I also have to believe in IT, or, it means they did a terrible job with graphics in those scenes using lazy, reused assets. And, like, I said, I learned from the Matrix, always choose the red one, it's the only one where you wake up.
There's lots of things of course, but the biggest IMO are the dreams. "Oily shadows" and "whispers you can't quite make out" are pretty specific things. If you just pick a random bit of fiction and look for either of those things in it you're very unlikely to find them. And when you do, they're often in similar mindrape stuff. Like God of War: Ascension is full of oily shadows and it's all about the Furies screwing with Kratos' mind in a very indoctrination like way. Anyway, I find it impossible to believe that BW put those two very specific and odd things in Shepard's dreams, knowing they had previously made them symptoms of indoctrination, without meaning to imply Shepard was being indoctrinated.
Fun fact: blue (control) is referred to as "End_Choice_BadA" in the game's model file name systems. Sadly, the red and green are reused assets (red is just glass and a tube, green is the geth weather device from ME2) so their file names aren't as telling but it definitely goes to show that people saying they "all valid" and "there's no right or wrong one" are simply wrong. BW outright named one of them "bad choice a", I think that says it all.
Come on the very idea behind closing these threads is probably due to the fact that some of us enjoy analyzing every detail. But, look that wouldn't be necessary if one didn't absolutely, deep down, love the world they were playing in.
Agreed 110%. I love the games and I love analyzing the hell out of everything. One time I did an entire playthrough of ME3 just to search everything for a copy of that warning sign by the kid in Vancouver. I wanted to know if it was unique (it was, BTW) so I spent 60 hours just on that. Time well spent!
I want to keep playing, keep reading, keep analyzing...or I would not be here in the first place, though I still haven't rescued Karl yet, so yeah.
Poor Karl. It's amazing, that quest was made just to show us how monstrous tranquility is and how willy-nilly the Chantry is about doing it. Yet I remember on BSN there were people complaining they couldn't stop Anders from, and I quote, "murdering that poor tranquil fellow." Wut?!
Still only the second most disturbing tranquility scene IMO. There's a random conversation between mages you can overhear in the Gallows. There's a mage couple and the woman had been missing for a few days. Her boyfriend was worried out of his mind and so relieved to see her safe. The relief quickly turned to horror when he sees she's been made tranquil. "I belong only to Sir Alrik now" she says. Alrik had her made tranquil so she wouldn't resist as a sex slave.
But damn, those mages are the bad ones!
It's a shame we don't have a confirmed afterlife in Dragon Age. Alrik is a shining example of someone who absolutely deserves eternal suffering.