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The future of Mass Effect as a franchise


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#101
Arcian

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No? ME2 was in some ways a soft reboot because it killed off Shepard only to bring her back again, seemingly for no reason other than to set the stage for the new game. Cerberus meanwhile was a completely different organization from the one introduced in ME1.

Shepard was killed off to move the story forward two years without having to explain what the hell s/he was up to those two years. If ME2 was a reboot, it would tell the story of ME1 again but in a different way, not move the story forward.



#102
Arcian

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Bioware and EA clearly aren't doing that though. 

 

What Bioware are doing is the product of years of dedication and endeavour. 

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  • Dubozz et DanielCofour aiment ceci

#103
AlanC9

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Yeah, and CoD sells like hotcakes despite being the same piece of sh!t repackaged in new wrapping paper every year. A profitable game is only good to the people making a profit - whether or not it is good to the consumers depends on completely different variables.


Well, if a consumer wants a sequel, having a profitable game is important to him too.

#104
rossler

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I'd say that's accurate.

The problem, as I see it, is the setting of ME:A, which is a direct result of ME3's ending. The Mass Effect universe was incredible, and fodder for many, many pieces of media, whether more games, books, shows, etc. But they axed that all when they wrote ME3's ending.

ME3s ending didn't destroy the MW galaxy. So I don't think it was a factor in creating ME:A.

I think people got too attached to the MW, so they don't want to leave it. They mention all these unexplored parts of the MW they could do in future games. ME:A is not for those people.

#105
SwobyJ

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Shepard was killed off to move the story forward two years without having to explain what the hell s/he was up to those two years. If ME2 was a reboot, it would tell the story of ME1 again but in a different way, not move the story forward.

 

A soft reboot does not discard continuity. That's not what it is about. It still recognizes the past. The past just matters a lot less than otherwise. The past isn't important other than to note its existence. Ghostbusters 2016 (lol) is a soft reboot, from what I've read about it. It still noted a continuity.

 

We don't need to know much about the ME1 Shepard to enjoy and continue onward in a ME2 Shepard.

On the other hand, the 'best place to start' remark about ME3 was somewhat junk, considering that arguably half the fun of ME3 is seeing the context and results of previous games; a few nice parts from ME1's experiences and choices, but largely ME2's. ME2 and ME3 were very connected, marketing for ME3 be damned.

 

It isn't out of nowhere when people claim ME2 is a soft reboot.

 

Personally, I kinda disagree with it. I'd say elements, big elements of it had a soft reboot, but Bioware was still dedicated enough to making a trilogy with enough connections between games. It is MEA that I predict will be a soft reboot*.

 

I think with ME2 Bioware kept in mind a few things:

-a few years between games, not just 1-2

-lessons learned about the IP and a desired refocusing

-a desire to grow the audience substantially, not keep things at ME1 levels of awareness and purchasing

 

So they 'killed and rebirthed' Shepard and his experiences of the Mass Effect universe. But they didn't kill and rebirth the Mass Effect universe itself. (In both cases more metaphorically, in the context of the franchise.) It is up to us to decide whether ME2 Shepard is primarily a new character and screw ME1, or primarily a zombie and ME ended with ME1 so don't bother anymore, or whether (as the canon of the series itself goes more with) ME1 Shepard died but came back in an at least slightly different form, but still he returned.

 

Elements of soft reboot, but within a trilogy that Bioware wanted to continue so it wasn't a full soft reboot. IMO.

 

 

 

 

*At the very least to start. I have to say that some of my crazier theories is that MEA starts off seeming like Bioware is totally running away from (but still acknowledging) the trilogy, but they instead have a twist part way into the game (half way, two thirds, near the end?) that ties MEA back into the trilogy in an awesome way. But so far we just have the strong impression that we're getting a soft reboot that doesn't want to deal with the trilogy at all, beyond not erasing its events. So far.

At the very least, I have to acknowledge that for such a long development time (4-5 years since ME3 or its last DLC!), its probably a good place to start off at - Bioware assuming the player is new to the franchise, one way or another.



#106
SwobyJ

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ME3s ending didn't destroy the MW galaxy. So I don't think it was a factor in creating ME:A.

I think people got too attached to the MW, so they don't want to leave it. They mention all these unexplored parts of the MW they could do in future games. ME:A is not for those people.

 

Personally I have less of a problem with exploring Andromeda than I do Bioware's consistent messaging implications that Andromeda is what's important, that we had our memories of the Milky Way now lets just never deal with it again.  Could I/we be wrong with this interpretation? Sure. I hope we are.

 

In itself, I'm all for exploring beyond the MW galaxy.



#107
rossler

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I don't know. They did also mention something about future games taking place before or during ME3, so they might come back to it.