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Consistency of the Squad (in the new Trilogy)


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#1
TJByrum

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I was wondering what everyone's thoughts were on the consistency of the squad in the upcoming trilogy (assuming Andromeda is the start of a trilogy).

 

In Mass Effect 1 there were a total of 6 squad members, only 2 of which carried over to Mass Effect 2's squad, and 4 carried over to Mass Effect 3.

 

In Mass Effect 2 there were a total of 12 squad members (13 for Morinth), 2 of which were from the previous game, and those same 2 characters carried on over to Mass Effect 3.

 

In Mass Effect 3 there were a total of 7 squad members, 4 of whom came from Mass Effect 1, and 2 of those who were also in Mass Effect 2.

 

In other words, Tali and Garrus were the only squad members who remained consistent through the entire series, while Ashley/Kaiden and Liara were present in the first and third installments.  Some of these characters went on to become very important characters in later games, and the evolving squad system allowed you to meet new characters in each game (thank god for Mass Effect 2's squad, easily my favorite).

 

Would you prefer we keep the same squad throughout the new trilogy, or do you want to see the squad's composition change over the course of the games?  If the latter, how much change do you want to see?

 

Me personally, I'd like for about half the squad in game 1, and half the squad in game 2 to come together in game 3.  I really disliked leaving Thane, Miranda, Samara, and Zaeed behind.



#2
ZipZap2000

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I romanced Jack.

I wont explain how that ended.

Besides the words "Help Jack Get Laid"

#3
Silvery

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It also depends on what they do with the main character. If they do end up having multiple game in Andromeda then it depends if Ryder is the protagonist the whole time like Shepard or if we have a new protagonist each game like in Dragon Age. 

 

If we are Ryder for multiple games it makes sense to have some of the squad stick around, but if we are new then we can fully have a new squad each time. Obviously there are benefits and drawbacks to each way. 

 

I do think they should keep the squad smaller (6-8) because having 12 squad-mates to manage and include in some way from ME 2 to ME 3 was a lot. 


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#4
The Dovahk

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It also depends on what they do with the main character. If they do end up having multiple game in Andromeda then it depends if Ryder is the protagonist the whole time like Shepard or if we have a new protagonist each game like in Dragon Age. 

 

If we are Ryder for multiple games it makes sense to have some of the squad stick around, but if we are new then we can fully have a new squad each time. Obviously there are benefits and drawbacks to each way. 

 

I do think they should keep the squad smaller (6-8) because having 12 squad-mates to manage and include in some way from ME 2 to ME 3 was a lot. 

Then it wouldn't be a trilogy.



#5
Stakrin

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I would much rather have a trilogy than one shots.
And as for the hopeful trilogy, this story so far with the almost no info we have seems like it would make sense for the squad to stick together.

The problem is they don't want you to start off with 7 squadmates. So somehow everyone will have to split up each game-and of everyone splits up then everyone getting back together may seem too movie-magic, so that could be why only a few squadmates return between games

#6
Han Shot First

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Assuming the next game is the start of a trilogy, it would be better to have the same core cast throughout. The reason why ME3 only had disappointing cameos for some squadmates, was because by that point there was too many too account for, many with variable fates. On that note suicide missions should also be saved for the finale of the last game.

7 to 9 squadmates seems to be about the sweet spot where the devs can give them all a decent amount of content. Some of ME2's dirty dozen had very little to say, including fan favorite Garrus, who only has something like two full conversations if he wasn't the LI.
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#7
Laughing_Man

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Assuming the next game is the start of a trilogy, it would be better to have the same core cast throughout. The reason why ME3 only had disappointing canes for some squadmates, was because by that point there was too many too account for, many with variable fates. On that note suicide missions should also be saved for the finale of the last game.

7 to 9 squadmates seems to be about the sweet spot where the devs can give them all a decent amount of content. Some of ME2's dirty dozen had very little to say, including fan favorite Garrus, who only has something like two full conversations if he wasn't the LI.

 

The only problem would be that if some characters fail to impress, we'll be stuck with them for the entire trilogy.

 

Personally, I'm okay with a new protagonist and cast for every game.

Less choices to account for this way, and therefore more chance that the few choices that actually matter will be recognized more strongly.



#8
Han Shot First

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The only problem would be that if some characters fail to impress, we'll be stuck with them for the entire trilogy.
 
Personally, I'm okay with a new protagonist and cast for every game.
Less choices to account for this way, and therefore more chance that the few choices that actually matter will be recognized more strongly.


I'm cool with the DA route too, but if the series is a trilogy I think it's better to keep the same core cast, minus perhaps a Virmire along the way and a new character in a sequel.

I get the impression that Andromeda is planned as a one shot though. They haven't said anything about it being the first game of a trilogy at least.

#9
Laughing_Man

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I get the impression that Andromeda is planned as a one shot though. They haven't said anything about it being the first game of a trilogy at least.

 

It probably very much depends on the reception it will get. (unless they are aware that there's something wrong with ME:A even now...)


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#10
aoibhealfae

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Garrus is an optional recruit in ME1 which Tali isn't. In ME2, Garrus is a required recruit in which Tali is optional and both of them could be killed at the end of ME2. Both Tali and Garrus are completely optional in ME3. I really wouldn't call them as being consistent.

 

 

From what I'm aware, Mass Effect always have an archetype or set classes : Soldier, Sentinel, Adept, Engineer, Vanguard and Infiltrator.

 

In ME1; its Ashley, Kaidan, Liara, Tali, Wrex and Garrus.

 

In ME2, you have more squadmates and all of them fit under the similar power archetype; Soldier-class; Grunt and Zaeed, Sentinel : Miranda, Adept : Samara, Thane, Engineer : Tali, Vanguard : Jack and Jacob, Infiltrator : Garrus, Mordin and Kasumi.

 

In ME3, its back to the original archetype; Soldier: Ashley and James, Sentinel: Kaidan, Adept: Liara, Engineer : Tali, Vanguard: Javik and Wrex (DLC), and Infiltrator: Garrus and EDI

 

Although I could class Thane and Javik under a hybrid-Adept-Vanguard.

 

Same goes with all main companions in SWTOR classes. Melee-tank, melee-DPS, range-tank, range-DPS, healer. And Dragon Age too I think.



#11
Wulfram

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Some variation is good I think but ME2 introduced too many people, and gave Kaidan, Ashley and Liara (excluding DLC) too little time.
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#12
wright1978

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I very much like me2 introduction of new characters(even if there were too many) to the roster so definitely wouldn't want same roster across all 3 games if there is another trilogy. Moving some of first game squaddies off to npc roles or more temporary roles(liara) was a good move imo.
However I think by the time you reach the third game I don't think you should be adding but instead consolidating based on first 2 squads.

#13
themikefest

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If its going to be a trilogy, I like to have maybe one or two additions for the second game. No new additions for the third game. Its not enough time to get to know the character. Too bad Samantha and Steve weren't around in ME1/2 or at least ME2.

 

As far as the number of squadmates, 5, 6 or 7 would be enough for me. I wouldn't have a problem if there's another Virmire situation, but instead of choosing between two humans, its between 2 aliens



#14
Mcfly616

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 Hopefully it's not another trilogy. Just standalone games from here on out. Hopefully they figure out something different with the squad make up. Definitely not 12 again. They spread themselves way too thin. Every character had similar issues. 

 

7 seemed the perfect amount. Maybe in ME:A they can create 9 possible squadmates, but only allow you to have 7 (due to a finite amount of space on the ship). Making 5 permanent, but 2 slots can be filled at your discretion by the 4 remaining possible squaddies. That's what I had hoped would be done in ME3 regarding the ME2 squaddies. Choosing between Miranda or Jack to fill a spot on the Normandy, or Grunt and Zaeed...would've been a nice way to have some say over the make-up of our crew, as well as added replayability.



#15
Saberchic

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I prefer smaller squads. Any time they have a ton of people available, I always feel like I never really get to know them all.

 

So if it does become a trilogy, I would start the 1st game with the smallest squad and add 1 or 2 more along the way for further games. It just depends on what happens (if we lose people along the way or not).


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#16
Barquiel

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I'd prefer another triology, preferably better planned and with a consistant core squad. This would provide more time for the writers to develop their characters and more opportunities for the player to get invested in those characters (as evidenced by the popularity of Liara, Garrus and Tali). Maybe 4-5 core squadmates and 2-3 new characters in each game.

#17
Red Panda

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Am I wrong for wanting an XCOM style setup, where we have a rotating cast of characters?



#18
Serza

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Am I wrong for wanting an XCOM style setup, where we have a rotating cast of characters?

 

Yes. As much as XCOM's a great game (and XCOM2 improves on some aspects while losing out on others) the characters only have as much backstory, problems and character as you yourself give them. This is great as long as you're willing to headcanon everything about them, but wouldn't work very well in an RPG. Well, one that isn't made to cater to BSN's weird tastes, anyway.

 

That said, if you're interested, I know a pretty decent fic from XCOM, based on a YouTuber's playthrough (don't worry, it's not a crap PT, and the fic makes it justice).



#19
Red Panda

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Yes. As much as XCOM's a great game (and XCOM2 improves on some aspects while losing out on others) the characters only have as much backstory, problems and character as you yourself give them. This is great as long as you're willing to headcanon everything about them, but wouldn't work very well in an RPG. Well, one that isn't made to cater to BSN's weird tastes, anyway.

 

That said, if you're interested, I know a pretty decent fic from XCOM, based on a YouTuber's playthrough (don't worry, it's not a crap PT, and the fic makes it justice).

Beaglerush's PT, right? Or is it Hobbes?



#20
capn233

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Probably just 6 will be fine.  Covers all the classes.