
MEA must be so underwhelming? they are proactively closing the Forum now?
#301
Posté 02 août 2016 - 07:50
- Kalas Magnus aime ceci
#302
Posté 02 août 2016 - 07:55
Yeah, Bioware does have a collection of individuals with very... "interesting" opinions in regards to video games, and in general.
It almost makes you think that there are other parameters for being accepted there rather than simply being good at your job...
But that can't possibly be right, can it?...
Well, they recently hired a writer with no writing experience because she calls people sexist on the internet. That should tell you a lot about BioWare.
- Innocent Bystander, Jukaga et Draining Dragon aiment ceci
#303
Posté 02 août 2016 - 07:56
Well, they recently hired a writer with no writing experience because she calls people sexist on the internet. That should tell you a lot about BioWare.
That they care more about being socially correct than their fans....
#304
Posté 02 août 2016 - 08:20
socially correct
The problem, of course, is that this term is completely, entirely, subjective.
And building an echo chamber around this principle, is going to earn you fans only around a very particular demographic.
- Innocent Bystander et Seboist aiment ceci
#305
Posté 02 août 2016 - 08:25
Yeah, Bioware does have a collection of individuals with very... "interesting" opinions in regards to video games, and in general.
It almost makes you think that there are other parameters for being accepted there rather than simply being good at your job...
But that can't possibly be right, can it?...
I would say that Hepler also represents a notable issue with modern gaming, that of failed writers that couldn't hack it in tv, film,books,etc and try to use video games as a surrogate medium for their pursuits(and the results are less than stellar). This also contributes to why video games are the bottom of the barrel of storytelling mediums to boot.
- prosthetic soul et DanielCofour aiment ceci
#306
Posté 02 août 2016 - 08:32
This also contributes to why video games are the bottom of the barrel of storytelling mediums to boot.
I don't necessarily agree about video games being a bad story telling medium, the medium is simply different and needs to be used according to its strengths. It's more that various constrains (financial ones among them) prevent video games from being used to their full potential.
And the fact that there are great video games with great stories out there, just makes the bad ones look all the worse for it.
- Iakus et Draining Dragon aiment ceci
#307
Posté 02 août 2016 - 12:09
This isn't the place for you, "thankfully" this site will no longer exists, you'll have to find somewhere else for your cough whining cough opinion in something that isn't come yet.
What exactly about this place isn't for me? The fact that I have opinions about how Bioware does business and my opinions are not always complimentary to them? Game forums are not meant to be echo chambers of praise for companies, that would be a waste of money hosting them. The forums were supposed to be about a sense of community, sharing ideas and discussions. And yes, they used to be about interacting with developers and providing feedback, but we are long past that point and have accepted it.
But when people respond to posts of criticism like mine, where I'm not attacking Bioware but trying to provide my opinion on some of their business practices, by ignoring any of the content in my post and just labeling me as whining and glad to see the forum closed, that is just as "toxic." Your post brings nothing of substance to the discussion and seeks rather to tear down dissenting opinions without providing any independent thoughts of your own.
But we've actually heard that from devs. Several of them, in fact. Their delicate sensibilities can't handle the sheer "toxicity" of these forums. It's simply too much for delicate snowflakes to handle. When you foster an attitude of victimization and "I'm special because I'm me" this is the result. No one can handle even constructive criticism because they think it's inexcusable to hurt someone's feelings. It's a worse offense to hurt someone's feelings than to make a lousy product, according to BioWare and the worst(but growing) segment of their fanbase.
And the only other reasonable explanation is that it's an attempt to quell negative feedback. Their stated reasoning is entirely nonsensical and contradictory.
I will defend Bioware in that I think that a lot of their content is more progressive, thought provoking, and willing to push boundaries than many game companies. CoD doesn't have to worry about their fans complaining about story or characters. The type of stories that Bioware tells will open them to more dissenting opinions because they have strong beliefs that aren't easy for some parts of its audience to accept. It's a shame because I think it's awesome that there's a game developer out there who has a strong sense of personal values and won't back down from them, even if that causes issues in the community, so I would rather Bioware continue to stick to what they want to write about and not back down from criticism.
- Innocent Bystander, SurelyForth, Jukaga et 3 autres aiment ceci
#308
Posté 02 août 2016 - 02:29
Guess they didn't want us all talking about the lack of news regarding characters and story. Every new reveal has been "look at our fancy engine". I'm really hoping that the story ends up amazing, but ME3 has left me skeptical of any stories told in the ME universe.
#309
Posté 02 août 2016 - 02:43
I would say that Hepler also represents a notable issue with modern gaming, that of failed writers that couldn't hack it in tv, film,books,etc and try to use video games as a surrogate medium for their pursuits(and the results are less than stellar). This also contributes to why video games are the bottom of the barrel of storytelling mediums to boot.
Funny, Hepler wrote some of the best stuff in both Origins and Dragon Age 2 id argue, most of the dwarven stuff in origins was gold, and I enjoyed her characterizations for Anders and Sebastian honestly.
A friend of mine once said that RPG writers write for tabletop games because they are not good enough for comic books. And he points out how a lot of forms of media have this sort of hierarchy to them. Interestingly enough, games are a bit higher on that list, although for a game storytelling is not the only important aspect behind it.
- Fade9wayz, Amirit et PCThug aiment ceci
#310
Posté 02 août 2016 - 02:47
Well, they recently hired a writer with no writing experience because she calls people sexist on the internet. That should tell you a lot about BioWare.
First i'm hearing of this. Who is the writer now and what evidence do you have of that?
- pdusen aime ceci
#311
Posté 02 août 2016 - 02:56
#312
Posté 02 août 2016 - 03:30
I will defend Bioware in that I think that a lot of their content is more progressive, thought provoking, and willing to push boundaries than many game companies. CoD doesn't have to worry about their fans complaining about story or characters. The type of stories that Bioware tells will open them to more dissenting opinions because they have strong beliefs that aren't easy for some parts of its audience to accept. It's a shame because I think it's awesome that there's a game developer out there who has a strong sense of personal values and won't back down from them, even if that causes issues in the community, so I would rather Bioware continue to stick to what they want to write about and not back down from criticism.
But how many people are "attacking" the devs over social issues? You're conflating criticism of shoddy products with bigotry, which is pretty vile IMO.
First i'm hearing of this. Who is the writer now and what evidence do you have of that?
#313
Posté 02 août 2016 - 04:04
I remember hearing about that, but I'm not getting the name. One of those anti-SJW crusades. (We really need a term for people who are SJWs, but on the other side.)
WJSs?
Warriors for a Just Society? ![]()
#314
Posté 02 août 2016 - 04:06
Don't you love the tacit admission that this is about silencing players coupled with the smugness of unwitting conformity?
Obviously I'm not Bioware, but I would have silenced people like you a long, long time ago. I don't have patience for intentional and persistent hostility.
- SurelyForth aime ceci
#315
Posté 02 août 2016 - 05:04
I will definitely cancel all my plans to plan my vacation around MEA's release.
I hear going outside is cool.
On a similar note, if closing the forums (something that HAS ZERO to do with MEA itself) is what causes you to not preorder, then that's pretty silly to me. Also, if you really expected them to show tons of stuff, then again...that's pretty silly to me.
Most AAA studios do the exact same thing, and no one b*tches about their "lack of transparency". Look at how little has been shown for Final Fantasy 15. The games comes out late September, and all we really know is that the main character is basically a college bro and he's involved in a typical FF-esque plot. We know some details of the game mechanics, about as much as is known about MEA mechanics though, really.
- Innocent Bystander aime ceci
#317
Posté 02 août 2016 - 06:48
Assistant writer, btw. Very different type of job, mainly responsible for stuff like proofreading lines and such.
Not to mention the fact what she said about that mod with GTA V has a legitimate point to it.
#318
Posté 02 août 2016 - 06:57
I honestly think some guy at corporate just saw the forum as a waste of resources since the devs get their feedback at other places. I really don't think MEA has anything to do with shutting it down. That said I don't see how a forum is that costly to operate. If I were bioware I would have nuked the forums after ME 3 and then quietly opened up a new forum just prior to the DAI release. It was the toxic clique like culture that developed in the period of 2010-2013 that killed the place and it never quite recovered.
#319
Posté 02 août 2016 - 07:02
I honestly think some guy at corporate just saw the forum as a waste of resources since the devs get their feedback at other places. I really don't think MEA has anything to do with shutting it down. That said I don't see how a forum is that costly to operate. If I were bioware I would have nuked the forums after ME 3 and then quietly opened up a new forum just prior to the DAI release. It was the toxic clicque like culture that developed in the period of 2010-2013 that killed the place and it never quite recovered.
Thats probably the truth in the end, more than we care to admit.
#320
Posté 02 août 2016 - 07:33
Thats probably the truth in the end, more than we care to admit.
And it can't be pinned on one individual or even group. Collectively we all contributed to that toxic culture in one way or another no matter what side of the fence we were on.
#321
Posté 02 août 2016 - 08:40
Conal Pierce said the decision to shut down the BSN wasn't a money issue, while Chris Priestly revealed that certain unnamed higher ups in Bioware had wanted to shutter the BSN after DA2 and ME3's ending controversy, while he fought to keep it going.I honestly think some guy at corporate just saw the forum as a waste of resources since the devs get their feedback at other places. I really don't think MEA has anything to do with shutting it down. That said I don't see how a forum is that costly to operate. If I were bioware I would have nuked the forums after ME 3 and then quietly opened up a new forum just prior to the DAI release. It was the toxic clique like culture that developed in the period of 2010-2013 that killed the place and it never quite recovered.
That gives the impression that those unnamed higher ups finally got their way, and this has more to do with trying to stifle criticism of Bioware by removing any central hub to discuss its products.
Once again, Bioware utterly fails at PR. In four years the company learned **** all.
- Dubozz, Innocent Bystander, Saberchic et 5 autres aiment ceci
#322
Posté 02 août 2016 - 08:41
Hmmmmm. Anybody know when that book is coming out? 'Cause if it's August 26th, I'm gonna be screaming conspiracy.
#323
Posté 02 août 2016 - 08:58
Conal Pierce said the decision to shut down the BSN wasn't a money issue, while Chris Priestly revealed that certain unnamed higher ups in Bioware had wanted to shutter the BSN after DA2 and ME3's ending controversy, while he fought to keep it going.
That gives the impression that those unnamed higher ups finally got their way, and this has more to do with trying to stifle criticism of Bioware by removing any central hub to discuss its products.
Once again, Bioware utterly fails at PR. In four years the company learned **** all.
"Criticism"
- pdusen et blahblahblah aiment ceci
#324
Posté 02 août 2016 - 09:41
I hope it chokes and dies then in 5 years some refugee devs from Auld Bioware start a new studio and kickstarts reboots for Mass Effect, Dragon Age and Jade Empire, the forgotten stepchild. Let EA churn out their sports games and casual-bait and leave the hardcore gaming scene alone.
#325
Posté 02 août 2016 - 09:51
Conal Pierce said the decision to shut down the BSN wasn't a money issue, while Chris Priestly revealed that certain unnamed higher ups in Bioware had wanted to shutter the BSN after DA2 and ME3's ending controversy, while he fought to keep it going.
That gives the impression that those unnamed higher ups finally got their way, and this has more to do with trying to stifle criticism of Bioware by removing any central hub to discuss its products.
Once again, Bioware utterly fails at PR. In four years the company learned **** all.
Agreed. I also really don't think they liked it when we basically "used" the forum to mobilize and show our displeasure. That must have felt like a slap to the face.





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