Thanks, I figured dex would be important as it usually is in other games but didn't know cunning would be used for damage later on. I'm still early in the game and will be posting episode 2 tomorrow so hopefully I'll be able to start cranking those stats early so I don't get caught out later on.
Actually your instincts were good. For daggers, Dex is really the way to go.
Cunning benefits:
Damage (eventually, at higher level with the right talents)
Dex benefits:
Damage (now and forever)
Defense (like armor class in some other games)
Attack (like THACO in some other games)
A cunning build will do a bit more more damage(eventually), but at the expense of being able to hit things, and being hit.
A full on Dex build will out damage warriors and be nigh on impossible to hit with normal attacks.
But you really got off to a compromised start with your skills/talents. You went exclusively for soft skills, which are very much secondary in this game. You can't talk your way out of most fights, since you are fighting essentially mindless monsters. So much so, I would restart. But that's me.
You need to focus totally on combat skills for several levels to bring balance back to your character.
Skills: Combat training!. This is critical. Without points in this. You can't take ANY weapon skills at all. You should really max this at every opportunity until you have 3 ranks. Extra Note: You don't get more points in this every level. Bioware either should have made this first in this list or just eliminated it. Without it, you are borked. .
Talents: Build out your dual weapon tree, almost exclusively for a while. Skip the middle line in the tree, it is the least useful. What you want is Momentum: This is THE dual weapon talent.
Attributes: at Minimum eventually you need:
Dex: 36 for max rank dual weapon talents.
Str: 20 to wear the appropriate armor
Cun: 22 for the max rank in skills/talents
You are ahead on cunning, behind on the others, especially Dex.