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Skill checks in Conversation


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2 réponses à ce sujet

#1
Pentagon

Pentagon
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Hi there,

 

I've been able to get conversations where you can Bluff: bla bla, and it will come up as a valid option IF you have the valid skill requirement.

Is there a way to be able to have a option regardless, then a success/failure response if the stat is indeed high enough.

Thx in advance,

 

Pentagon



#2
Grymlorde

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Yes, the logic is as follows:

 

PLAYER tab: The PC selects the bluff option {no scripts}

     NPC tab: SUCCESS - NPC Response {Text Appears When Script -- conditional check for PCSpeaker's bluff skill}

     NPC tab: FAILURE - NPC Response {no text appears when script}

 

If the skill check is successful, the NPC will respond accordingly and the failure response will never run. If the skill check fails, then the failure response will run.


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#3
Pentagon

Pentagon
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Thankyou, most obliged