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#6276
SnakeCode

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Oh moddus! I'm back you saucy buggers. You can't keep me away for long  <3


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#6277
Alan Rickman

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I wonder if publicly discussing whether or not moderators are around to help with something is grounds for a ban? I'm pretty sure it's a very disrespectful and toxic act that people should in all honesty be killed for on the spot tbh.


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#6278
CrazyRah

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You can keep an eye on them all here: https://forum.biowar...tats&do=leaders

None are online at the moment.

 

He he he he!

 

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#6279
Ryzaki

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I'm not quite sure how that's any different from the Warden (who ended DAA with new revelations about darkspawn / the Architect unresolved) or Hawke (under whose watch the mage rebellion began and Corypheus was freed). There's a reason why we continue to see 'bring back the Warden' threads - as long as darkspawn are an ongoing threat to Thedas, some people are going to want their Warden dealing with them.

This is the problem that's always going to exist so long as the DA team sticks with their new protagonist every game policy while carrying over world state. Some players will always naturally feel like their other protag's stories are incomplete, and will feel greater attachment / connection with some protags more than others.

 

If it doesn't make a difference for you that's great but for me personally? I'm tired of it. not dealing with Solas as my PC is the deal breaker. I'm sick of changing protagonists (meanwhile the hanger off companions stick around like a bad case of herpes making it even worse at least if it was an actual fresh break and not this half breed abomination BW does I'd get it) and having to act like my PC doesn't have a clue who's who when I the player am perfectly aware of it.


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#6280
Panda

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I wonder if publicly discussing whether or not moderators are around to help with something is grounds for a ban? I'm pretty sure it's a very disrespectful and toxic act that people should in all honesty be killed for on the spot tbh.

 

Ban is unlikely, but you might get warning point based on how things have gone since closing announcement.


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#6281
Ryzaki

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Where was this confirmed? Because if some random new schlub has to resolve whatever is going on or happens with Solas, I will be so mad. It doesn't even matter if the Inquisitor hated him or was friends with him, it's that character that has some personal/emotional investment in the outcome, not New Hero Character 003.

 

I was holding out for the idea of playing a badarse Inquisitor character with an enchanted prosthetic, or barring that, having a dual-protagonist thing going on. What a waste of a setup that will be.

 

Ah, but leaving feedback like this on the official forum is terrible, yes? I can maybe get the gist of all that to fit in a tweet... <_<

 

I don't know people are talking like it is and I'm getting concerned D:

 

Seriously man all of my hype would vanish. It was bad enough dealing with Cory with Quizzy and Cory was barely Hawke's enemy.

 

SAME. FMA arm for my artificer <3

 

lmao

 

Mine too. Apparently the point of Trespasser was to sequel bait to the max for a sequel that doesn't exist. BioWare clearly doesn't understand the difference between "conclusion" (aka tying off, wrapping up, whatever other terms they used to describe their intentions with Trespasser) and "call to action." They actually think Trespasser neatly tied off the inquisitor's story.

 

If by "taken care of" you mean "have a game with a protagonist who has to cope with the physical and emotional effects of losing a limb" then I agree.

 

To be fair they're good at that *looks at DA2's ending and facepalms* Smh if they actually thought that was a viable ending. That was the mid season bait you put at the end of a season episode to make sure everyone's tuning into the next episode that won't come out til summer/fall.


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#6282
Alan Rickman

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Ban is unlikely, but you might get warning point based on how things have gone since closing announcement.

 

Well, I mean they are GRORIOUS MODDU MASTER RACE and we are but mere worthless and filthy community peasants so we deserve that and much worse for daring to even speak their divine names in vain


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#6283
Eryri

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This argument only makes sense if you have to lose those 100 hardcore fans in order to gain the 1000 casuals. The better alternative is to have both.Also - anyone involved in marketing will tell you it's generally a lot cheaper to retain current loyal customers than it is to find new ones. Note, too, that those hardcore fans are the ones most likely to pre-order, wait patiently for every DLC to drop, and buy up the swag, the novels, the comics, etc.


And evangelise the brand to potential new players. Even if it's difficult to put a monetary value on this, it's form of free marketing that Bioware would be foolish to throw away.
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#6284
Panda

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Well, I mean they are GRORIOUS MODDU MASTER RACE and we are but mere worthless and filthy community peasants so we deserve that and much worse for daring to even speak their divine names in vain

 

Yep, peasants like us gotta be careful or heavenly banner hammer is going to crush us like ants we are.


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#6285
Puddi III

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That part is true. Mods are the superior race. I cannot blame them for their wrath when peasants discuss things like them trolling through 1-2 year old posts in private/invite only groups. Which I would never do, having learned my place.


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#6286
AlanC9

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Which is sad to be honest. Doesn't help that Bioware always sold their games by saying the previous ones were "unnecessary" for the enjoyment of the series.



Well, what does that 64% do if Bio says that the previous games are necessary? Buy the previous games, or skip ME3?

#6287
Pasquale1234

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If it doesn't make a difference for you that's great but for me personally? I'm tired of it. not dealing with Solas as my PC is the deal breaker. I'm sick of changing protagonists (meanwhile the hanger off companions stick around like a bad case of herpes making it even worse at least if it was an actual fresh break and not this half breed abomination BW does I'd get it) and having to act like my PC doesn't have a clue who's who when I the player am perfectly aware of it.


Oh, I don't like it either. I'm one of those 'nutjobs' that wanted to play the Warden again, certainly in any content that involves more activity / revelations about darkspawn.
 

To be fair they're good at that *looks at DA2's ending and facepalms* Smh if they actually thought that was a viable ending. That was the mid season bait you put at the end of a season episode to make sure everyone's tuning into the next episode that won't come out til summer/fall.


The whole cliff-hanger thing works well in a series where there is a timeframe of a few months to maybe at most a year before the next entry in the series arrives. It's a stinking pile o' crap in a game series where the next entry: 1) Will not feature the same protagonist, 2) Is not even going to be announced until many months to years into the future, and 3) Is several years away.

This cliff-hanger thing works a lot better in other forms of fiction than it does in games, imho. In a game, all it really does is make you feel like your character's story is incomplete, and leaves us with a very unsatisfying experience.
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#6288
Ryzaki

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Oh, I don't like it either. I'm one of those 'nutjobs' that wanted to play the Warden again, certainly in any content that involves more activity / revelations about darkspawn.
 

The whole cliff-hanger thing works well in a series where there is a timeframe of a few months to maybe at most a year before the next entry in the series arrives. It's a stinking pile o' crap in a game series where the next entry: 1) Will not feature the same protagonist, 2) Is not even going to be announced until many months to years into the future, and 3) Is several years away.

This cliff-hanger thing works a lot better in other forms of fiction than it does in games, imho. In a game, all it really does is make you feel like your character's story is incomplete, and leaves us with a very unsatisfying experience.

 

See I did the US most of the time (or Redeemer) so I felt my Warden's story was pretty finished. (That and I killed the Architect). There's not much for them to do other than kill more darkspawn in that scenario.

 

Yeah it really is. I'm not sure why game devs keep thinking they're making tv shows/movies.

 

Heck if I see a book ends on a cliffhanger (unless it's a MASTERFULLY written book) I'm usually not reading it til the sequel is out.


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#6289
Lady Artifice

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Hypothetical scenario. 

 

A security guard rebukes one of the most reasonable people they oversee for "discussing security measure," aka the rules.

 

Is the security guard in question a bumbling incompetent, or the instigator of a cunning plan to drive away their charges as quickly as possible so they can have fewer people to oversee?

 

Either way, it's ridiculous. 


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#6290
RSX Titan

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This argument only makes sense if you have to lose those 100 hardcore fans in order to gain the 1000 casuals. The better alternative is to have both.

Also - anyone involved in marketing will tell you it's generally a lot cheaper to retain current loyal customers than it is to find new ones.

Note, too, that those hardcore fans are the ones most likely to pre-order, wait patiently for every DLC to drop, and buy up the swag, the novels, the comics, etc. Casuals often buy games used, sell their copies (thus supplying the used games market), don't buy DLCs, wait for the release of legendary/goty editions, and/or wait for prices to drop before they buy.

In a perfect world companies don't have to deal with churn but thats not reality. The best way to do so is to drive growth and new customers. Ask yourself why DirecTV gives away NFL Sunday ticket if you sign 1 year contract. Why do Verizon and AT&T give away new iphones and Galaxies to new customers? I work for a cloud service provider and the deals for new customers are always way more enticing then the ones offered to renewal or retention prospects. lastly I used 100 and 1000 to illustrate a point in an overly simplified example. The real numbers are way higher and the truth is Bioware could lose the future business of everyone who posts regularly on this forum and it wouldn't impact sales at all. I know its hard to admit your hard earned dollar (I'm referring to us as individuals, not you directly) is inconsequential to a megacorporation like EA but as long as the revenue stream keeps flowing, thats the cold hard truth. It would take tens-of-thousands of loyal customers to bolt before it impacts them.


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#6291
LPPrince

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Well, what does that 64% do if Bio says that the previous games are necessary? Buy the previous games, or skip ME3?

 

 

Well "necessary" isn't the word they should use. But you should still try to influence gamers to play all the games in a trilogy as opposed to telling them the finale is a great place to start.

 

That just reads as stupid as hell.

 

Kinda like how you should influence gamers to visit your forum to get information on game mechanics, bugs, etc etc.

 

But good luck with that now.


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#6292
AngryFrozenWater

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In a perfect world companies don't have to deal with churn but thats not reality. The best way to do so is to drive growth and new customers. Ask yourself why DirecTV gives away NFL Sunday ticket if you sign 1 year contract. Why do Verizon and AT&T give away new iphones and Galaxies to new customers? I work for a cloud service provider and the deals for new customers are always way more enticing then the ones offered to renewal or retention prospects. lastly I used 100 and 1000 to illustrate a point in an overly simplified example. The real numbers are way higher and the truth is Bioware could lose the future business of everyone who posts regularly on this forum and it wouldn't impact sales at all. I know its hard to admit your hard earned dollar (I'm referring to us as individuals, not you directly) is inconsequential to a megacorporation like EA but as long as the revenue stream keeps flowing, thats the cold hard truth. It would take tens-of-thousands of loyal customers to bolt before it impacts them.

How to Capitalize on Advocate Marketing.

 

From Loyalty marketing impact: In his book, Loyalty Rules!, Fred Reichheld details the value to customer referral on the growth and financial performance of dozens of leading US firms. Reichheld purports that the measurement of company advocates, or promoters, is the strongest single measurable correlation between customers and corporate performance. Similarly, Chris X. Moloney has presented new findings (Loyalty World London 2006) that showed a magnetic value to a company to promote and measure customer referrals and advocacy via research and marketing.

 

It appears that a company wants more advocates and loyal customers and not less. Instead of destroying this forum community aggressively, BW could have tried to increase their number.

 

Closing the forums does not help them in any way.


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#6293
BansheeOwnage

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I'm not quite sure how that's any different from the Warden (who ended DAA with new revelations about darkspawn / the Architect unresolved) or Hawke (under whose watch the mage rebellion began and Corypheus was freed). There's a reason why we continue to see 'bring back the Warden' threads - as long as darkspawn are an ongoing threat to Thedas, some people are going to want their Warden dealing with them.

This is the problem that's always going to exist so long as the DA team sticks with their new protagonist every game policy while carrying over world state. Some players will always naturally feel like their other protag's stories are incomplete, and will feel greater attachment / connection with some protags more than others.

It's different from the Warden or even Hawke in my opinion. The Warden was always a lot trickier because they could be dead, so I can live with them not returning, much as I liked them. Hawke, however, could not die in DA2 and it would have been cool to resolve the Corypheus story with them, which may have also been the original plan. While it's annoying that that didn't happen, it's nowhere near on the level of Quizzy/Solas in my opinion.

 

There is a huge difference between accidentally setting a monster free and not even knowing you did and getting to know someone in your party for an entire game (either as a friend, rival, or lover), them betraying you and threatening to as-good-as destroy the world, and then you vowing to stop them and having a cliffhanger ending where you're actively plotting against them, no matter what choices you make.

 

That personal connection is something rare that I'd hate Bioware to throw away. It makes the story mean more when the protagonist is personally invested, something I felt was lacking in DA:I until Trespasser (Solas, the Mark, the Inquisition's future), and we'd finally get an interesting villain that you can actually relate to or understand to some degree. The relationship between the Inquisitor and Solas is too important to throw away in favour of having some new nobody defeat him instead with none of that going for them, with Bioware thinking it's all okay because the player knows these things. I don't want to meta-game, Bioware.

 

There's my rant :P

 

There's always going to be churn. 64% of ME3 players never met Wrex, and half of ME2 players didn't play ME1.

It's things like this that make me lose faith in humanity. Well, other things too of course, but this is still sad.

 

Sorry to bother everyone. Does anyone know how to tell which Moderator is on? I want to disconnect my forum account from Origin. Thanks

Good luck getting them to answer you. I've had no luck in the past, and some don't even read PMs <_<

 

Well, what does that 64% do if Bio says that the previous games are necessary? Buy the previous games, or skip ME3?

That doesn't seem like good marketing to me though. Surely you'd want to encourage new players to pick up the old games as well, which are probably cheap enough that many of them would at that point.


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#6294
o Ventus

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Do you? He has one arm still and I also doubt having your hand cut off would prevent magic from coming out of the "stump" where the hand was as weird as that might look.

 

I've always thought it as the hands focused the magic. Like, conjuring up fire and releasing it in a stream like a flamethrower, opposed to just letting out an explosive fireball of flames. Plus there's things like drawing magical rune symbols that require hands, like the transmutation circles in FMA.


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#6295
DeaHamlet

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Well, it's not like your Inquisitor needs to know or care what the Warden or Hawke think about the decision, or would need to feel threatened by them. Even if your Hawkes and Wardens are psychopaths who would attempt to murder the Inquisitor for refusing to betray an ally , they can be handled.

You can just get them both killed too. US Warden, Hawke dead in the Fade.


Considering my level of attachment to the warden, I'd never buy into a fiction where the inquisitor kills the warden. I also don't ever plan on killing most Hawke in the fade other than the traitor one.

It's not about the actual strength of the inquisitor, but more that to me emotionally the inquisitor is much more expendable than the warden. And I'd have no emotional attachment towards an inquisitor that sides with qunari. Nor could play such a character without envisioning the worst for her.

As a fan of mages and elves, there's certain actions that I would find indefensible for my characters to perform.
I don't just play dragon age, I create characters and narratives that suit my predilections.

I control all the Dragon Age pcs and I'd let the inquisitor die regardless of her power. She is a baby next to the mentor that the warden is with the years and depth of experience.
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#6296
mybudgee

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Smile you filthy droogs!

 

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#6297
Puddi III

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Well "necessary" isn't the word they should use. But you should still try to influence gamers to play all the games in a trilogy as opposed to telling them the finale is a great place to start.
 
That just reads as stupid as hell.

 
If it were a book or TV series it would.

For games it depends.

With the profit margins of AAA games I think they think they need to make it seem accessible from a marketing standpoint.

That being said, in the actual games, it never really felt in DA2 or DAI or ME2 or ME3 that they were obnoxiously holding my hand through the basic lore so that I wouldn't be lost as a newcomer.
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#6298
Pasquale1234

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In a perfect world companies don't have to deal with churn but thats not reality. The best way to do so is to drive growth and new customers.


Net growth means that you've gained more new revenue from new sources than you've lost.
 

Ask yourself why DirecTV gives away NFL Sunday ticket if you sign 1 year contract. Why do Verizon and AT&T give away new iphones and Galaxies to new customers? I work for a cloud service provider and the deals for new customers are always way more enticing then the ones offered to renewal or retention prospects.


I'll reply to this by quoting myself:

Also - anyone involved in marketing will tell you it's generally a lot cheaper to retain current loyal customers than it is to find new ones.


lastly I used 100 and 1000 to illustrate a point in an overly simplified example. The real numbers are way higher and the truth is Bioware could lose the future business of everyone who posts regularly on this forum and it wouldn't impact sales at all.


Every single sale lost is a sale lost. Also, a full-price launch sale is worth a lot more than a sale after the price has dropped.
 

I know its hard to admit your hard earned dollar (I'm referring to us as individuals, not you directly) is inconsequential to a megacorporation like EA but as long as the revenue stream keeps flowing, thats the cold hard truth. It would take tens-of-thousands of loyal customers to bolt before it impacts them.


I've no illusions that my (or that of the other regular posters here) business is particularly meaningful to EA. That doesn't change the fact that your most ardent fans tend to be your greatest advocates and the people most likely to willingly pay full price for all of your products and tie-ins. Marketing campaigns are expensive; word-of-mouth from satisfied customers is free.
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#6299
magic713

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Good luck with that Bioware. I'm sure you'll see the benefits of cutting off a sector of communication to your audience. I don't use twitter or facebook, or reddit, or tumblr. I like joining independent forums where it's easier to find people of the same interests. I'm sure I'm not alone in this. This is a poor choice, in my opinion, and it will be interesting to see how it affects the company in the long run.


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#6300
rapscallioness

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psssh, let em burn

 

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