Hi Kev, I'll try wrapping in DelayCommands, I figured this issue was related to the other problem I had.
But it was late and I was tired, so I stopped. Sometimes you get tired and it's better just stop trying!
I did figure out something that was causing me problems. I used one of the "Start conversation" triggers, and where you indicate the owner of the conversation, I used an actor, and some of her actions would naturally kill a conversation, spellcasting for example, and it was making me nuts because I could not figure out why the conversation would stop.
So I put in a waypoint to be the "conversationalist" and bam, it all flows perfectly.
I found a good example in the NWN 2 OC, the whole cut scene where you meet Elanee finally, and fight a bladeling, etc. It has lots of actors moving around, speaking, spellcasting, and so on. I'll pick it apart with a rested mind.
Sometimes I really think having years of using NWN 1's toolset is more of a disadvantage to mastering NWN 2's. There are many things that weren't possible or done in a completely different way with NWN 1, and I almost need to unlearn 1 to take full advantage of 2.
Thank you for the help!