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Should there be a timer on dialogue choices?


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46 réponses à ce sujet

#26
wolfsite

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Really enjoyed that aspect about Alpha Protocol.

 

You really had to learn about the people you are talking too in order to figure out the right way to talk to them to get the desired outcome, really added depth to dialogue since it was more reactionary rather than just sitting there.



#27
Karolus_V

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Nah, just make the protagonist silent and all options are "....." for the difference they are gonna make...



#28
Vespervin

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Timer on dialogue choices?

 

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#29
Cyonan

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As long as it's used sparingly like The Witcher 3, I could see it being okay to have in the game.



#30
GoldenGail3

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No, it would be like quicktime events pretty much.



#31
rapscallioness

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I did like the timer aspect in their games. And if you missed it, iirc, it defaulted to the "Say Nothing" option. Which was nice instead of picking something for you. For bigger choices they did not have a timer. And when I really did not know what to say I could press the ..pause, or the menu button.

 

It did keep you on your toes, and inhibited the "gaming" of the dialogue choices quite so much, and the paraphrases were pretty brief.

 

I can understand why folks may not want it, but I actually enjoyed the dynamic.



#32
SPACE_GREASER

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I wouldn't have a problem with it as a "toggle option" but they would need to adjust the dialogue system first... I can't stand the whole 3-word summary options that sometimes contradict the actual voices lines.

 

Lmao this whole thing is still tripping me up btw, here we are discussing relevant feedback about the series and bioware doesn't even care enough anymore to listen!!!



#33
wright1978

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Not really a fan of the use of timers.



#34
Patricia08

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Short answer NO as someone else here already said i get really stressed when i'm on a time limit. 



#35
Catastrophy

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No, I shape my story and sometimes it takes some deliberation to do just that.


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#36
AlanC9

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Wouldn't bother me. I just play my character, and it's easy enough to do that in real time. But I'm not convinced that this would add much to the game.

#37
Sylvius the Mad

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Absolutely not. Never. Not once

#38
Sylvius the Mad

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I wouldn't have a problem with it as a "toggle option" but they would need to adjust the dialogue system first... I can't stand the whole 3-word summary options that sometimes contradict the actual voices lines.

Lmao this whole thing is still tripping me up btw, here we are discussing relevant feedback about the series and bioware doesn't even care enough anymore to listen!!!

That's right; the paraphrases actually slow down dialogue selection. Figuring out what the paraphrases mean takes way too long for a timer system to work.
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#39
Knight of Dane

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I would say no but it would actually have fit the mass effect games. I prefer without, but the intention behind the mechanic is to instill urgency in the player, something that makes sense in the Walking Dead from Telltale.

 

It would make sense for Shepard not to think deeply about every second thought for 20 minutes each time he has to turn on his brain :P

 

Anyway, Telltale destroyed the mechanic in the Walking Dead season 2 when you can just pause whenever you want.



#40
CronoDragoon

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Really enjoyed that aspect about Alpha Protocol.

 

You really had to learn about the people you are talking too in order to figure out the right way to talk to them to get the desired outcome, really added depth to dialogue since it was more reactionary rather than just sitting there.

 

It's only possible in Alpha Protocol, though, because you don't actually pick dialogue at all, just tone. Is that what we want for Dragon Age?

 

I like the dialogue wheel as it is now, personally. If BW can figure out a way to make the aesthetics of a "full dialogue on highlight" addition work, it'd be perfect.

 

I think timed wheels encourage you to role-play yourself, not a character. You rarely have enough time to consider what your character would do unless you're reeeeeeally into your character. I need a few seconds for each choice to know if it feels right, personally.


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#41
Beerfish

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No timers plz.  Had this for a few convos in tw3 and I couldharldy read the answers and digest the possible meanings before the timer ran down..

 

(Also is all of TW3 dark souls like with sticking in huge killer boss fights at certain points in time?  Hell I lowered the difficulty to the LOWEST possible and still got killed vs one guy, don;t have the patience for these battles any more.)



#42
Catastrophy

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Also, English is still foreign language. I play this stuff for educational purpose, too, yes.



#43
KotorEffect3

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No because the dialog wheel in essence sometimes pauses the game for me when sometimes it won't pause during the cutscene prior.  Real life distractions can come up (such as getting a phone call,  or needing to let the dog out).  I also don't like being pressured into making a quick decision.  I play games to get away from real life stresses not create more.



#44
Degs29

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I'd say "no".  The problem with timers is that by the time you've read all the choices, you're out of time and can't give it any thought.  Maybe I'm a slow reader?



#45
Pillemarisk

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No timers. I like having long awkward pauses between my character and those poor NPCs. It's just like my real life!



#46
Red Panda

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As long as it's used sparingly like The Witcher 3, I could see it being okay to have in the game.

I guess in that context it seems more reasonable.



#47
AgentMrOrange

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depends if the dialogue wheel is like DAI then no. if the dialogue is like ME3 don't see why not. choosing between option A or option B not that hard especially when the dialogue wheel pops up twice or only once per convestion