I am not necessarily a fan of how games have handled the approval and disapproval system. They automatically think that a disapproving with someone means, automatic disrespect or that you don't like someone. No, I have not agreed with someone's actions before, but I still respect them as an individual. It seems Dragon Age, and many other RPGs fall into this category of not understanding that
You can agree with someone and still disrespect them as a person
You can disagree with someone and still respect them as a person
I think I'd like to see more of a Loyalty system instead. Companions give their opinions about each circumstance, giving you the details of how they think. The player determines from there what their companions agree and disagree with, and the Companions are then rewarded with loyalty points instead.
Loyalty points determine how much someone is willing to open up with you. Much like how the Divine points worked with Vivienne and Cassandra.
If they don't agree with the circumstance:
0 Loyalty points
If it's a neutral stance:
+2 Loyalty points
If it's a stance they agree on:
+4 Loyalty points
These points would then determine whether or not they stay in your service. Whether or not they disrespect you. Because it shouldn't be:
Oh I disagree with you, I hate you, how dare you not cater to me
It should be:
I disagree with you, but I respect you still or can see the logic in your thinking
Because I think that's a much more realistic take.





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