I'm not talking about the score and also the reviews ARE NOT ALL FICTIONAL. They're clearly written by people who played.It does not matter if the accumulated score mentioned earlier contains both. Now indv reviews might contain useful info, but looking on a site with erroneous data, algorithms, and fictional reviews in unwise.
Read this article from back then: http://www.brainygam...metacritic.html
Oxification
Dec 16, 2014
The worst part of the game is the terrible pacing in the story.
Your character is inexplicably tossed into the leadership roll of the last hope for Thedas without any reason or rhyme.
The filler "quests". Collect this, collect that, collect those stones to open three colour doors. Yeah, that makes me mad. That makes me really mad, Bioware. Instead of giving us time-killing nothings to compete with juggernauts like Skyrim why don't you give us a competent storyline; something you haven't done since Mass Effect 2?
The one saving grace are the interesting characters that kept making come back and playing, they made me "FEEL" something.
The combat is dreary and repetitive, the number of abilities and customisation of said abilities is severely downgraded from the previous titles.
Unfortunately I couldn't make myself keep playing, and I've left it to fester within its case. Never again will I pay this much money for something that has disappointed me so very harshly. I've learned my lesson.
Shame on you, Bioware and your EA, putting money in your pockets and the pockets of "professional gaming reviewers".
Everyone is absolutely correct when they say this game feels like a completely empty, lifeless, dead, static, single player MMORPG. The majority of the "content" in this game is just collecting stupid things like flowers and bits of ore and animal meat, just to complete MMO style check lists. I mean, the quests to "collect x out of x" even appear in the top corner of the screen like friggin' World of Warcraft! This is an MMORPG without the 'MMO' part, and VERY little of the 'RPG' part too!
I have absolutely no flipping idea what the developers were even thinking or doing during the design meetings for this game. I cannot imagine how anyone in their right minds who was behind the development of this game could ever consider for even a second that it was a good game they were making.
This game is NOTHING like Dragon Age Origins. Dragon Age II is even better than this! Yes, really! This game is completely hollow of life and devoid of any of the previous magic games of Bioware's past have. I spent money on this game, and severely regret my decision.
Not only is the game hollow, and dead feeling, but Bioware decided to cram as much social justice politically correct crap in it as possible. If you DO end up playing this game, you'll see exactly what I mean. The entire "romance" system of this game is like fan-fiction from a 14 year old's Tumblr blog. Seriously, its horrendous, completely artificial, forced, and makes you cringe. Maybe instead of Bioware trying to be 'edgy' with their romance design decisions they should have focused on putting real 'content' into the game.
That leads me to my next point, the lie of 'content' in this game. If you've looked up any promotional material for DA:I, then you have probably seen the claim of "over a hundred hours of content!!!!" thrown around. This is a flat out, bold-faced, bait and switch lie. The 'content' they are talking about is you, the "hero" and "savior" running around in grassy fields collecting flowers/plants/ore pieces/animal meat/etc. for hours on end in order to complete totally pointless side "quests" that are there EXCLUSIVELY for filler so they could put "100 hours of content!" on their advertisements. Do you know the term "The Ubisoft effect"? If you don't, it means this: "Lets throw as many stupid and useless/pointless icons on the map and call it side quests/content in order to be able to claim ridiculous fluffed up game length!"
The characters are also bad. Just flat, uninspired garbage. The voice actors may be the same for some of them from past games, but thats where the similarities end. When you talk to them you feel like they are there just because they "have to be because its a "Bioware game".
I am trying to save you money. That is what I am trying to do when writing this review. And no matter what the price for this game is, it is not worth it. I feel extremely saddened having to say all of this, because I LOVED Dragon Age Origins, and even liked Dragon Age 2 for what it had. I also used to love Bioware.
Bioware is gone, and that makes me very, very sad. They have joined the ditch around back of the EA building where Westwood has been laying dead for years, among a dozen other game studios. When Bioware sold out, the promised this wouldn't happen. Well everyone who promised that has since left Bioware, so what does that tell you? The name is just a shell now. A shell to slap on game covers in hopes that loyal fans of this previous great studio will purchase a game based off of nostalgic experiences.
Don't fall for the trap. EA did exactly what they also do. Buy up a studio, use the name to sell some games, bleed it dry, and let it die.
Avoid at all costs.
captainkane
Dec 30, 2014
Once upon a time Bioware was a fantastic developer. Its games were epic. More importantly, they had heart. Players felt one with the worlds (and universes) that the company created. This was certainly true with Knights of the Old Republic, Baldurs Gate, Mass Effect 1 & 2, and Dragon Age: Origins. These games are timeless and will always have a place on my shelf even as other games come and go. But DA: Inquisition lacks something. It lacks emotion. It lacks heart. Over its last 5 years, Bioware has catered to the lowest common denominator of gamers. Now owned by EA, Bioware is destroying its brand for mass market appeal. Inquisition is a boring hack and slash that is one part RPG and two parts MMO wannabe. Even worse, it's not optimized and horribly buggy. Inquisition lacks elements that made DA: Origins great while delivering tons of frustrating problems we shouldn't see from a venerable developer.
Foremost, DA:I is buggy garbage. Its hardware demands are outrageous even on modest settings. On Ultra it merely looks OK. But older games like The Witcher 2 and Far Cry 3 look better and require less power. Overheating is a persistent issue with Inquisition. And I thought Shadows of Mordor was a resource hog. Nope. DA:I wins the prize. Even this year's terrible Wolfenstein performs better. That's saying a lot. Constant fps drops, abysmal tactical view, and stilted character animations break the immersion. The tactical view should've been one of the best features of the game. After all, DA:Origins provides a pretty good template to follow. Right? Nope. In DA:I, the camera gets hung up on nearly everything. Plus, other problems with the game render it pointless. Most of the time, DA:I won't acknowledge my 360 controller. So I have to log completely out of my desktop, log back in, turn on the controller, and then open the game. If that process doesn't fix the issue, I have to close the game, disable my controller in hardware settings, enable it, then open the game again. Sheesh!!
Gameplay is a mixed bag. Companion AI is stupid and useless on harder difficulties. So constant babysitting is required which makes fights more frustrating (I should say annoying) than they should be. Commands cancel each other out, and characters generally won't perform the actions you specify. The deep AI customization of DA:Origins is not perfect, but better than the tripe served to us here. Inquisition's worthless companion AI and buggy tactical camera means the game is hardly playable. These problems affect the game so adversely I can't recommend playing it on Nightmare.
Leveling up is a bland affair. Forget attributes such as strength, cunning, and dexterity. The game allocates those points on the player's behalf. Bioware obviously believes more options would confuse its new mass market. Diablo 3 does the same thing, and fans don't appreciate it there either. For players who want a two-handed warrior focusing on dexterity and not strength. Nope. You want a mage with huge mana pools and low health. Nope. A strength-focused rogue? Nope. But players can craft. Oh yes, who doesn't want to spend hours searching for elfroot or crafting shoes? Every warrior must have secret dreams of being a cobbler, or blacksmith. *Roll eyes*. Armor ought to be buried in a crypt so I can don it after an epic boss fight. Simple. Rewarding. Better.
The voice acting is laughably bad. Characters sound like they're gargling marbles. Sometimes I turn down the volume so my ears don't explode. And the music, or lack thereof, is completely uninspired. The story lacks urgency. And why would should players feel pressure to save the world? Bioware would rather players craft obsidian fanny packs or whatever. The world is shallow, and attempts at depth come thru corny voice acting and hokie faux religious dogma.
And then there is the tacked on multiplayer. It sucks. Dragon Age was a fine series without it. But EA ramrods multiplayer into every game. All wasted resources that could've been used to fix the dozens of problems with the campaign.
This review is not as thorough as I'd like, but I honestly have nothing positive to say about the game. Inquisition is so buggy it's a beta. Another product rushed to market by EA. EA's philosophy of sale a buggy game first then fix it later is EA figuratively putting its middle finger in the face of gamers. With every release EA is saying a big "F U" to players.
Overall, Inquisition is a failed effort by Bioware to relive its glory days. The game is a step back in all the areas that made Origins epic. Instead, Bioware pushes the same tired elements on players which have worn out their welcome in every other rpg/mmo. Namely tedious crafting, fetch quests, and stripped down leveling systems. So many elements are tacked on, I doubt Bioware and EA are trying anymore
This game is not Dragon Age. It is World of Warcraft with a dragon age skin. There is no longer any aspect of the game that is still similar to such games as Baldurs Gate. From the intro of origins I was captivated by the story and was left wanting more which continued as I learned more about the world during time spent playing. Playing DA:I leaves me uninterested, I could care less about anything said or written in notes or books. Origins pre expansion had nearly perfected the game mechanics for the style of game that it was. The executions were a point of thorough satisfaction. Origins had tactical and intelligent game play that created challenge for the player. Upon playing DA 2 I was terribly disappointed by the changes but it still managed to be good enough to play. I forced myself through six cumulative hours of DA:I after having repeatedly exited the game because I couldn't take playing it any longer. During this play I found myself desperately desiring to go back to the disappointing game that was DA 2 and had constant nostalgic memories of Origins and what it was. Upon reaching a town of rich noble characters that were all dressed up in Assassins Creed style masks and checkered outfits, I'll never play this again. The first boss fight consisted of right clicking a green rift in the sky to remove his invulnerability then hold auto attack until he died. There is no strategy, you are not needed to participate, your party can kill everything. Any given battle takes no thought and is over within seconds. Melee combat is awful even by action mmo standards, Neverwinter Online would have it beat hands down. DA: I is a single player mmo, with large areas for you to run around and collect evenly spaced iron deposits. Apparently they beleived people did such things because they thought it was fun. Filled with errands to kill ten rams and bring back meat for the refugees.
This is the first review I have written on this site. I just created my account for the sole purpose of writing this review. I'll keep is short and sweet with relevant info only. Taking into consideration that DA:O was one of my favorite games of all time, here is my opinion on DA:I:
1.) This is not an RPG. It's an action game. The macro system that let you completely customize your followers behavior in combat has been ruined completely. It is not dumbed-down to 4 total options and the AI is awful. You can't even place your own stat points when you level, making me wonder why development even bother to make them visible. This is a thinly veiled insult to true RPG gamers that value character customization. This would make a good game for my 6 year old son on a console.
2.) This is not a PC game. This is a console game. I'm not here to bash on console games or gamers - I play quite a few myself. I'm simply stating that the depth and breadth of granular control possible only with mouse and keyboard was not an important factor to the developers of this title. In fact, I find the game nearly unplayable with a mouse and keyboard. This is mostly due to the terrible camera controls and the lack of an auto-attack and mandatory animation with each (accidental) attack. Gamepad is mandatory.
3.) The story line is, in my opinion, awful. Characters are terribly cliche without the quality back stories of previous DA characters. The use of the garrison and war room and such does nothing to add to the quality of the story or the perception of control. It's just clunky. I do not enjoy any of it. Choosing and such is a confusing and pointless exercise that I find painful and wish I could skip. The NPCs in the game are nothing more than cardboard cut-outs. Seriously, If you enjoyed Skyrim you will probably think this game is a joke.
4.) This point is probably the most important. They hype and the reviews around this game highlight the ONLY thing that EA/Bioware have done perfectly in this game: Marketing. They spent a lot of money on this hype. Based on what I see in the Critic Reviews, I have to assume that they spent a lot of money on those reviews too. It is ALL lies. Bought and paid for. You have been deceived by a marketing campaign that intentionally lied to you to steal your money. Even here on this site! User Score 5.8? I've been reading through all the reviews here for hours, in utter fascination. So few positive reviews, but somehow the game still has a 5.8. The only thing I can think is that 0 reviews must not be counted?
If DA:O set the mold, this is NOT a Dragon Age game at all. This is an impostor that stole from the world and the story. It almost feels like the REAL Bioware should pop up at any moment and and file a suit for theft of Intellectual Property or something..... This game is awful and I've never felt more cheated, lied to or robbed than I did in my first few hours with this title.
Brightboi
Nov 24, 2014
Like others before me here I have to say that I'm a big fan of Origins and even liked 2. However, the poor PC port (why even have a PC port, just make the game for use with keyboard & mouse) makes the game extremely difficult to enjoy.
Also, the story, the characters, the writing, the combat, the depth, all sub par. It seems the creators of inquisition were really only interested in putting out the lowest quality, highest profit margin game possible.
Does EA really believe that PC gameplay is dead or do they only wish it were? Their are still many of us who enjoy playing games on the PC. Ostensibly because games played on the PC offer things like roll over information to better understand an ability, skill, spell etc... The ability to map your keyboard to get the key combinations perfect for your game play control. The ability to use the mouse to pan and zoom anywhere on a map or battlefield. To have a "free camera" so you can move around a battlefield to enable ultimate tactical control. To use the mouse to "click" on objects to perform a behavior, activate an option or expand a view. Creating games on a PC gives the developer a rich toolset with which to work and gives me as a player a rich world to explore and play in. Apparently rich, in depth and customizable is no longer in vogue.
The quests, like others have communicated ad nauseam, are dull and made to simply keep you busy doing nothing. In most cases they do not in any way enrich the experience of playing the game. I want quests that advance the story, not my boredom.
I like immersion. A disconnect from from everyday reality. An adventure filled with interesting characters, witty dialog, surprises, puzzles and mystery. Inquisition delivers none of that... It's a game for the mindless.
I like depth. I want to have deep skill tree's, to be able to craft something not only usable but unique to my play style. I want to design each character I control so that they are unique and that fit into my battle scheme in a way that is synergistic to my party. Inquisition has none of that... It's a game for the shallow.
I like tactical combat. I want to control every aspect of the battlefield. I want a camera that doesn't let the environment get in the way and allows me to see the entire field of play. I want to be able to utilize the pre-designed talents, skill sets and attributes of each member of my party in a way that allows me to win a battle with skill and intellect. I want an AI to compete against that does more than just swing a sword or cast a spell. I want the AI to block, counter spell, use the environment and surprise me. Inquisition has none of that... it's a game for those who like arcade style combat.
To say I'm disappointed is an understatement. All of the things that made Origins and to a lesser extent DA:2 fun and engaging are now gone. That which made Bioware great has been destroyed by mediocrity, neglect and laziness.
Ultimately the promise of Dragon Age Inquisition is like very many things these days. It's all marketing, misdirection and a drive by the developer to maximize profit.
No more Bioware (EAWare) games for me until they decide to honor their promise.
zdesert
Dec 11, 2014
the problem with this game is that all the things the game asks you to do, have nothing to do with the story. closeing rifts-affects nothing, collecting a million herbs- affects nothing, fighting random creatures dragons and monsters.... literately for no reason at all. i dont need a million quests that mean nothing. i need 2 or 3 that mean something. i dont need the illusion of choice everywhere. give me one or two choices that are real.
I wanted a great story ala DA:O with some good roll-play, some stratagy and just a few meaningful choices. what did i get? a total of 4, 2 hour story missions, which are barely connected to the pathetically easy and lackluster boss fight that comes at the end. these four story missions are surrounded by 100's of hours or boring pointless make work that neither advances the story nor develops your character nor changes the world nor engadges the gameplay mechanics in a fun or innovative way. the game is a MMO pretending to be a story driven single player experience and failing at both.
i spent 44 hours playing before i every reached skyhold. i spent 95 hours before i reached the ending. i got 4 hours worth of story and made 1 choice which didn't matter in the end.
those four story missions are well done, but they are totaly dissconected from eachother.
there is a very awesome story mission where you play politician and mingle at a party. that would be awesome but after 60 hours playing i didn't know why what i was doing was important or who any of the people i was talking to were or what difference any of my choices would make becuase none of these characters had any part to play in the preveous 60 hours of playing. In this mission you stop a civil war, which i never noticed had been going on anyway. You end the influence of the big bad guy in the palace.... even though he wasn't actually doing anything or affecting anyone, or even really in the palace. and you choose who will be king/queen... even though this has no affect on the supposed war or you as an inquisitor, your organization and it's abilities or the story as it developed. and afterward i had to ask myself... why did i need to do any of this anyway?
the best part of DA:I was getting my castle, the short dialog between Morgan and Flemish (which was totaly for long time players of the series) and a short dialog with dagna about dwarven magic (which again was a returning character that had nothing to do with the story) and the after credit scene which i wont spoil.
those few parts i loved were awesome because they paid off choices from previous games and i seemed to have a real impact and influence on them. The castle was awesome because i wanted to get it ready to survive a siege..... surprise there is no siege... talk about checkoves handgun.
the boss battle was so easy and anticlimactic that i assumed that the game was trying to trick me. that the real ending was still comeing and trying to lull me into a falce sence of security.
i played for 90 hours and feel like i wasted my time. i stuck with it because i liked origins so much and have played that 100+ hour game 4 times and have not gotten bord. DA:I is just a dull game that tried to save it's great ideas until late game and then didn't deliver.
the combat is fun at early lvls when choices and abilities are in short supply and both you and enemies have few hit points to spare but by late game characters become absolutely unkillable. my sword and shield character could solo a dragon and take no damage without me touching the keyboard or thinking... it just took hours to whittle the thing down. the mages never got close to dieing and rogues are just as strong but need to be micromanaged. i think it is simply a lack of play-testing or balancing for late game





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