marker, would then go to research the Marker.

 

He listened to what Solas said two years ago.

 

Solas was very much a mentor figure. But with Dagna, the Rift Magic, and the fact that my Inquisitor is....forgive the pun inquisitive, there's something off as writing a poor excuse of "well only Solas knows about the anchor"



#4
Abyss108

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But I disagree with this notion completely. I swear there was a dialogue somewhere in there, that my Mage Inquisitor explains he chose to be a Rift Mage because of the Anchor.

 

Thus I do not think that Solas could be the only one to understand the Anchor.

 

I always took a Mage as a scholar as well. Someone who learns about magic. And the way I assume mages work, is I know an Inquisitor who said I wanted to be a Rift mage to understand the Marker, would then go to research the Marker.

 

He listened to what Solas said two years ago.

 

Solas was very much a mentor figure. But with Dagna, the Rift Magic, and the fact that my Inquisitor is....forgive the pun inquisitive, there's something off as writing a poor excuse of "well only Solas knows about the anchor"

 

 

And as I said, maybe you use some of the Anchors power as part of it, and understand it a bit better, but it's not the main part. Solas doesn't have an anchor, but is a rift mage. You Trainer doesn't have an anchor, but is a rift mage. If your magic relied on the anchor, no-one other than the Inquisitor would be a rift mage.

 

Solas is the only one who understands it because he comes from the time when that type of magic existed. I'm sure other people such as Mythal and other ancient mages would understand it, it's not "bad writing" to have magic from a different time period and then have people from that time period understand it. That's logical.

 

"Understanding" the anchor doesn't mean you can control it anyway. It's a very powerful force. We understand many forces in the real world, but that doesn't mean we can always control them. We understand wind, and use it to create energy, but we wouldn't go out in a tornado.



#5
TheAtomicSurvivor

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And as I said, maybe you use some of the Anchors power as part of it, and understand it a bit better, but it's not the main part. Solas doesn't have an anchor, but is a rift mage. You Trainer doesn't have an anchor, but is a rift mage. If your magic relied on the anchor, no-one other than the Inquisitor would be a rift mage.

 

Solas is the only one who understands it because he comes from the time when that type of magic existed. I'm sure other people such as Mythal and other ancient mages would understand it, it's not "bad writing" to have magic from a different time period and then have people from that time period understand it. That's logical.

 

"Understanding" the anchor doesn't mean you can control it anyway. It's a very powerful force. We understand many forces in the real world, but that doesn't mean we can always control them. We understand wind, and use it to create energy, but we wouldn't go out in a tornado.

 

I think your misunderstanding something.

 

I am not saying All Rift Mages needed the Anchor.

 

But the Inquisitor became a Rift Mage to exert some control over the Anchor. The Inquisitor could have become a Rift Mage  anchor or not. But because they are a Rift Mage, they used some of that knowledge to exert some control over the Anchor.

 

And there was something else in the Trespasser DLC, a dialogue that stated, "The anchor doesn't hurt when I cast magic"

 

Which would mean that in some shape or form the Inquisitor Magic is or can be tied to the Anchor



#6
Abyss108

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I think your misunderstanding something.

 

I am not saying All Rift Mages needed the Anchor.

 

But the Inquisitor became a Rift Mage to exert some control over the Anchor. The Inquisitor could have become a Rift Mage no anchor or not. But because they are a Rift Mage, they used some of that knowledge to exert some control over the Anchor.

 

And there was something else in the Trespasser DLC, a dialogue that stated, "The anchor doesn't hurt when I cast magic"

 

Which would mean that in some shape or form the Inquisitor Magic is or can be tied to the Anchor

 

 

And maybe they do have a bit of control when it's dormant. Maybe they do understand it a bit better. 

 

But being able to tap into a bit of it's power whilst it's dormant is not the same as controlling the power of the Gods, which no-one has ever seen before, once it wakes up and starts exploding. If you could ever fully control it you would be much more powerful than you ever are in the game - Solas wanted to use it the tear the breach down and destroy the entire world. You never gain that kind of power from it, just a few minor spells. 

 

It would also take more than 2 years for someone to understand a new type of magic that no-one had seen before. That's the type of thing that would take decades of study as a bare minimum. Probably form an entire team of researchers.



#7
TheAtomicSurvivor

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And maybe they do have a bit of control when it's dormant. Maybe they do understand it a bit better. 

 

But being able to tap into a bit of it's power whilst it's dormant is not the same as controlling the power of the Gods, which no-one has ever seen before, once it wakes up and starts exploding. If you could ever fully control it you would be much more powerful than you ever are in the game - Solas wanted to use it the tear the breach down and destroy the entire world. You never gain that kind of power from it, just a few minor spells. 

 

It would also take more than 2 years for someone to understand a new type of magic that no-one had seen before. That's the type of thing that would take decades of study as a bare minimum. Probably form an entire team of researchers.

 

But then that completely rewrites being able to accept the power of an ancient God. Mythal.

 

And wouldn't Mythal be able to give the Inquisitor knowledge of how to deal with the anchor?

 

It honestly just doesn't add up in my head. 

 

Not saying my Inquisitor took the power of Mythal, one of my other Inquisitors did though.



#8
Abyss108

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But then that completely rewrites being able to accept the power of an ancient God. Mythal.

 

And wouldn't Mythal be able to give the Inquisitor knowledge of how to deal with the anchor?

 

It honestly just doesn't add up in my head. 

 

Not saying my Inquisitor took the power of Mythal, one of my other Inquisitors did though.

 

 

You don't take the power of an ancient God at any point? You can drink form the well, and gain the voices of a few ancient elves in your head, but that doesn't give you any power to control. Solas takes the power of Mythal from her at the end of the game. That's why he's so powerful in Trespasser.

 

It's possible Mythal could control the anchor. We don't really know how this ancient Elfy magic works - Solas says only he could control it. It's possible it's bound to him in some way and the power can't be passed around that easily. Or maybe he just meant there was no-one still around who could have also understood how to control it.   

 

It's also possible that no mortal could ever control the anchor. The magic was created for ancient Elves/Evanuris/Gods/Spirits/Whatever - not modern day mortals. No matter how much you "understand" how it functions, your body just can't cope with it. Or maybe Mythal just doesn't want to tell you about it. She certainly didn't decide to tell you about Solas, why would she tell you about his magic?



#9
TheAtomicSurvivor

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You don't take the power of an ancient God at any point? You can drink form the well, and gain the voices of a few ancient elves in your head, but that doesn't give you any power to control. Solas takes the power of Mythal from her at the end of the game. That's why he's so powerful in Trespasser.

 

It's possible Mythal could control the anchor. We don't really know how this ancient Elfy magic works - Solas says only he could control it. It's possible it's bound to him in some way and the power can't be passed around that easily. Or maybe he just meant there was no-one still around who could have also understood how to control it.   

 

It's also possible that no mortal could ever control the anchor. The magic was created for ancient Elves/Evanuris/Gods/Spirits/Whatever - not modern day mortals. No matter how much you "understand" how it functions, your body just can't cope with it. Or maybe Mythal just doesn't want to tell you about it. She certainly didn't decide to tell you about Solas, why would she tell you about his magic?

 

My problem is just that it's all around very confusing for me to understand these elements. There doesn't seem to be much foresight, but if there is some foresight, than the future and the mechanics should be easy to understand. lol



#10
Xerrai

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But I disagree with this notion completely. I swear there was a dialogue somewhere in there, that my Mage Inquisitor explains he chose to be a Rift Mage because of the Anchor.

 

Thus I do not think that Solas could be the only one to understand the Anchor.

 

I always took a Mage as a scholar as well. Someone who learns about magic. And the way I assume mages work, is I know an Inquisitor who said I wanted to be a Rift mage to understand the Marker, would then go to research the Marker.

 

He listened to what Solas said two years ago.

 

Solas was very much a mentor figure. But with Dagna, the Rift Magic, and the fact that my Inquisitor is....forgive the pun inquisitive, there's something off as writing a poor excuse of "well only Solas knows about the anchor"

I think that may be Solas, but I could be wrong. My memory is a bit hazy.

I believe the words used were something along the lines of "You have been learning new magical forms. I have studied similar techniques, thought it took me years to learn. You however have learned (something), likely using the mark as a catalyst."

 

I think the implication was that the mark helped you learn the techniques quicker, and not that it was necessarily the primary tool that allowed you use Rift Mage abilities. 



#11
TheAtomicSurvivor

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I think that may be Solas, but I could be wrong. My memory is a bit hazy.

I believe the words used were something along the lines of "You have been learning new magical forms. I have studied similar techniques, thought it took me years to learn. You however have learned (something), likely using the mark as a catalyst."

 

I think the implication was that the mark helped you learn the techniques quicker, and not that it was necessarily the primary tool that allowed you use Rift Mage abilities. 

 

See and some how my brain interpreted that weird. 

 

Eitherway I hope specializations in the next game are handled like they were in Origins. Max approval of someone and ask them to teach you. Rather than hunting down specific enemies and items to collect for a spellbook I think.

 

Because it was extremely frustrating looking for those Tevinter grimoires