In Inquisition, there is a lot of dialogue with NPCs that is viewed from a third person perspective. While I do like the option of being able to leave a conversation with a single button, I find the the third person perspective emotionally distancing.
In Origins and DA2, all conversations you were able to enter with NPCs had a cutscene. As if you were talking face to face. Being able to see the facial expressions of the NPCs while they talked enabled a greater ability to emotionally connect with them. And as a result, care about what they were talking about or asking you to do.
http://www.significa...ge_dialogue.jpg
http://firsthour.net...ster-dialog.jpg
https://i.ytimg.com/...xresdefault.jpg
Also, boss battles seem more important and meaningful if accompanied by a cutscene. Fighting Chief Morvan's son and freeing the Inquisitions soldiers in the Fallow Mire felt like it supposed to be a big deal, but it didn't really feel like it. It was more like every other battle previous. Also, other boss battles, like Imshael had less impact without a cutscene.
http://gaminggix.com...shaelChoice.jpg
http://guides.gamepr...d/534244877.jpg
I think it would be great if the next Dragon Age had more cutscenes during NPC dialogue and accompanying boss battles.





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