I don't know people are talking like it is and I'm getting concerned D:
Seriously man all of my hype would vanish. It was bad enough dealing with Cory with Quizzy and Cory was barely Hawke's enemy.
SAME. FMA arm for my artificer 
lmao
To be fair they're good at that *looks at DA2's ending and facepalms* Smh if they actually thought that was a viable ending. That was the mid season bait you put at the end of a season episode to make sure everyone's tuning into the next episode that won't come out til summer/fall.
Yeah, they totally sequel baited a mage/templar war at the end of DA2 and then DA:I had a completely unrelated character resolve that in like 2 seconds without it ever even feeling like there WAS a mage/templar war. They'll do the same thing if they make a DA4, Trespasser was the bait and DA4 will be the switch. I don't have any faith at all in the writing or storytelling of any potential Dragon Age games.
It's different from the Warden or even Hawke in my opinion. The Warden was always a lot trickier because they could be dead, so I can live with them not returning, much as I liked them. Hawke, however, could not die in DA2 and it would have been cool to resolve the Corypheus story with them, which may have also been the original plan. While it's annoying that that didn't happen, it's nowhere near on the level of Quizzy/Solas in my opinion.
There is a huge difference between accidentally setting a monster free and not even knowing you did and getting to know someone in your party for an entire game (either as a friend, rival, or lover), them betraying you and threatening to as-good-as destroy the world, and then you vowing to stop them and having a cliffhanger ending where you're actively plotting against them, no matter what choices you make.
That personal connection is something rare that I'd hate Bioware to throw away. It makes the story mean more when the protagonist is personally invested, something I felt was lacking in DA:I until Trespasser (Solas, the Mark, the Inquisition's future), and it we'd finally get an interesting villain that you can actually relate to or understand to some degree. The relationship between the Inquisitor and Solas is too important to throw away in favour of having some new nobody defeat him instead with none of that going for them, with Bioware thinking it's all okay because the player knows these things. I don't want to meta-game, Bioware.
There's my rant 
It's things like this that make me lose faith in humanity. Well, other things too of course, but this is still sad.
Good luck getting them to answer you. I've had no luck in the past, and some don't even read PMs 
That doesn't seem like good marketing to me though. Surely you'd want to encourage new players to pick up the old games as well, which are probably cheap enough that many fans would at that point.
I agree but they're definitely going to throw that relationship out in order to keep to their "golden rule" of new game=new protagonist and to make the game seem completely stand alone to be as attractive as possible for new players(though the conflict, antagonist, and several companions from the previous games are sure to be used.) IMO BioWare has become lazy with their storytelling and relies on the player's meta knowledge. "Everyone knows__ character already, no need to develop them!" "Everyone knows about _____ culture already, no need to explore it!" etc...
I've always thought it as the hands focused the magic. Like, conjuring up fire and releasing it in a stream like a flamethrower, opposed to just letting out an explosive fireball of flames. Plus there's things like drawing magical rune symbols that require hands, like the transmutation circles in FMA.
I never got that impression, I mean we've seen magic used by sluggishly pointing a staff forward with one hand(DA:O) twirling it around randomly like a baton (DA2) being shot out of the hands directly (Anders in DAA and others), being used with no hands or movements (Solas), being used with no movements but with a book floating in front of them (Venatori)etc...but even if we discard that stuff and say that mages now need to draw alchemical symbols or something when they didn't before: the inquisitor still has a hand. I don't know about you but when I draw I don't hold the pencil with 2 hands.
I missed the part where I said they didn't want loyal customers. The point is churn vs net new customers and the impact of a vocal minority thinking they matter more than they really do to earnings/per share which is all they really care about. Lets be honest though, what percentage of posters on this board are going to sever ties with Bioware as a result of this decision? I'd venture to guess hardly any at all. On a side note there is some interesting new data out there that shows businesses overwhelmingly focus on acquisition over retention despite it being cost prohibitive which ties into the link you provided. We'll see if this new data alters how Wall Street views a company's portfolio. My money is on not any time soon.
Not solely because of the forum closure but me.
Buy second-hand, buy on a PC gaming sale for cheap, or just pirate it. Don't buy Bioware games at full price on day one.
Why buy secondhand/borrow/etc...a game that you don't think you will like?