The only way to really illustrate the threat of the darkspawn in a game that is not set during a Blight in a game would be to have most of it take place in the Deep Roads, which honestly I wouldn't care all that much for.
I understand that these games take place after a Blight. Therefore, the darkspawn threat wouldn't be as "dire" as it was in Origins.
At the same time, there is a certain aesthetic and mood concerning the darkspawn that was lost after Origins. Not just in unnecessary art redesign and pointless retconning (namely concerning genlocks and emissaries), but also in how the darkspawn are treated and regarded in-story. They become an afterthought and fodder fuel rather than a sleeping plague that corrupts and destroys all that it gets it's hands.





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